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Path Tracing can be actually used with low settings and you still gonna get a decent looking game with much better overall visuals
#Raytracing@GameDEV
#Rendering@GameDEV
#Raytracing@GameDEV
#Rendering@GameDEV
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Crytek fired 15% of their workforce (60 out of 400) and paused the development of the upcoming Crysis game. To be more specific, it was on hold since Q3 of 2024.
They will focus on Hunt Showdown and CryEngine development services. The success of Kingdom Come Deliverance helped them to get more interest from the potential engine users.
#LayOffs@GameDEV
#CryEngine@GameDEV
They will focus on Hunt Showdown and CryEngine development services. The success of Kingdom Come Deliverance helped them to get more interest from the potential engine users.
#LayOffs@GameDEV
#CryEngine@GameDEV
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GameDev Pulse
Photo
Oh, that stuff!
NVIDIA RTX 5090 is powered by one 600W cable, and it isn't enough to properly work for a long run. There is something wrong with the overall architecture of power system, that makes two wires overheat way above 100C (up to 150 after just a few minutes). Instead of making each cable to deliver 5–10 amps, one of them is loaded above 20 amps. Then, when the loaded one fail, the others are getting the aftershock.
https://www.youtube.com/watch?v=Ndmoi1s0ZaY
#NVIDIA@GameDEV
#Hardware@GameDEV
NVIDIA RTX 5090 is powered by one 600W cable, and it isn't enough to properly work for a long run. There is something wrong with the overall architecture of power system, that makes two wires overheat way above 100C (up to 150 after just a few minutes). Instead of making each cable to deliver 5–10 amps, one of them is loaded above 20 amps. Then, when the loaded one fail, the others are getting the aftershock.
https://www.youtube.com/watch?v=Ndmoi1s0ZaY
#NVIDIA@GameDEV
#Hardware@GameDEV
YouTube
12VHPWR on RTX 5090 is Extremely Concerning
Check out the new Thermal Grizzly Duronaut:
https://www.thermal-grizzly.com/en/duronaut/s-tg-d-002
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Music / Credits:
Outro:
1998 Beats - Strange Things
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https://www.thermal-grizzly.com/en/duronaut/s-tg-d-002
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Music / Credits:
Outro:
1998 Beats - Strange Things
------------------------------------------…
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Someone managed to release a malware containing game on Steam. It took Valve 2 days to find it out, take down the game, and announce the issue to anyone who played it.
This already happened before, but keep in mind that even Apple Store checkup can be passed by blatant malware these days.
#Malware@GameDEV
#Valve@GameDEV
This already happened before, but keep in mind that even Apple Store checkup can be passed by blatant malware these days.
#Malware@GameDEV
#Valve@GameDEV
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Game developers: physics is so hard! Relink07: hear me out… Torus gravity! A MOVING TORUS GRAVITY!
#GodotEngine@GameDEV
#Physics@GameDEV
#GodotEngine@GameDEV
#Physics@GameDEV
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The original animated trilogy is still a masterpiece, but this one looks fairly close to the roots and it may bring the new audience to the story. So, I'm happy about it! 😊
https://www.youtube.com/watch?v=22w7z_lT6YM
https://www.youtube.com/watch?v=22w7z_lT6YM
YouTube
How To Train Your Dragon | Official Trailer
How To Train Your Dragon - In Theaters June 13
From three-time Oscar® nominee and Golden Globe winner Dean DeBlois, the creative visionary behind DreamWorks Animation’s acclaimed How to Train Your Dragon trilogy, comes a stunning live-action reimagining…
From three-time Oscar® nominee and Golden Globe winner Dean DeBlois, the creative visionary behind DreamWorks Animation’s acclaimed How to Train Your Dragon trilogy, comes a stunning live-action reimagining…
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Remember how Adobe was silently adding all your content from Creative Cloud to train their Firefly AI? Well, they are apparently launching the notoriously bad final vision of it:
You need a separate subnoscription on top of your existing Creative Cloud one, it's very limited in length and features, and yes, it uses everything they stole from their users before.
Funny enough, their most expensive CC subnoscription is still promoted with "all the AI features included" while Firefly isn't available for those dumbasses who paid all that.
#Adobe@GameDEV
#AI@GameDEV
You need a separate subnoscription on top of your existing Creative Cloud one, it's very limited in length and features, and yes, it uses everything they stole from their users before.
Funny enough, their most expensive CC subnoscription is still promoted with "all the AI features included" while Firefly isn't available for those dumbasses who paid all that.
#Adobe@GameDEV
#AI@GameDEV
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GameDev Pulse
Remember how Adobe was silently adding all your content from Creative Cloud to train their Firefly AI? Well, they are apparently launching the notoriously bad final vision of it: You need a separate subnoscription on top of your existing Creative Cloud one…
Telegram
GameDev Pulse
No doubts #Adobe — they are now openly antagonizes anti-AI artists, with the company's exec Alexandru Costin claiming you have no chance to succeed without embracing #AI.
Prior to that they applied all users to share their works with their AI training by…
Prior to that they applied all users to share their works with their AI training by…
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GameDev Pulse
It's PlayStation time! https://www.youtube.com/watch?v=vQtPbTOhLEc #PlayStation@GameDEV
There's one thought I have regarding all the announcements: it's all good but also feels like Marvel movies these days.
How many times should we yet again save the universe? How many coming of age stories with a bit of science fiction and cell shader should we live through? How many skinny gothic girls with swords should fight big monsters and robots?
Wanna good story? Ground it!
How many times should we yet again save the universe? How many coming of age stories with a bit of science fiction and cell shader should we live through? How many skinny gothic girls with swords should fight big monsters and robots?
Wanna good story? Ground it!
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Amazing study about DOOM 3D capabilities and limitations:
https://www.youtube.com/watch?v=ZYGJQqhMN1U
#GameEngines@GameDEV
#RetroGames@GameDEV
https://www.youtube.com/watch?v=ZYGJQqhMN1U
#GameEngines@GameDEV
#RetroGames@GameDEV
YouTube
Doom engine - Limited but still 3D
Visualized overview of Classic Doom 3D engine limitations. Contains mild amounts of humor.
Fabien Sanglard's article about Doom engine:
https://fabiensanglard.net/doomIphone/doomClassicRenderer.php
Timestamps:
00:00 - Intro
00:23 - No rooms above rooms…
Fabien Sanglard's article about Doom engine:
https://fabiensanglard.net/doomIphone/doomClassicRenderer.php
Timestamps:
00:00 - Intro
00:23 - No rooms above rooms…
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Forwarded from /v/ do Brasil (Dredd)
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