Some more #Free #Music by One Man Symphony
https://onemansymphony.bandcamp.com/album/downtempo-lofi-progressive-music-pack-vol-2-free
https://onemansymphony.bandcamp.com/album/downtempo-lofi-progressive-music-pack-vol-2-free
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CDPR just released a new update for Cyberpunk 2077, that allows you to use FSR 2.1 natively on almost any GPU. This is Full HD + FSR 2.1 Balanced, even windows with thin lines are not flickering.
Very impressive!
Now go support FSR 2.1 request for Godot 4: https://github.com/godotengine/godot-proposals/issues/4280
Very impressive!
Now go support FSR 2.1 request for Godot 4: https://github.com/godotengine/godot-proposals/issues/4280
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Mark Darrah (ex. Executive Producer of #Bioware) talks about the making of #DragonAge 2 and Inquisition #RPG
About their search of an open-world compatible engine, competition with #Skyrim, and the rush to deal with issues that were too big to rush, but have to be done quickly just to keep the series alive.
https://www.youtube.com/watch?v=4Q5_RsII_Ho
About their search of an open-world compatible engine, competition with #Skyrim, and the rush to deal with issues that were too big to rush, but have to be done quickly just to keep the series alive.
https://www.youtube.com/watch?v=4Q5_RsII_Ho
YouTube
Dragon Age: Inquisition - Memories and Lessons #DAI
We've finally made it to Dragon Age: Inquisition.
DAI is the game that I am most proud of as a game. It most closely matches what we were trying to do.
The PROJECT on the other hand...
Did we make a merch store?
Yup: https://old-game-dev-advice.creator-spring.com/…
DAI is the game that I am most proud of as a game. It most closely matches what we were trying to do.
The PROJECT on the other hand...
Did we make a merch store?
Yup: https://old-game-dev-advice.creator-spring.com/…
Improving Terrain Generation in #Godot 4.0 using Rendering, Physics Server and Threading
https://m.youtube.com/watch?v=ySg1JJ_KwH4
https://m.youtube.com/watch?v=ySg1JJ_KwH4
YouTube
Improving Terrain Generation in Godot 4.0 using Rendering, Physics Server and Threading
Improving Terrain Generation in Godot 4.0 using Rendering, Physics Server and Threading.
Github: https://github.com/Chevifier/Inifinte-Terrain-Generation
Sky Shader by ClayJohn: https://github.com/clayjohn/godot-volumetric-cloud-demo
Like and Subscribe…
Github: https://github.com/Chevifier/Inifinte-Terrain-Generation
Sky Shader by ClayJohn: https://github.com/clayjohn/godot-volumetric-cloud-demo
Like and Subscribe…
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Same request and totally different outputs from 50 SD models trained on specific images!
#StableDiffusion #NeuralNetworks #AI #AIArt
https://www.reddit.com/r/StableDiffusion/comments/ysroc7/same_prompt_in_55_models/
#StableDiffusion #NeuralNetworks #AI #AIArt
https://www.reddit.com/r/StableDiffusion/comments/ysroc7/same_prompt_in_55_models/
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Goat Simulator 3: very passionate #mocap
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Meet the new space horror from the creator of the original Dead Space:
https://www.youtube.com/watch?v=IT7swHyN8FQ
https://www.youtube.com/watch?v=IT7swHyN8FQ
YouTube
The Callisto Protocol - Official Launch Trailer | PS5 & PS4 Games
https://www.playstation.com/en-us/games/the-callisto-protocol/
Watch The Callisto Protocol Official Launch Trailer featuring the song 'Lost Again' by Kings Elliot. Set on Jupiter’s dead moon Callisto in the year 2320, The Callisto Protocol casts players…
Watch The Callisto Protocol Official Launch Trailer featuring the song 'Lost Again' by Kings Elliot. Set on Jupiter’s dead moon Callisto in the year 2320, The Callisto Protocol casts players…
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Nice example of how to make your game more exciting in a few simple steps:
#Tutorial #IndieGame #Gamedev
#Tutorial #IndieGame #Gamedev
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