GameDev Pulse
First: do you know that Steam has a very good hardware monitoring for over a year now? And it's fairly stable + lightweight even compared to Rivatuner. It also supports Frame Generation and can show exact numbers for raw frames and FG frames. Second: Still…
Still Wakes The Deep: currently on sale on Steam!
https://store.steampowered.com/app/1622910/Still_Wakes_the_Deep/
#IndieGames@GameDEV
#Horror@GameDEV
https://store.steampowered.com/app/1622910/Still_Wakes_the_Deep/
#IndieGames@GameDEV
#Horror@GameDEV
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Forwarded from /v/ do Brasil (Paulo)
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A good one and also applies to games: this is why Batman Arkham Knight feels real, and Gotham Knights and Suicide Squad aren't:
https://www.youtube.com/watch?v=tvwPKBXEOKE
#ArtDirection@GameDEV
#Movies@GameDEV
https://www.youtube.com/watch?v=tvwPKBXEOKE
#ArtDirection@GameDEV
#Movies@GameDEV
YouTube
Why Movies Just Don't Feel "Real" Anymore
Start your free month of great cinema now at https://mubi.com/likestoriesofold
Why don't movies feel "real" anymore? A deep dive into the first principles of movie immersion: on perceptual realism, indexicality, haptic visuality, and cinematic qualia.
…
Why don't movies feel "real" anymore? A deep dive into the first principles of movie immersion: on perceptual realism, indexicality, haptic visuality, and cinematic qualia.
…
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What resolution do you usually use in games?
Anonymous Poll
62%
FHD 1080p
24%
QHD 1440p
7%
4K 2160p
7%
Other
Can we talk for a sec: fans were able to make it multiplayer? But CDPR considered it nearly impossible?
https://m.youtube.com/watch?v=LdV8cH4ndGQ
#Multiplayer@GameDEV
#Modding@GameDEV
#CDPR@GameDEV
#Cyberpunk@GameDEV
https://m.youtube.com/watch?v=LdV8cH4ndGQ
#Multiplayer@GameDEV
#Modding@GameDEV
#CDPR@GameDEV
#Cyberpunk@GameDEV
YouTube
CyberMP Beta-Test Results | Cyberpunk 2077 Multiplayer Mod
Hey everyone!
As many of you already know, we recently held a closed test. Its key goals were:
- Checking improved synchronization of vehicles and players;
- Introducing a new overlay and testing game modes (Racing and PvP);
- Evaluating the overall resilience…
As many of you already know, we recently held a closed test. Its key goals were:
- Checking improved synchronization of vehicles and players;
- Introducing a new overlay and testing game modes (Racing and PvP);
- Evaluating the overall resilience…
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Why you should use the Godot Rendering Server:
(Bookmarked for later)
https://www.youtube.com/watch?v=ZSzHbhx0PRM
#GodotEngine@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
(Bookmarked for later)
https://www.youtube.com/watch?v=ZSzHbhx0PRM
#GodotEngine@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
YouTube
Why you should use the Godot Rendering Server
A short explainer on the Godot Rendering Server API and how it stacks up against multimeshes and nodes.
PART 2: https://www.youtube.com/watch?v=l0O7KUME_K0
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Thanks for stopping by!
https://michaeljared.ca/
PART 2: https://www.youtube.com/watch?v=l0O7KUME_K0
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Thanks for stopping by!
https://michaeljared.ca/
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