Executor the Ex Foedere
6\* Guard [Reaper]
Trait
> Cannot be healed by allies
> Attacks deal splash damage
> Every hit on an enemy recovers 50 HP to self, up to maximum Block Count
Talent 1
> Attacks have a chance to deal an additional hit
> During skill activation, every attack that consumes 1 ammo will increase the activation chance. The increased chance resets after the skill ends
Skill 1
> When skill is activated, expand Attack Range, increase ATK and ignore a certain amount of DEF
> Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)
Skill 2
> When skill is activated, increase ATK and DEF, Block Count +1
> When attacked, has a chance to dodge the attaxk and regain 1 ammo
> Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)
Skill 3
> When skill is activated, increase Attack Interval, expand Attack Range and increase ATK. For every 1 ammo spent, further increase ATK by a certain percentage (can stack up to a certain limit). Increase HP recovery effect of Trait
> When the skill ends, deal a certain amount of Physical damage to all targets attacked during the skill
> Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)
6\* Guard [Reaper]
Trait
> Cannot be healed by allies
> Attacks deal splash damage
> Every hit on an enemy recovers 50 HP to self, up to maximum Block Count
Talent 1
> Attacks have a chance to deal an additional hit
> During skill activation, every attack that consumes 1 ammo will increase the activation chance. The increased chance resets after the skill ends
Skill 1
> When skill is activated, expand Attack Range, increase ATK and ignore a certain amount of DEF
> Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)
Skill 2
> When skill is activated, increase ATK and DEF, Block Count +1
> When attacked, has a chance to dodge the attaxk and regain 1 ammo
> Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)
Skill 3
> When skill is activated, increase Attack Interval, expand Attack Range and increase ATK. For every 1 ammo spent, further increase ATK by a certain percentage (can stack up to a certain limit). Increase HP recovery effect of Trait
> When the skill ends, deal a certain amount of Physical damage to all targets attacked during the skill
> Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)