GameDev Pulse – Telegram
GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Forwarded from /v/ do Brasil
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Exactly: can developers stop trying to explain every detail and every bit of the story? Who's asking? Leave a room for interpretation, for thinking and doubting!

#Narrative@GameDEV
#GameDesign@GameDEV
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How is this a bad thing? A hard difficulty is hard is a disadvantage? Journalism is dead...
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GameDev Pulse
Exactly: can developers stop trying to explain every detail and every bit of the story? Who's asking? Leave a room for interpretation, for thinking and doubting! #Narrative@GameDEV #GameDesign@GameDEV
And in three days they sold 1m copies (despite being a game pass project, and those who are playing it via subnoscription are not included into this number).
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Forwarded from /v/ do Brasil
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Stay fit, and stuff… I like how it feels both 2D and 3D at the same time. Brings the vibes of old flash games!

#Sports@GameDEV
#IndieGames@GameDEV
#GodotEngine@GameDEV
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The original repost was not visible on apps from app stores, so I uploaded it directly


#meme@GameDEV
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Is Google Chrome a monopoly? Yes!

#Google@GameDEV
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Amazing study of The Witcher 3 environment art: tons of triangles (so don't be quad perfectionist for static meshes), tons of hidden geometry, meshes that could be textures, and more.

But still used wisely with intent, not just from a point of laziness — they bring a lot of volume to the world, allow better lighting to be used, etc.

https://www.youtube.com/watch?v=VTdbKPeh9MI
#3DArt@GameDEV
#LevelArt@GameDEV
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🇧🇷 Good news!
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