DF reviewed #WatchDogs Legion with #RTXon, and seems that it is one of the best #Raytracing games so far:
https://www.youtube.com/watch?v=8HC8cjfHSvo
https://www.youtube.com/watch?v=8HC8cjfHSvo
#EA is going to take down press-copies of #Battlefield V, so a lot of your favorite media reviewers may exclude the game from the list of benchmarks. And this isn't their fault.
The game seems available for the full price at the moment, two years after the release.
The game seems available for the full price at the moment, two years after the release.
#DIRT series is one of the best racing games, and it seems, that DIRT 5 gonna be badass:
https://www.youtube.com/watch?v=PbBvmFv4lGA
https://www.youtube.com/watch?v=PbBvmFv4lGA
YouTube
The World of DIRT 5
STICKERS / SCREENSHOTS https://www.crownedstore.com/
SUPPORT WITH PATREON https://www.patreon.com/CROWNED
SOCIAL LINKS https://www.crownedstore.com/contacts #wearecrowned
DIRT 3 MENU MUSIC / SCOTT NIXON - THE WEDGE
DIRT RALLY MENU MUSIC / STUART ROSS -…
SUPPORT WITH PATREON https://www.patreon.com/CROWNED
SOCIAL LINKS https://www.crownedstore.com/contacts #wearecrowned
DIRT 3 MENU MUSIC / SCOTT NIXON - THE WEDGE
DIRT RALLY MENU MUSIC / STUART ROSS -…
#GodotEngine tank battle (game) demo is now available, and you can try it for free:
https://stbl-game.com/
https://stbl-game.com/
STBL Survival Tank Battle League
STBL Survival Tank Battle League funny tank game lan and multiplayer mode
Chose your faction and play with your friends in lan party or multiplayer game online and conquer the world with STBL videogame!
Good news for #FBX users, its support is gonna be even better in #GodotEngine 3.2.4 update:
https://godotengine.org/article/fbx-importer-rewritten-for-godot-3-2-4
https://godotengine.org/article/fbx-importer-rewritten-for-godot-3-2-4
Godot Engine
FBX importer rewritten for Godot 3.2.4 and later – Godot Engine
Gordon MacPherson authored the new rewrite of the FBX importer in Godot 3.2. We had originally added alpha FBX support but this first version had many limitations for complex, commercial-grade models, especially around animations. After a lot of debugging…
Old #SIGGRAPH showcase about #PBR and realtime sky:
https://www.slideshare.net/DICEStudio/physically-based-sky-atmosphere-and-cloud-rendering-in-frostbite
https://www.slideshare.net/DICEStudio/physically-based-sky-atmosphere-and-cloud-rendering-in-frostbite
www.slideshare.net
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Talk by Sebastien Hillaire at SIGGRAPH 2016 in the Physically Based Shading in Theory and Practice course.
Jonathan Jacques-Belletête, the art-director of Deus Ex MKD and HR, currently working on his new IP and hiring staff:
#Job #GameDevJobs #Canada
https://rogue-factor.com/wp/careers/
#Job #GameDevJobs #Canada
https://rogue-factor.com/wp/careers/