Which one is better
Big tab popup or tabs locked one?
Big tab popup or tabs locked one?
❤4
Next update will uses less cpu/ram/storage space than previous one and it will be smarter for toggles and faster also 80% less battery usage
🤯10👍1
COPG Module Updates/Community
Next update will uses less cpu/ram/storage space than previous one and it will be smarter for toggles and faster also 80% less battery usage
It's only one part of the big update more will be added slowly
❤🔥11
COPG-v4.6.0.zip
1.4 MB
✨ Version 4.6.0 is here! ✨
🚀 Release Build
▫️ Version: v4.6.0
▫️ Branch: JSON
▫️ Commit: 18cdb3bc
📋 Changelog:
- Added new spoof method with resetprop to zygisk
- Rewrote COPG toggle manager from shell noscript to C++
- Rewrote config watcher from C to C++ and integrated into COPG toggle manager
- Improved performance for COPG toggle manager
- Fixed toggle persistence issue with smarter toggle management (now DND and screen time turns back to default when you close the game)
- Reduced CPU, RAM, and storage overhead for COPG toggle manager
- Cleaned up installation output logs
- Fixed FIFA max FPS unlock
- Added Galaxy Z Fold 5 support for FIFA
- Removed jq binary dependency
- Removed legacy copg_watcher binary
- Added donation pop-up to WebUI
- Added support pop-up to WebUI
- Changed license from OIL to AGPL-3.0 (now 100% free software)
- And much more ...
🔗 View Workflow Run
🚀 Release Build
▫️ Version: v4.6.0
▫️ Branch: JSON
▫️ Commit: 18cdb3bc
📋 Changelog:
- Added new spoof method with resetprop to zygisk
- Rewrote COPG toggle manager from shell noscript to C++
- Rewrote config watcher from C to C++ and integrated into COPG toggle manager
- Improved performance for COPG toggle manager
- Fixed toggle persistence issue with smarter toggle management (now DND and screen time turns back to default when you close the game)
- Reduced CPU, RAM, and storage overhead for COPG toggle manager
- Cleaned up installation output logs
- Fixed FIFA max FPS unlock
- Added Galaxy Z Fold 5 support for FIFA
- Removed jq binary dependency
- Removed legacy copg_watcher binary
- Added donation pop-up to WebUI
- Added support pop-up to WebUI
- Changed license from OIL to AGPL-3.0 (now 100% free software)
- And much more ...
🔗 View Workflow Run
❤18
Btw thanks a lot to @kowx712 and @Rem01Gaming for their help
❤🔥11
Seeking Android Mod Developers for Magisk/KernelSU Modules — Specialized Skills Welcome
Hello everyone,
I'm looking for multiple developers with experience in Android modding, Magisk, and KernelSU. You don't need to know everything — just tell me what you specialize in.
I'm especially interested in people skilled in one or more of the following areas:
Skill Areas Needed:
· Frontend / WebUI Development (JavaScript, HTML, CSS) — for module configuration interfaces.
· Shell / Bash Scripting — for install noscripts, automation, and module logic.
· Android System & Module Development — understanding of Magisk/KernelSU module structure, overlay, boot noscripts, etc.
· Native Code (C/C++/Rust) & Java/Kotlin — for hooking, patching, or Zygisk/LSPosed integrations.
· Git & CI/CD Experience — managing source code, version control, and automated builds (e.g., GitHub Actions).
· Build Tools Knowledge — experience with Android NDK, CMake, Gradle, or custom module build systems.
· Graphic Design (Bonus) — creating banners, logos, or UI assets for modules.
How to Reply:
Please comment or message me with:
1. Your strongest skill(s) from the list above.
2. Brief experience (e.g., "I've built a Magisk module with Zygisk hooks in C++" or "I can make clean WebUI for module settings").
3. Link to your GitHub or portfolio (if available).
4. What you'd be interested in working on (e.g., UI, native code, automation, design).
I'm one person looking to form a team — whether you're strong in one area or several, feel free to reach out. Let’s build something useful for the Android modding community together.
Hello everyone,
I'm looking for multiple developers with experience in Android modding, Magisk, and KernelSU. You don't need to know everything — just tell me what you specialize in.
I'm especially interested in people skilled in one or more of the following areas:
Skill Areas Needed:
· Frontend / WebUI Development (JavaScript, HTML, CSS) — for module configuration interfaces.
· Shell / Bash Scripting — for install noscripts, automation, and module logic.
· Android System & Module Development — understanding of Magisk/KernelSU module structure, overlay, boot noscripts, etc.
· Native Code (C/C++/Rust) & Java/Kotlin — for hooking, patching, or Zygisk/LSPosed integrations.
· Git & CI/CD Experience — managing source code, version control, and automated builds (e.g., GitHub Actions).
· Build Tools Knowledge — experience with Android NDK, CMake, Gradle, or custom module build systems.
· Graphic Design (Bonus) — creating banners, logos, or UI assets for modules.
How to Reply:
Please comment or message me with:
1. Your strongest skill(s) from the list above.
2. Brief experience (e.g., "I've built a Magisk module with Zygisk hooks in C++" or "I can make clean WebUI for module settings").
3. Link to your GitHub or portfolio (if available).
4. What you'd be interested in working on (e.g., UI, native code, automation, design).
I'm one person looking to form a team — whether you're strong in one area or several, feel free to reach out. Let’s build something useful for the Android modding community together.
🔥6
COPG Module Updates/Community pinned «Seeking Android Mod Developers for Magisk/KernelSU Modules — Specialized Skills Welcome Hello everyone, I'm looking for multiple developers with experience in Android modding, Magisk, and KernelSU. You don't need to know everything — just tell me what you…»