Executor the Ex Foedere
6\* Guard [Reaper]
Trait
> Cannot be healed by allies
> Attacks deal splash damage
> Every hit on an enemy recovers 50 HP to self, up to maximum Block Count
Talent 1
> Attacks have a chance to deal an additional hit
> During skill activation, every attack that consumes 1 ammo will increase the activation chance. The increased chance resets after the skill ends
Skill 1
> When skill is activated, expand Attack Range, increase ATK and ignore a certain amount of DEF
> Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)
Skill 2
> When skill is activated, increase ATK and DEF, Block Count +1
> When attacked, has a chance to dodge the attaxk and regain 1 ammo
> Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)
Skill 3
> When skill is activated, increase Attack Interval, expand Attack Range and increase ATK. For every 1 ammo spent, further increase ATK by a certain percentage (can stack up to a certain limit). Increase HP recovery effect of Trait
> When the skill ends, deal a certain amount of Physical damage to all targets attacked during the skill
> Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)
6\* Guard [Reaper]
Trait
> Cannot be healed by allies
> Attacks deal splash damage
> Every hit on an enemy recovers 50 HP to self, up to maximum Block Count
Talent 1
> Attacks have a chance to deal an additional hit
> During skill activation, every attack that consumes 1 ammo will increase the activation chance. The increased chance resets after the skill ends
Skill 1
> When skill is activated, expand Attack Range, increase ATK and ignore a certain amount of DEF
> Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)
Skill 2
> When skill is activated, increase ATK and DEF, Block Count +1
> When attacked, has a chance to dodge the attaxk and regain 1 ammo
> Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)
Skill 3
> When skill is activated, increase Attack Interval, expand Attack Range and increase ATK. For every 1 ammo spent, further increase ATK by a certain percentage (can stack up to a certain limit). Increase HP recovery effect of Trait
> When the skill ends, deal a certain amount of Physical damage to all targets attacked during the skill
> Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)
Non ci posso credere, manco ha votato W quella puttanella di Mich ed è in vantaggio lo scarafaggio bastardo