DAFES | Design, Art, Fashion, Education & Startups – Telegram
DAFES | Design, Art, Fashion, Education & Startups
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DAFES — международная цифровая площадка для обмена опытом и поощрения творческих достижений в дизайне, искусстве, моде, образовании и бизнесе.
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Odyssey | Digital interior installation
by Reisinger Studio

An invitation to observe, inspect, experiment; to touch and feel these digital realms through tangible evidence that have been transported to the here and now.

🔗see more works by Andrés Reisinger, one of the world’s most sought-after digital artists

#daily_design / #daily_art
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HAVING GUTS ALWAYS WORKS OUT FOR ME

This artwork is presented as six newly commissioned double-page spreads for the Austrian magazine called .copy.

Together, they read as: Having / guts / always / works out / for / me. These pieces serve as dividing spaces that open different chapters within the issue.

CREATIVE DIRECTION:
🔗Stefan Sagmeister

DESIGN:
Stefan Sagmeister, Matthias Ernstberger, Miao Wang & Bela Borsodi

#daily_art
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Ralph Schraivogel, a Swiss graphic designer and lecturer, shared his thoughts on poster art and typography with DAFES PROJECTOR🔦

"I began to wonder what the point was when an image and typography began to conflict within a poster. For example, in a Russian icon, the font is seamlessly incorporated into the image, just as in medieval books.

It all probably started with the Renaissance, when the laws of perspective began to be used in fine art and it started imitating reality in an illusory way — that was the moment when the included font began to conflict with the realism of the image."

read the full interview
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solid space dude 🪩
by Anna Byalaya
 
The personality of the protagonist is inspired by the British minimal wave band Solid Space. They created the sound that sparkles with references to old sci-fi movies, brings a pleasant melancholy, and immerses as if in another space, far away from the Earth.
 
🔗learn more about the project
 
#daily_fashion / #daily_art
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Video Games: The Youngest Art
essay by Erik Ilmuratov

“Games as an interactive medium and artistic method are used in contemporary art works. [...] The exhibition space can be designed as resembling a video game, like the GARAGE Museum of Contemporary Art and Novoe Architecture Bureau did at the exhibition ‘Assuming Distance: Speculations, Fakes, and Predictions in the Age of the Coronacene’ in 2021.

The viewers were invited to follow a route along special trails and a floor surface that was made of luminous squares and connected the museum halls. The very process of exploring the exhibition space was transformed into a gamified process reminiscent of arcade video games, questionnaires and scanwords.”


🔗read the full essay on </odra> platform
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