ML Research Hub – Telegram
ML Research Hub
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Advancing research in Machine Learning – practical insights, tools, and techniques for researchers.

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Into the Unknown Unknowns: Engaged Human Learning through Participation in Language Model Agent Conversations

Paper: https://arxiv.org/pdf/2408.15232v2.pdf

Code: https://github.com/stanford-oval/storm

https://news.1rj.ru/str/DataScienceT ⚠️
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Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction

Paper: https://arxiv.org/pdf/2501.03218v1.pdf

Code: https://github.com/mark12ding/dispider

Dataset: Video-MME

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AXIAL: Attention-based eXplainability for Interpretable Alzheimer's Localized Diagnosis using 2D CNNs on 3D MRI brain scans

Paper: https://arxiv.org/pdf/2407.02418v2.pdf

Code: https://github.com/GabrieleLozupone/AXIAL

Dataset: ADNI

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Parameter-Inverted Image Pyramid Networks for Visual Perception and Multimodal Understanding

🖥 Github: https://github.com/opengvlab/piip

📕 Paper: https://arxiv.org/abs/2501.07783v1

⭐️ Dataset: https://paperswithcode.com/dataset/gqa

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FramePainter: Endowing Interactive Image Editing with Video Diffusion Priors

Paper: https://arxiv.org/pdf/2501.08225v1.pdf

Code: https://github.com/ybybzhang/framepainter

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Stretching Each Dollar: Diffusion Training from Scratch on a Micro-Budget

Paper: https://arxiv.org/pdf/2407.15811v1.pdf

code: https://github.com/sonyresearch/micro_diffusion

Datasets: MS COCO

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MiniRAG: Towards Extremely Simple Retrieval-Augmented Generation

Paper: https://arxiv.org/pdf/2501.06713v2.pdf

Code: https://github.com/hkuds/minirag

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Continual Forgetting for Pre-trained Vision Models (CVPR2024)

🖥 Github: https://github.com/bjzhb666/GS-LoRA

📕 Paper: https://arxiv.org/abs/2501.09705v1

🧠 Dataset: https://paperswithcode.com/dataset/coco

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UnCommon Objects in 3D

We introduce Uncommon Objects in 3D (uCO3D), a new object-centric dataset for 3D deep learning and 3D generative AI. uCO3D is the largest publicly-available collection of high-resolution videos of objects with 3D annotations that ensures full-360 coverage. uCO3D is significantly more diverse than MVImgNet and CO3Dv2, covering more than 1,000 object categories. It is also of higher quality, due to extensive quality checks of both the collected videos and the 3D annotations. Similar to analogous datasets, uCO3D contains annotations for 3D camera poses, depth maps and sparse point clouds. In addition, each object is equipped with a caption and a 3D Gaussian Splat reconstruction. We train several large 3D models on MVImgNet, CO3Dv2, and uCO3D and obtain superior results using the latter, showing that uCO3D is better for learning applications.

Paper: https://arxiv.org/pdf/2501.07574v1.pdf

Code: https://github.com/facebookresearch/uco3d

DataSet: MS COCO

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The GAN is dead; long live the GAN! A Modern GAN Baseline

There is a widely-spread claim that GANs are difficult to train, and GAN architectures in the literature are littered with empirical tricks. We provide evidence against this claim and build a modern GAN baseline in a more principled manner. First, we derive a well-behaved regularized relativistic GAN loss that addresses issues of mode dropping and non-convergence that were previously tackled via a bag of ad-hoc tricks. We analyze our loss mathematically and prove that it admits local convergence guarantees, unlike most existing relativistic losses. Second, our new loss allows us to discard all ad-hoc tricks and replace outdated backbones used in common GANs with modern architectures. Using StyleGAN2 as an example, we present a roadmap of simplification and modernization that results in a new minimalist baseline -- R3GAN. Despite being simple, our approach surpasses StyleGAN2 on FFHQ, ImageNet, CIFAR, and Stacked MNIST datasets, and compares favorably against state-of-the-art GANs and diffusion models.

Paper: https://arxiv.org/pdf/2501.05441v1.pdf

Code: https://github.com/brownvc/r3gan

Dataset: CIFAR-10

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Cold-Start Recommendation towards the Era of Large Language Models (LLMs): A Comprehensive Survey and Roadmap

Cold-start problem is one of the long-standing challenges in recommender systems, focusing on accurately modeling new or interaction-limited users or items to provide better recommendations. Due to the diversification of internet platforms and the exponential growth of users and items, the importance of cold-start recommendation (CSR) is becoming increasingly evident. At the same time, large language models (LLMs) have achieved tremendous success and possess strong capabilities in modeling user and item information, providing new potential for cold-start recommendations. However, the research community on CSR still lacks a comprehensive review and reflection in this field. Based on this, in this paper, we stand in the context of the era of large language models and provide a comprehensive review and discussion on the roadmap, related literature, and future directions of CSR. Specifically, we have conducted an exploration of the development path of how existing CSR utilizes information, from content features, graph relations, and domain information, to the world knowledge possessed by large language models, aiming to provide new insights for both the research and industrial communities on CSR. Related resources of cold-start recommendations are collected and continuously updated for the community in https://github.com/YuanchenBei/Awesome-Cold-Start-Recommendation.

Paper: https://arxiv.org/pdf/2501.01945v2.pdf

Code: https://github.com/yuanchenbei/awesome-cold-start-recommendation

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Evolutionary Computation in the Era of Large Language Model: Survey and Roadmap

Large language models (LLMs) have not only revolutionized natural language processing but also extended their prowess to various domains, marking a significant stride towards artificial general intelligence. The interplay between LLMs and evolutionary algorithms (EAs), despite differing in objectives and methodologies, share a common pursuit of applicability in complex problems. Meanwhile, EA can provide an optimization framework for LLM's further enhancement under black-box settings, empowering LLM with flexible global search capacities. On the other hand, the abundant domain knowledge inherent in LLMs could enable EA to conduct more intelligent searches. Furthermore, the text processing and generative capabilities of LLMs would aid in deploying EAs across a wide range of tasks. Based on these complementary advantages, this paper provides a thorough review and a forward-looking roadmap, categorizing the reciprocal inspiration into two main avenues: LLM-enhanced EA and EA-enhanced #LLM. Some integrated synergy methods are further introduced to exemplify the complementarity between LLMs and EAs in diverse scenarios, including code generation, software engineering, neural architecture search, and various generation tasks. As the first comprehensive review focused on the EA research in the era of #LLMs, this paper provides a foundational stepping stone for understanding the collaborative potential of LLMs and EAs. The identified challenges and future directions offer guidance for researchers and practitioners to unlock the full potential of this innovative collaboration in propelling advancements in optimization and artificial intelligence.

Paper: https://arxiv.org/pdf/2401.10034v3.pdf

Code: https://github.com/wuxingyu-ai/llm4ec

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Sa2VA: Marrying SAM2 with LLaVA for Dense Grounded Understanding of Images and Videos

This work presents Sa2VA, the first unified model for dense grounded understanding of both images and videos. Unlike existing multi-modal large language models, which are often limited to specific modalities and tasks, Sa2VA supports a wide range of image and video tasks, including referring segmentation and conversation, with minimal one-shot instruction tuning. Sa2VA combines SAM-2, a foundation video segmentation model, with LLaVA, an advanced vision-language model, and unifies text, image, and video into a shared LLM token space. Using the LLM, Sa2VA generates instruction tokens that guide SAM-2 in producing precise masks, enabling a grounded, multi-modal understanding of both static and dynamic visual content. Additionally, we introduce Ref-SAV, an auto-labeled dataset containing over 72k object expressions in complex video scenes, designed to boost model performance. We also manually validate 2k video objects in the Ref-SAV datasets to benchmark referring video object segmentation in complex environments. Experiments show that Sa2VA achieves state-of-the-art across multiple tasks, particularly in referring video object segmentation, highlighting its potential for complex real-world applications.

Paper: https://arxiv.org/pdf/2501.04001v1.pdf

Code: https://github.com/magic-research/Sa2VA

Dataset: Visual Question Answering (VQA)

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3DGS-to-PC: Convert a 3D Gaussian Splatting Scene into a Dense Point Cloud or Mesh

3D Gaussian Splatting (3DGS) excels at producing highly detailed 3D reconstructions, but these scenes often require specialised renderers for effective visualisation. In contrast, point clouds are a widely used 3D representation and are compatible with most popular 3D processing software, yet converting 3DGS scenes into point clouds is a complex challenge. In this work we introduce 3DGS-to-PC, a flexible and highly customisable framework that is capable of transforming 3DGS scenes into dense, high-accuracy point clouds. We sample points probabilistically from each Gaussian as a 3D density function. We additionally threshold new points using the Mahalanobis distance to the Gaussian centre, preventing extreme outliers. The result is a point cloud that closely represents the shape encoded into the 3D Gaussian scene. Individual Gaussians use spherical harmonics to adapt colours depending on view, and each point may contribute only subtle colour hints to the resulting rendered scene. To avoid spurious or incorrect colours that do not fit with the final point cloud, we recalculate Gaussian colours via a customised image rendering approach, assigning each Gaussian the colour of the pixel to which it contributes most across all views. 3DGS-to-PC also supports mesh generation through Poisson Surface Reconstruction, applied to points sampled from predicted surface Gaussians. This allows coloured meshes to be generated from 3DGS scenes without the need for re-training. This package is highly customisable and capability of simple integration into existing 3DGS pipelines. 3DGS-to-PC provides a powerful tool for converting 3DGS data into point cloud and surface-based formats.

Paper: https://arxiv.org/pdf/2501.07478v1.pdf

Code: https://github.com/lewis-stuart-11/3dgs-to-pc

Dataset: NeRF

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