GameDev Pulse – Telegram
GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Good one, I was guilty in making long arms a few times... few hundreds of times!
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#DyingLight2 release map – the first AAA of the year, so, get ready, BOYZ! :D
Even better #Infographics to overview the game industry: who owns what.
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Nice tip for #GodotEngine 4 users:
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For high-quality meshes #Tesselation was the most common #Displacement method for years (in addition to various Deep Parallax and Raymarching techniques). So, Adobe decided to reimagine the whole idea with Tessellation-Free Displacement Mapping for #RayTracing

https://perso.telecom-paristech.fr/boubek/papers/TFDM/

(you can download and review some of their files)
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#IndieGames developers still struggle, when they need to make multiple animations and properly combine them into a single file. Here is #Free and #OpenSource solution:

https://nilooy.github.io/character-animation-combiner/
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