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Game Posting
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Every squad has the:

• LonelyLizard → LizardGirl
• Serrale → 3
• Josephine →LesbicheGaming 🏳️‍⚧️
• Zani → Milano COD (porello)
• Matt → 💀💀💀💀
• Alex → PugliaRecon
• Ants → Letteralmente Soni
• Herios →Testicles
• MrRedfox →Daddy Zhongli
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si ma gioca con me coglione
mattina
mettiti la sveglia
Game Posting
mettiti la sveglia
a che ora scemone
Game Posting
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a quell'ora dormo
Game Posting
ciao @ErMiPiselon
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è così
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Forwarded from Spellbreak ITALIA - News
NOVITÀ SULLE DUOS‼️

Gli sviluppatori: Controlleremo i server per vedere come andrà, più o meno allo stesso modo in cui abbiamo fatto quando abbiamk appena lanciato il gioco, e abiliteremo le duos in un futuro non troppo lontano se tutto sembra a posto.
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🔰 #Novità 🔰

Oggi alle 19:00 dovrebbe iniziare l'evento "September Soiree", che durerà tutto il mese!

Ogni martedì uscirà una delle modalità preferite dai fan!

La prima modalità sarà "Dummies Bigs Days"

Le skin dell'evento Grand Soiree tormeranno nello shop scontate insieme all'evento di questa stagione il 15 settembre

(Il video è vecchio)

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Dragonite

Type

DragonFlying

AbilitiesInner Focus

Multiscale

TierUUBL

HP:91

Attack:134

Defense:95

Sp. Atk:100

Sp. Def:100

Speed:80

Evolutions

Dratini

Dragonair

Dragonite

Strategies

 en pt es fr it de

Formats: OUMonotypeBattle Spot Singles1v1LGPE OU

Written by GMars

Overview

Dragonite is a devastating sweeper with Supersonic Skystrike, capable of breaking through defensive staples like Clefable, Tapu Fini, Ferrothorn, and Gliscor after a Dragon Dance. It can select from great priority, additional coverage, and recovery to best fit its team. Dragonite's ability Multiscale gives it an easy time setting up, but Stealth Rock takes away both Multiscale's effect and a chunk of Dragonite's health, so Dragonite requires good support against entry hazards to function well, either through exerting intense offensive pressure or with an emergency spinner or Defogger. A subpar Speed tier leaves Dragonite easily revenge killed, especially if it's chipped while setting up or if its team is unable to damage revenge killers into the range of Extreme Speed. Additionally, once Supersonic Skystrike is burned, Fly can be played around, leaving Dragonite reliant on non-STAB coverage. Finally, Dragonite faces serious competition from Mega Charizard X and even Gyarados, with both being more consistent options. As a result, Dragonite finds itself relegated to hyper offensive teams, where even there it struggles to find a place by nearly mandating anti-hazard support, constraining its team's builds.

ExportFlyinium Z Breaker

Move 1Dragon Dance

Move 2Fly

Move 3Earthquake

Move 4Extreme Speed

Item Flyinium Z

AbilityMultiscale

NatureJollyEVs252 Atk4 SpD252 Spe

Moves

Dragon Dance lets Dragonite present itself as a threat, demanding an immediate answer from the opponent to avoid letting it get to +2 Speed and roll through any possible revenge killing options. Fly paired with Flyinium Z lets Dragonite nuke any opposition that's hit neutrally, dropping Pokemon like Tapu Fini, Clefable, and Garchomp after a Dragon Dance. Once Flyinium Z is burned, Fly can still be used as a decently strong STAB attack to threaten Grass-types and force awkward plays, though it does become much easier to play around. Earthquake provides great coverage when paired with Fly, taking on a good number of the Rock-, Electric-, and Steel-types that could try to absorb a Supersonic Skystrike like Tyranitar, Heatran, Magearna, and Jirachi. It also allows Dragonite to hit Toxapex hard without using Supersonic Skystrike, preventing a chipped one from using Scald or Haze without burning Dragonite's Z-Move. Extreme Speed is useful to revenge kill weakened threats and enable Dragonite to sweep should opposing revenge killers like Weavile and Mega Alakazam be sufficiently weakened. Roost is an option to let Dragonite play around Choice Scarf Landorus-T once it has boosted its Speed using Dragon Dance, letting it absorb and burn the PP of Stone Edge or restore Multiscale to ease additional setup to negate Intimidate. It also lets Dragonite boost multiple times against Tapu Koko and threaten Pokemon like Tapu Bulu early-game even in the presence of Stealth Rock, restoring Multiscale and the ability to set up and break or sweep mid- or late-game.

Set Details

A Jolly nature is preferred to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Choice Scarf Kartana at +2, and Heatran and neutral-natured Mega Garchomp when unboosted. Multiscale lets Dragonite easily set up on neutral attacks and weaker super effective attacks, and it allows Dragonite to even take strong super effective hits like Mega Latias's Ice Beam and Choice Specs Tapu Lele's Moonblast if need be.

Usage Tips

As soon as Team Preview, identify what will let you win the game. Will Dragonite's partners be able to win the game if it's able to punch a hole in an opposing defensive core, or is a +1 or +2 Dragonite devastating enough to do so with a little support? What Pokemon on the opposing team can Dragonite set up on? Keep that target
or those targets alive, and don't be afraid to make sacrificial plays or double switches if need be late-game to get Dragonite in against a foe it can exploit to boost and win. If at all possible, scout for status moves before trying to set up against Pokemon like Ferrothorn—paralysis cripples Dragonite and makes it much easier to play around and revenge kill, even with Extreme Speed. Dragonite only gets one shot with Supersonic Skystrike, and since Fly can be played around by strong Flying-resistant Pokemon, Dragonite has to be really careful with using its Z-Move. When against a target that Dragonite needs Supersonic Skystrike to break through, analyze whether you could grab an additional Dragon Dance boost or fire off an Earthquake instead without much risk to punish a switch or double switch from the opponent if they're trying to bait out Supersonic Skystrike early or sacrifice one of their less important Pokemon. Set entry hazards early to get the chip damage Dragonite needs to function and prevent opposing entry hazards either through aggressive removal or Taunt combined with constant offensive pressure. Once Dragonite has weakened a defensive core, do not let up the pressure and allow a defensive Pokemon to heal, undoing the work that Dragonite did.