GameDev Pulse – Telegram
GameDev Pulse
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That's fake news: the certification process for consoles can't begin years before the release even for the biggest projects. It starts several months prior.

Instead, the most promising projects like GTA or Call of Duty have allocated QA teams within Sony and Microsoft, who ran extra tests to polish games.

Failing QA tests is expected and even desirable (to find, track, and fix issues).

#GTA@GameDEV
#RockstarGames@GameDEV
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Monitor technologies explained by cats 😻

#Cats@GameDEV
#Hardware@GameDEV
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Ubisoft sold Assassins Creed brand for promotional campaign of RAID: Shadow Legends — a pay 2 win hero-battler that became the synonymous of greed.

A few years ago RAID bought every major YouTube channel and was more annoying than Honey scam. But the trick paid off and the game made billions by being only playable if you pay tons of $$ every month.

#MobileGames@GameDEV
#Ubisoft@GameDEV
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Kizuna AI (V-Tuber) is coming to Fortnite. So I brought you some of the best quotes from the legend!

#Fortnite@GameDEV
#meme@GameDEV
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These are the system requirements for the upcoming James Bond game. Core i5 9500K doesn't exist, GTX 1660 has 6GB of VRAM, and 3060 Ti has only 8GB, not 12. Also, why do you even need 32GB of RAM for a solo game?

Fans are confused if AI wrote them these specs or what.
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Back in 2011 I wasted over 30 tries to save Faridah Malik in Deus Ex Human Revolution because right before that mission I spent all ammo and stuff. And the goal of this mission is to prevent bandits from launching any missiles to her downed aircraft.

It took me 30 tries at 2 AM... 🤣

In Mankind Divided her being alive is canon: she gifted Adam a tiny replica of her airfraft (check the channel).
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I was so disappointed by the micro stutters of Hogwarts Legacy and Dead Island 2, that I kept complaining about Unreal Engine 5.

Today I remembered that both are running on custom Unreal Engine 4. They don't have Nanite or Lumen. They are the worst performing Unreal games by far where even 100 FPS feels like 35 very often. And non of their issues are related to modern Unreal features.

#UnrealEngine@GameDEV
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Good night, folks 💤
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Logo prototypes for AKIRA (1988)

#ArtDirection@GameDEV
#Anime@GameDEV
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