GameDev Pulse – Telegram
GameDev Pulse
3.77K subscribers
4.23K photos
759 videos
30 files
3.3K links
Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
Download Telegram
GameDev Pulse
So, Dying Light: The Beast (First Impressions) https://steamcommunity.com/id/rinocrosser/recommended/3008130 We need more games that look and feel differently from the current UE “realism”. And DL The Beast definitely serves that itch — it feels like a game…
And Dying Light 2 even after three years still looks more advanced, but I assume that The Beast was like 10 times cheaper in production.

The city in DL2 was unimaginable (keep in mind that almost every building is accessible with interiors, zombies, inhabitants, and so on). Even skyscrapers!
11🔥2👏1
Wait, since when does NVIDIA mention Godot Engine in their changelog?

#NVIDIA@GameDEV
#GodotEngine@GameDEV
👍9🔥65🌚4
Forwarded from /v/ do Brasil (DOOM GUY)
😁36😱1
Based Adam Jensen 🗿
13😁7
100% commits!
(3000+ of them)

#Linux@GameDEV
#GitHub@GameDEV
🌚12🔥4🍌1
I double that: The Beast is far from perfect, but it delivers exactly what fans of the series wanted.

Techland managed to unite Dying Light 1 and 2 fans, and the DLC with a very limited budged turned into a game that sold millions of copies in a couple of weeks!

https://www.youtube.com/watch?v=KBiqKUKkS4c
9🔥2
Forwarded from /v/ do Brasil (DOOM GUY)
😁53
This media is not supported in your browser
VIEW IN TELEGRAM
The legendary Cory Petkovsek (TokisanGames) just announced that in Terrain3D 1.1 for Godot Engine there will be a full-scale tessellation support with 7 levels of details. The release of the update is expected in a couple of months.

#GodotEngine@GameDEV
🔥15
What the hell, Tyler

#AI@GameDEV
#WTF@GameDEV
😁22🌚3👍1🔥1👏1