YouTube is acting weird again: this time they remove custom subnoscripts from videos! No, not due to violations, they even remove them from tutorials and from officially uploaded anime (without a warning or backup).
Some suggest that it's done to make people use AI dubbing (no one is using or praising). But it's too early to say for sure.
UPD: They are not removing the basic plain text ones, they remove all the fancy formats that supported decorations and other media features. So it's not AI, just a simple enshitification.
#YouTube@GameDEV
#WTF@GameDEV
Some suggest that it's done to make people use AI dubbing (no one is using or praising). But it's too early to say for sure.
UPD: They are not removing the basic plain text ones, they remove all the fancy formats that supported decorations and other media features. So it's not AI, just a simple enshitification.
#YouTube@GameDEV
#WTF@GameDEV
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Hotkeys and key terms of Blender 4.2 (in one image by giudansky, full-res in our chat)
#Blender@GameDEV
#Tutorials@GameDEV
#Blender@GameDEV
#Tutorials@GameDEV
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That's fairly accurate: landing on water is a bad idea IRL — water is not compressible, under pressure, that was applied instantly, it acts almost like a solid surface.
#Battlefield@GameDEV
#Battlefield@GameDEV
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Fallout Season 2 tries to convince us that Deathclaw can easily stand up through building with no issue but then not entering the Vegas behind a tiny wooden fence.
What the actual hell is this?
The monsters by the way are not CGI (most of the time), they are created as a combination of practical effects. And it's good, butthe shift from "abominations" to "yeah, they are like a meter away, we're all safe" is very odd.
#Fallout@GameDEV
#Bethesda@GameDEV
#Movies@GameDEV
What the actual hell is this?
The monsters by the way are not CGI (most of the time), they are created as a combination of practical effects. And it's good, but
#Fallout@GameDEV
#Bethesda@GameDEV
#Movies@GameDEV
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This indie animation deserves more attention!
https://www.youtube.com/watch?v=qmiVexsy-gU
#Animation@GameDEV
#Anime@GameDEV
https://www.youtube.com/watch?v=qmiVexsy-gU
#Animation@GameDEV
#Anime@GameDEV
YouTube
Boogie Man | 16th PNU Animation Festival | 부산대 애니메이션 전공 졸업작품 온라인상영회
제작 : 최영은
늦은 밤 홀로 집에 남아 있는 소녀. 그런 소녀에게 찾아온 옷장 속 괴물, 부기맨.
무색의 집에서 한 밤 중의 호러 로맨틱한 무도회가 펼쳐진다.
그리고 옷장 너머로 숨기고 싶었던 비밀이 드러난다.
__________________________________________________________________________
제 16회 부산대학교 애니메이션전공 졸업작품 온라인 상영회.
The 16th Pusan National…
늦은 밤 홀로 집에 남아 있는 소녀. 그런 소녀에게 찾아온 옷장 속 괴물, 부기맨.
무색의 집에서 한 밤 중의 호러 로맨틱한 무도회가 펼쳐진다.
그리고 옷장 너머로 숨기고 싶었던 비밀이 드러난다.
__________________________________________________________________________
제 16회 부산대학교 애니메이션전공 졸업작품 온라인 상영회.
The 16th Pusan National…
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DuckDuckGo launched a poll where you can stand pro or against AI. As of now, with over 62K votes, AI supporters are holding only about 7%: https://voteyesornoai.com/
#AI@GameDEV
#AI@GameDEV
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Instead of making VR fun, they tried to make work even cringier than before!
#meme@GameDEV
#VR@GameDEV
#meme@GameDEV
#VR@GameDEV
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Michael Khripin released his book Game Shops. Ultimate Guidelines and it's 50% off now:
https://payhip.com/b/GxQ3E
https://payhip.com/b/GxQ3E
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And Godot 4.6 is not gonna be the one: the issue with UI rendering the whole window instead of a tab or menu list occurs again.
Only in DX12 mode which is as of now the default one in 4.6, instead of the Vulkan backend. And it happens rarely, but getting cached inside the project and can remain after I re-open it.
https://github.com/godotengine/godot/issues/95619
PS. The post is sarcastic, the bug is freaking damn rare. Can also be related to NVIDIA, for example. I can't replicate on a small project.
#GodotEngine@GameDEV
#Rendering@GameDEV
Only in DX12 mode which is as of now the default one in 4.6, instead of the Vulkan backend. And it happens rarely, but getting cached inside the project and can remain after I re-open it.
https://github.com/godotengine/godot/issues/95619
PS. The post is sarcastic, the bug is freaking damn rare. Can also be related to NVIDIA, for example. I can't replicate on a small project.
#GodotEngine@GameDEV
#Rendering@GameDEV
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