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GameDev Pulse
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Think twice before launching a multiplayer game. There's a very limited market for them. Same with Helldivers II (thanks to PlayStation locking 180+ regions), same with Deadlock from Valve.

#Multiplayer@GameDEV
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Twitter Strikes Back (episode 999): the popular website tried to shift narrative around Sweet Baby Inc, but it backfired.

#SBI@GameDEV
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Lil' helper

#Cats@GameDEV
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Valhalla is ridiculously beautiful for a game of its size. The lighting is leaking from time to time, but who cares if it can be played on a handheld and looks like this 99% of the time!

#Screenshots@GameDEV
#OpenWorld@GameDEV
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IDK about you, folks, but thanks to @discomode I'm playing Infinity Nikki — a gacha game where your powers are in your dresses. And yes, I'm a pink-hair waifu.

And I like it...

UPD: What the heck, the game is actually a FIFTH iteration of a huge dressing franchise, popular in Asia (and called Nikki Up2U).
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Radiance Cascades Global Illumination (the one that will probably be a part of the upcoming Godot solution, mixed with their Voxel-based HDDAGI).

The initial solution of Radiance Cascades for 3D lighting was created by Path of Exiles 2 developers. And by Alexander Sannikov, who posted his experiments for the last couple of years.

But this one runs even on a phone. And it's beyond screen space!

https://www.shadertoy.com/view/X3XfRM

#Shaders@GameDEV
#GlobalIllumination@GameDEV
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What games are you looking forward to next year?
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GameDev Pulse
IDK about you, folks, but thanks to @discomode I'm playing Infinity Nikki — a gacha game where your powers are in your dresses. And yes, I'm a pink-hair waifu. And I like it... UPD: What the heck, the game is actually a FIFTH iteration of a huge dressing…
Honestly, I'm impressed with artistic choices, but the art director of Infinity Nikki definitely deserved his role!

It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system.

There is even their official interview about switching to Unreal Engine: https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world

The trick is: they haven't just adopted the engine, their rendering developers recreated lots of features, like Order-Independent Transparency (OIT). Imagine, that folks can do rendering in a gacha about dresses, but AAA games are all using the default UE.

#ArtDirection@GameDEV
#LevelArt@GameDEV
#UnrealEngine@GameDEV
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