We've shared it before, but it's never enough: with this #FOSS tool you can combine multiple animations into a single file, compatible with all major game engines!
#GameDEV #Animations #FBX
Run in browser: https://nilooy.github.io/character-animation-combiner/
Check Source Code: https://github.com/nilooy/character-animation-combiner
#GameDEV #Animations #FBX
Run in browser: https://nilooy.github.io/character-animation-combiner/
Check Source Code: https://github.com/nilooy/character-animation-combiner
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Friday mood be like
Indie Developer noted that Apple is trying to take down old games to leave the space for new ones.
https://twitter.com/protopop/status/1517701619374338050
https://twitter.com/protopop/status/1517701619374338050
Twitter
Protopop Games
I feel sick. Apple just sent me an email saying they're removing my free game Motivoto because its more than 2 years old. It's part of their App improvement system. This is not cool. Console games from 2000 are still available for sale. This is an unfair…
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Extremely satisfying example of revenge: Call of Duty cheater facing new anticheat, that blocks his damage due to aimbot 😅
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#GodotEngine team just released 4.0 Alpha 7: Finally, it has Label3D! 🫥
(and 192 new commits from 65 contributors)
https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-7
(and 192 new commits from 65 contributors)
https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-7
Godot Engine
Dev snapshot: Godot 4.0 alpha 7
This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.
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How's your weekend? We are excited about new #Blender #Procedural generator (geometry nodes) demo:
https://twitter.com/DommiGraf/status/1520496622924439555
https://twitter.com/DommiGraf/status/1520496622924439555
Twitter
Dominik Graf
I made fully procedural City Generator in #geometrynodes. It has Buildings, Streets, Sidewalks, Highways, Bridges, Beach Waves and Lamps.. lots of Lamps! #b3d #ProceduralArt
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Interactive chocolate cover for ice-cream in #Blender (nodes in replies)
https://twitter.com/GameUnionTV/status/1520744382487568384
https://twitter.com/GameUnionTV/status/1520744382487568384
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#Embracer Group enters into an agreement to acquire Eidos, Crystal Dynamics, and Square Enix Montréal for about $300KK USD.
New Deus Ex: WHEN?
https://embracer.com/release/embracer-group-enters-into-an-agreement-to-acquire-eidos-crystal-dynamics-and-square-enix-montreal-amongst-other-assets/
New Deus Ex: WHEN?
https://embracer.com/release/embracer-group-enters-into-an-agreement-to-acquire-eidos-crystal-dynamics-and-square-enix-montreal-amongst-other-assets/
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It seems, that quite a lot of people missed that #GodotEngine 4 features not only #SDFGI for Global Illumination, but also Screen-Space one, called #SSIL.
This new feature alone gives much better shading for complex models and intersections, but with SSAO and SDFGI it's a next-gen crap, boyz!
(Video by Maciej Rychlik)
This new feature alone gives much better shading for complex models and intersections, but with SSAO and SDFGI it's a next-gen crap, boyz!
(Video by Maciej Rychlik)
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Late May 4th #StarWars video by https://www.instagram.com/renato3xl/
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