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GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Maxon (you know them for #Cinema4D) purchased Pixologic (#Zbrush creators). As it was with Adobe and Substance, people are mostly worried about permanent licenses vs subnoscriptions.

But, as you know, Substance apps can still be purchased on Steam, if you need a perpetual license. Will see, how it goes with this acquisition!

https://www.maxon.net/en/article/maxon-announces-an-agreement-to-acquire-the-assets-of-pixologic-makers-of-zbrush
#GodotEngine fans be like
#AMD #GPUOpen team is trying to combine SSR (Screen-Space Reflections) with #Raytracing to achieve an optimized balance between performance and quality:

https://github.com/GPUOpen-Effects/Hybrid-Stochastic-Reflections

As we wrote before, #UnrealEngine 5 is making something similar with their Lumen technology, that can utilize SSR and other techniques to get Global Illuminations and Reflections, but also able to add Raytracing layer for better quality:

https://www.gameunion.tv/en/gamedev/get-unreal-engine-5-now-update-early-access-whats-new-123
Hey, happy holidays, folks! So, I'll share some adorable stuff in the next couple of weeks 😊

https://twitter.com/GameUnionTV/status/1474295921009700865
Don't miss this badass Default Cube from #Blender

https://www.instagram.com/p/CX5jmlkPadK/
If you were looking for batch image processing software, there is an amazing add-on for #GIMP, called BIMP:

It allows you to use a lot of GIMP tools on multiple images. Unfortunately, it's limited to 32-bits somewhy, so the performance isn't perfect. But results are amazing!

#Software #Free #GameDEV

https://alessandrofrancesconi.it/projects/bimp/
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Very nice Quad #Topology #Tutorial
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👋 Hi, friends!

Feel free to use reactions on our posts here and in the chat. The feature is relatively new here, but it works well on Discord for years.
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One material that turned into three to be represented in various biomes:

https://www.artstation.com/artwork/6bLGQw
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