It's this time of year: go vote!
https://store.steampowered.com/steamawards/nominations/2025
#Steam@GameDEV
https://store.steampowered.com/steamawards/nominations/2025
#Steam@GameDEV
❤10👍1
Hazelight is looking for Community Manager! (Apply only if you're in Europe permanently and can work there)
https://careers.hazelight.se/jobs/6798186-social-media-and-community-manager
#Hazelight@GameDEV
#EA@GameDEV
#Job@GameDEV
https://careers.hazelight.se/jobs/6798186-social-media-and-community-manager
#Hazelight@GameDEV
#EA@GameDEV
#Job@GameDEV
🔥9
Good enough for solo gaming
https://www.youtube.com/watch?v=ovOx4_8ajZ8
#Linux@GameDEV
#Hardware@GameDEV
https://www.youtube.com/watch?v=ovOx4_8ajZ8
#Linux@GameDEV
#Hardware@GameDEV
YouTube
RIP Windows: Linux GPU Gaming Benchmarks on Bazzite
SUPPORT OUR WORK: RETRO I/O Coaster Packs! https://store.gamersnexus.net/products/gn-drink-retro-io-coaster-pack-4-custom-3d-coasters-100x100mm
We're finally benchmarking GPU performance in Linux, first using the Bazzite OS following thousands of community…
We're finally benchmarking GPU performance in Linux, first using the Bazzite OS following thousands of community…
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Sad stuff: the new cover art, made by Emmy Cicierega, is called AI. And even people who believe that it was real, still upset that it looks "AI-ish".
#2DArt@GameDEV
#AI@GameDEV
#2DArt@GameDEV
#AI@GameDEV
❤15💔4🗿3
Oh, IL-2 was the first game where I got a big deluxe edition with DLCs and extra stuff. Without its legacy, War Thunder would not be possible.
And I was using a joystick for it that was connected to a game-port before USB. Full immersion! But the port wasn't supported on any of my newer computers. We used to have a port for everything back then...
#Simulators@GameDEV
And I was using a joystick for it that was connected to a game-port before USB. Full immersion! But the port wasn't supported on any of my newer computers. We used to have a port for everything back then...
#Simulators@GameDEV
❤10💔2🔥1👏1
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🐸 It is Wednesday, my dudes!
https://store.steampowered.com/app/2256970/Ecto/ via @Hubclip
#IndieGames@GameDEV
https://store.steampowered.com/app/2256970/Ecto/ via @Hubclip
#IndieGames@GameDEV
🔥9❤1
Facts: you can't keep SSDs unplugged, especially in temperatures over 35°C even for a few months.
They will lose data or get completely corrupted. In 45°C the process of data loss begins in a matter of weeks. For longer storage you better be using HDDs instead or special long-lasting Blu-ray.
#Hardware@GameDEV
They will lose data or get completely corrupted. In 45°C the process of data loss begins in a matter of weeks. For longer storage you better be using HDDs instead or special long-lasting Blu-ray.
#Hardware@GameDEV
👍13😱7🤔4👏3😁1
Have they ever checked any science fiction about AI in charge?
“Automated robotic labs, running biotech experiments”
#AI@GameDEV
#WTF@GameDEV
“Automated robotic labs, running biotech experiments”
#AI@GameDEV
#WTF@GameDEV
🫡11🤔5😱1
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By the way: Predator Badlands is a good movie, but absolutely not Predator nor Alien in a true form. More like a fan-fiction with an obvious but cute twist in the end.
Literally, a Disney movie for the whole family. On which Disney lost over $60m due to poor performance.
#Movies@GameDEV
Literally, a Disney movie for the whole family. On which Disney lost over $60m due to poor performance.
#Movies@GameDEV
❤10🌚8😁5
S&box goes open source!
(Under MIT)
A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!
Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.
Which means, it's partially MIT.
https://github.com/Facepunch/sbox-public/
#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
(Under MIT)
A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!
Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.
Which means, it's partially MIT.
https://github.com/Facepunch/sbox-public/
#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
😱4❤3🍌1
GameDev Pulse
S&box goes open source! (Under MIT) A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT! Obviously this isn't the Source 2 code, that's up to Valve to open source if…
Programming in its finest!
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