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🍈DeepBillboards: old-school trick for #VR🍈
👉DeepBillboards models a 3D object implicitly using neural net on the user’s viewing direction
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅#Google Brain +Tsukuba + Tokyo
✅Rendering at higher res., improving #VR
✅NeRF into interactive VR with accuracy++
✅NeRF (or any others) directly in #Unity
More: https://bit.ly/3CsTQ5y
👉DeepBillboards models a 3D object implicitly using neural net on the user’s viewing direction
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅#Google Brain +Tsukuba + Tokyo
✅Rendering at higher res., improving #VR
✅NeRF into interactive VR with accuracy++
✅NeRF (or any others) directly in #Unity
More: https://bit.ly/3CsTQ5y
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🌐RelPose: Probabilistic Relative Pose🌐
👉A novel method for core component in #SLAM / NeRF-powered apps.
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Core component of SfM/SLAM
✅Pre-processing for neural (NeRF)
✅Energy-based over rotations
✅SOTA on both seen/unseen objects
More: https://bit.ly/3T60TXw
👉A novel method for core component in #SLAM / NeRF-powered apps.
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Core component of SfM/SLAM
✅Pre-processing for neural (NeRF)
✅Energy-based over rotations
✅SOTA on both seen/unseen objects
More: https://bit.ly/3T60TXw
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🍈 #StableDiffusion archive is out🍈
👉Lexica art is a Stable Diffusion prompt search engine. Real-time, countless #stablediffusion results for everyone. I had fun with the GOAT, #Maradona.
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Maradona scoring against a capybara...
✅A poster of space jam with Maradona...
✅Painting of Maradona very detailed...
✅Painting of Maradona in heaven...
More: https://bit.ly/3PTXHLH
👉Lexica art is a Stable Diffusion prompt search engine. Real-time, countless #stablediffusion results for everyone. I had fun with the GOAT, #Maradona.
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Maradona scoring against a capybara...
✅A poster of space jam with Maradona...
✅Painting of Maradona very detailed...
✅Painting of Maradona in heaven...
More: https://bit.ly/3PTXHLH
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🦉PANDORA: Polarized Neural Decomposition🦉
👉CIL lab unveils PANDORA: polarimetric inverse rendering approach via INR
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Geometry, reflectance & illumination
✅normal, signed distance field, mesh
✅Diffuse-specular separation
✅Hi-fI incident illumination
More https://bit.ly/3CzGp3F
👉CIL lab unveils PANDORA: polarimetric inverse rendering approach via INR
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Geometry, reflectance & illumination
✅normal, signed distance field, mesh
✅Diffuse-specular separation
✅Hi-fI incident illumination
More https://bit.ly/3CzGp3F
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🔥IDOL (#CVPR2022 winner): code is out!🔥
👉IDOL for VIS: outperforming all online/offline methods, the new SOTA!
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Online usually inferior by >10AP
✅Online based on contrast-learning
✅Discriminative++ instance embeddings
✅Full exploiting history for stability
More https://bit.ly/3dXCDXw
👉IDOL for VIS: outperforming all online/offline methods, the new SOTA!
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Online usually inferior by >10AP
✅Online based on contrast-learning
✅Discriminative++ instance embeddings
✅Full exploiting history for stability
More https://bit.ly/3dXCDXw
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🔥 #AIwithPapers: we are 4,000+! 🔥
💙💛Lot of people joined, and we talked about #StableDiffusion only twice! Can't believe it.💙💛
😈 Invite your friends -> https://news.1rj.ru/str/AI_DeepLearning
💙💛Lot of people joined, and we talked about #StableDiffusion only twice! Can't believe it.💙💛
😈 Invite your friends -> https://news.1rj.ru/str/AI_DeepLearning
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🔵 Deep Saliency: driving the attention 🔵
👉Google unveils a family of operators to "drive" human saliency
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Editing image to drive Saliency
✅Transforms to hide distractors
✅Warping operator for distractor
✅GAN-op for less-saliency altern.
More: https://bit.ly/3KoQQc2
👉Google unveils a family of operators to "drive" human saliency
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Editing image to drive Saliency
✅Transforms to hide distractors
✅Warping operator for distractor
✅GAN-op for less-saliency altern.
More: https://bit.ly/3KoQQc2
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🎍#3D scene manipulation from 2D🎍
👉Reconstruct, decompose, manipulate & render 3D scenes in a single pipeline
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Unique 3D, non-occupied space from 2D
✅Inverse query algorithm for shapes
✅First synthetic dataset for 3D editing
More: https://bit.ly/3RlYhTY
👉Reconstruct, decompose, manipulate & render 3D scenes in a single pipeline
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Unique 3D, non-occupied space from 2D
✅Inverse query algorithm for shapes
✅First synthetic dataset for 3D editing
More: https://bit.ly/3RlYhTY
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🍊StableFace: Talking Face Generation🍊
👉Analysis on motion jittering in 3D face generation (audio-in -> video-out)
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Motion jittering analysis for stability
✅Gaussian-based adaptive smoothing
✅Augmented erosions of neural renderer
✅Audio-fused generator for dependency
More: https://bit.ly/3Kt95gI
👉Analysis on motion jittering in 3D face generation (audio-in -> video-out)
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Motion jittering analysis for stability
✅Gaussian-based adaptive smoothing
✅Augmented erosions of neural renderer
✅Audio-fused generator for dependency
More: https://bit.ly/3Kt95gI
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🧡 Avatarization in 90's. So Romantic 🧡
👉Making of the first #MortalKombat in early 90's
More: https://bit.ly/3wTSpJB
👉Making of the first #MortalKombat in early 90's
More: https://bit.ly/3wTSpJB
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🚗 Massive Dataset in Virtual Cities 🚗
👉Synthehicle: 7 hours of labeled material, 340 cams, 64 days, rain, dawn, & night scenes.
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Multi-target multi-cam tracking
✅2D, 3D, segm. & depth annotations
✅Instance, semantic & panoptic segm.
✅340 clips, 64 scenes, 17 hrs, 4M BBs
More: https://bit.ly/3TArHiV
👉Synthehicle: 7 hours of labeled material, 340 cams, 64 days, rain, dawn, & night scenes.
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Multi-target multi-cam tracking
✅2D, 3D, segm. & depth annotations
✅Instance, semantic & panoptic segm.
✅340 clips, 64 scenes, 17 hrs, 4M BBs
More: https://bit.ly/3TArHiV
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🪨Controllable #3D Adversarial Face🪨
👉#Meta (+CMU) on decoupling identity/expression + granular control over expressions
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Supervised auto-enc. + GAN
✅UV texture maps + 3D faces
✅Control expression, saving ID
✅Code under X11 License
More: https://bit.ly/3AVE80q
👉#Meta (+CMU) on decoupling identity/expression + granular control over expressions
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Supervised auto-enc. + GAN
✅UV texture maps + 3D faces
✅Control expression, saving ID
✅Code under X11 License
More: https://bit.ly/3AVE80q
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🥑 DALL·E: Outpainting via #NLP 🥑
👉Extending any original image, creating large-scale images in any aspect ratio
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Extending an image beyond its borders
✅Visual elements in same style of the input
✅Driving the image "story" in new directions
✅Shadows, reflections & textures w/ context
More: https://bit.ly/3eoH8uD
👉Extending any original image, creating large-scale images in any aspect ratio
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Extending an image beyond its borders
✅Visual elements in same style of the input
✅Driving the image "story" in new directions
✅Shadows, reflections & textures w/ context
More: https://bit.ly/3eoH8uD
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🌪️ TimeLapse++: Video Temporal Pyramid🌪️
👉Multi-scale lens to view the passage of time: far beyond a "classic" timelapse
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Inspired by "old-school" spatial pyramids
✅Video Spectrogram to go through pyramid
✅Months/years of data in a few seconds!
✅Multi-temporal freq., no aliasing
More: https://bit.ly/3TKnYPS
👉Multi-scale lens to view the passage of time: far beyond a "classic" timelapse
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Inspired by "old-school" spatial pyramids
✅Video Spectrogram to go through pyramid
✅Months/years of data in a few seconds!
✅Multi-temporal freq., no aliasing
More: https://bit.ly/3TKnYPS
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🫐 Stable Diffusion Video is out! 🫐
👉A free notebook to generate videos by interpolating the latent space of SD.
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Blueberry to strawberry spaghetti
✅Dream items from same prompt
✅Morph different prompts (seeds)
✅Built on a noscript by A. Karpathy
More: https://bit.ly/3ey8632
👉A free notebook to generate videos by interpolating the latent space of SD.
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Blueberry to strawberry spaghetti
✅Dream items from same prompt
✅Morph different prompts (seeds)
✅Built on a noscript by A. Karpathy
More: https://bit.ly/3ey8632
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🦎 VMT: Video Mask Transfiner 🦎
👉Novel highly efficient ViT structure for video instance segmentation.
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅HD & more temporally stable mask
✅Higher resolution features for VIS
✅Detecting error-prone s-t. regions
✅Auto-refinement on training data!
More: https://bit.ly/3RKXtb4
👉Novel highly efficient ViT structure for video instance segmentation.
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅HD & more temporally stable mask
✅Higher resolution features for VIS
✅Detecting error-prone s-t. regions
✅Auto-refinement on training data!
More: https://bit.ly/3RKXtb4
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🤯 #StableDiffusion + #Dallemini = BOOM! 🤯
👉A #colab notebook that combines Stable Diffusion + DALL-E Mini (Craiyon)
More: https://bit.ly/3TTOshR
👉A #colab notebook that combines Stable Diffusion + DALL-E Mini (Craiyon)
More: https://bit.ly/3TTOshR
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🐠VIS - Deformable Transformers 🐠
👉DeVIS: VIS method with efficiency and performance of deformable ViT
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Temp. multi-scale D-Attention
✅Instance-aware object queries
✅Mask: DA + multi-scale feats map
✅Improved multi-cue clip tracking
✅SOTA on YouTube-VIS 2021/OVIS
More: https://bit.ly/3TQv1Xc
👉DeVIS: VIS method with efficiency and performance of deformable ViT
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Temp. multi-scale D-Attention
✅Instance-aware object queries
✅Mask: DA + multi-scale feats map
✅Improved multi-cue clip tracking
✅SOTA on YouTube-VIS 2021/OVIS
More: https://bit.ly/3TQv1Xc
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🌈 X-NeRF: Cross-Spectral NeRF 🌈
👉Cross-Spectral NeRF from cams with different light spectrums
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅First ever cross-spectral NeRF
✅Avoiding non-trivial calib/match
✅Normalized Cross-Device Coords
✅Novel dataset w/ RGB, MS, & IR
More: https://bit.ly/3RqHnUo
👉Cross-Spectral NeRF from cams with different light spectrums
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅First ever cross-spectral NeRF
✅Avoiding non-trivial calib/match
✅Normalized Cross-Device Coords
✅Novel dataset w/ RGB, MS, & IR
More: https://bit.ly/3RqHnUo
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👹TT-GNeRF: generative NeRF for Faces👹
👉TT-GNeRF: a novel 3D-aware GANs based on generative NeRF for faces
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅ETH + Uni_Trento + #Snap 🤯
✅DAEM for disentanglement of 3D model
✅"Training-as-Init, Optimizing-for-Tuning"
✅Consistency++, preserving non-target ROI
✅Unsupervised optimization of geometry
More: https://bit.ly/3ARZmMw
👉TT-GNeRF: a novel 3D-aware GANs based on generative NeRF for faces
𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅ETH + Uni_Trento + #Snap 🤯
✅DAEM for disentanglement of 3D model
✅"Training-as-Init, Optimizing-for-Tuning"
✅Consistency++, preserving non-target ROI
✅Unsupervised optimization of geometry
More: https://bit.ly/3ARZmMw
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