It's not yet a widely known thing, but one fella is making forks of Unreal Engine 4 and 5 to move away from Nanites and Lumen, but also from Chaos Physics.
Instead he brings GI library from NVIDIA (which they open sourced time ago), tessellation, PhysX (which was also open sourced), and so on.
Which unfortunately means, he works with 5.0 as the primary source and backport some features to 4.x. For example, nice animation and modelling tools are unavailable.
To use the fork you have to be in Epic Games organization on GitHub (due to how Unreal Engine is distributed). Yes, even forks are tracked by Epic.
https://x.com/theredpix
#GameEngines@GameDEV
#UnrealEngine@GameDEV
Instead he brings GI library from NVIDIA (which they open sourced time ago), tessellation, PhysX (which was also open sourced), and so on.
Which unfortunately means, he works with 5.0 as the primary source and backport some features to 4.x. For example, nice animation and modelling tools are unavailable.
To use the fork you have to be in Epic Games organization on GitHub (due to how Unreal Engine is distributed). Yes, even forks are tracked by Epic.
https://x.com/theredpix
#GameEngines@GameDEV
#UnrealEngine@GameDEV
X (formerly Twitter)
TheRedPixel (@theredpix) on X
#GameEngineDev C++ ◢ Making UE Faster: Vite's UE Fork: https://t.co/GtLWfVpfMC ✨ Work Credit: ◈Death's Gambit: Afterlife ◈Fort Solis https://t.co/mOxfqiBkJK
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Radeon is getting confusing with Redstone FSR:
https://www.youtube.com/watch?v=ERswhgYRr0w
#Radeon@GameDEV
#Hardware@GameDEV
https://www.youtube.com/watch?v=ERswhgYRr0w
#Radeon@GameDEV
#Hardware@GameDEV
YouTube
AMD FSR Redstone: Image Quality Frame Gen Comparison, Latency Benchmarks, & Ray Regeneration
Sponsor: Montech HS01 Pro on Amazon https://geni.us/UYLeZn and HS02 Pro https://geni.us/ABM9fEB
AMD's FSR Redstone (FidelityFX Super Resolution) is a rebranded name to describe a newly-released set of features for FSR. The main takeaways are a future plan…
AMD's FSR Redstone (FidelityFX Super Resolution) is a rebranded name to describe a newly-released set of features for FSR. The main takeaways are a future plan…
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Perfection!
Extremely fast
Exceptionally light
And wrong 100% of the time
https://www.youtube.com/watch?v=a7TOameRqoY
#AI@GameDEV
#meme@GameDEV
Extremely fast
Exceptionally light
And wrong 100% of the time
https://www.youtube.com/watch?v=a7TOameRqoY
#AI@GameDEV
#meme@GameDEV
YouTube
I Made The Smallest (And Dumbest) LLM
I Made ChatGPT-2 Run on a Potato (63MB AI Model!) - Extreme Quantization Experiment
What happens when you compress a billion-parameter AI model down to 63MB? CHAOS.
In this video, I take you through the insane world of AI model quantization - from expensive…
What happens when you compress a billion-parameter AI model down to 63MB? CHAOS.
In this video, I take you through the insane world of AI model quantization - from expensive…
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Forwarded from /v/ do Brasil (DOOM GUY)
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Your average Helldivers 2 experience after 200 hours in the game
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Anime studio Gainax has been officially closed after completing all required bankruptcy procedures
#Anime@GameDEV
#Movies@GameDEV
#Anime@GameDEV
#Movies@GameDEV
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The retro game made with clay is currently on sale!
https://store.steampowered.com/app/2912430/Platypus_Reclayed/
#IndieGames@GameDEV
#ArtDirection@GameDEV
https://store.steampowered.com/app/2912430/Platypus_Reclayed/
#IndieGames@GameDEV
#ArtDirection@GameDEV
Steampowered
Save 25% on Platypus Reclayed on Steam
22 years after its first appearance, the iconic Platypus is coming back, featuring updated gameplay, new weapons and additional content. Get ready to dive into the heart-pounding action of this fast, frantic, and incredibly fun arcade-style shoot-em-up!
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Forwarded from /v/ do Brasil (Paulo)
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😁10
According to Bleakmill Games (and their publisher Headup) this is Ray Tracing!
INDUSTRIA has been released in a very rough state and it's been over 4 years since, but they haven't fixed it.
In the first half there are sutters and performance issues. The game is made with Unreal Engine 4, has no shader compilation, and the noscripting is pure blueprint, no C++
Then after the Canal, the RTX just disappears. Yes, I now have 300-500 FPS, cool, but how about any shadows or at least proper materials?
Tons of broken props, shading issues, and you can't even change resolution normally (they promised to fix it in the first patch in 2021).
Don't buy Industria 2, don't trust them. Sadly, that's a bad Indie Game studio.
#IndieGames@GameDEV
#Bugs@GameDEV
#RayTracing@GameDEV
INDUSTRIA has been released in a very rough state and it's been over 4 years since, but they haven't fixed it.
In the first half there are sutters and performance issues. The game is made with Unreal Engine 4, has no shader compilation, and the noscripting is pure blueprint, no C++
Then after the Canal, the RTX just disappears. Yes, I now have 300-500 FPS, cool, but how about any shadows or at least proper materials?
Tons of broken props, shading issues, and you can't even change resolution normally (they promised to fix it in the first patch in 2021).
Don't buy Industria 2, don't trust them. Sadly, that's a bad Indie Game studio.
#IndieGames@GameDEV
#Bugs@GameDEV
#RayTracing@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
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Via 𝕮𝖔𝖗𝖛𝖔
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