Процесс воссоздания стиля студии Ghibli в 3D.
https://dtf.ru/gamedev/107600-process-vossozdaniya-stilya-studii-ghibli-v-3d
https://dtf.ru/gamedev/107600-process-vossozdaniya-stilya-studii-ghibli-v-3d
Nreal внедряет отслеживание рук для AR-очков Light
https://telegra.ph/Nreal-vnedryaet-otslezhivanie-ruk-dlya-AR-ochkov-Light-03-09
https://vr-j.ru/news/nreal-vnedryaet-otslezhivanie-ruk-dlya-ar-ochkov-light/
https://telegra.ph/Nreal-vnedryaet-otslezhivanie-ruk-dlya-AR-ochkov-Light-03-09
https://vr-j.ru/news/nreal-vnedryaet-otslezhivanie-ruk-dlya-ar-ochkov-light/
Telegraph
Nreal внедряет отслеживание рук для AR-очков Light
Компания Nreal обновила свою систему 3D-систему Nebula, благодаря чему она получила возможность отслеживать движения рук для AR-очков Nreal. Это позволит пользователь взаимодействовать с цифровыми 3D-объектами с помощью нескольких жестов рук. Такое обновление…
SYSTEMS INTERACTION BY SPREADSHEET
https://www.slowrun.me/2018/05/systems-interaction-by-spreadsheet.html
https://www.slowrun.me/2018/05/systems-interaction-by-spreadsheet.html
Unreal Engine 4 Proof of Concept - Gun Accuracy (Подтверждение концепции - точность оружия).
https://www.youtube.com/watch?v=7pl0DdHfz1k
https://www.youtube.com/watch?v=7pl0DdHfz1k
YouTube
Unreal Engine 4 Proof of Concept - Gun Accuracy
Download link:
https://drive.google.com/file/d/1f2LEPBtzgrWeUE_g1d0SmSTPUBKsyT-1/view?usp=sharing
https://drive.google.com/file/d/1f2LEPBtzgrWeUE_g1d0SmSTPUBKsyT-1/view?usp=sharing
Forwarded from 2D Digital Art
YouTube
Sculpting THANOS in 11 Minutes
Get the full Thanos sculpting time-lapse here
https://flippednormals.com/downloads/sculpting-thanos-the-infinity-gauntlet-in-zbrush/
This 45 hour sculpting project by our Co-founder Morten Jaeger has been edited down to just 11 minutes to give you a look…
https://flippednormals.com/downloads/sculpting-thanos-the-infinity-gauntlet-in-zbrush/
This 45 hour sculpting project by our Co-founder Morten Jaeger has been edited down to just 11 minutes to give you a look…
Forwarded from Game Development Jobs
#FullTime #Permanent #Remote
We’re looking for a talented Game Designer to join our expanding team delivering ground-breaking games. The successful applicant will join a team of talented and passionate designers, programmers and producers building inspiring and captivating noscripts in a friendly working environment.
Must have skills
Strong understanding of how AI-based games works
Experience working with UE4 at least 2 years (placing assets, implementing quest logic, building levels, etc)
Experience creating & balancing content, preferably within an AI-based games environment
Understanding of basics of 3D modeling
You have a good sense of gameplay experience and special attention to details
Fluent English.
Nice to have skills
Experience using AI and common machine learning techniques for game design solutions
Programming skill
Responsibilities
Working effectively in a small team, and communicating with production staff, artists and developers.
You will be responsible for a number of major features, levels or areas of a game, driving end-to-end implementation across the team, as well as contributing to the definition of the expected quality of the game.
Pitch and implement new game ideas and features to the teams
Time management, assisting in the planning of projects through task estimation.
Opportunities
You'll have the opportunity to specialize in areas that appeal to you, or remain a generalist if that floats your boat.
You will have access to e-learning courses and conferences with a budget set aside for you to use.
Job Types: Full-time, Permanent, Remote
Please email Cover Letter, CV and work samples to jobs@tinybuild.com with the prefix Hilversum in the noscript or write on Telegram @Party_Killer
If you are interested, please send us your CV and a brief cover letter. And we will get back to you shortly.
We’re looking for a talented Game Designer to join our expanding team delivering ground-breaking games. The successful applicant will join a team of talented and passionate designers, programmers and producers building inspiring and captivating noscripts in a friendly working environment.
Must have skills
Strong understanding of how AI-based games works
Experience working with UE4 at least 2 years (placing assets, implementing quest logic, building levels, etc)
Experience creating & balancing content, preferably within an AI-based games environment
Understanding of basics of 3D modeling
You have a good sense of gameplay experience and special attention to details
Fluent English.
Nice to have skills
Experience using AI and common machine learning techniques for game design solutions
Programming skill
Responsibilities
Working effectively in a small team, and communicating with production staff, artists and developers.
You will be responsible for a number of major features, levels or areas of a game, driving end-to-end implementation across the team, as well as contributing to the definition of the expected quality of the game.
Pitch and implement new game ideas and features to the teams
Time management, assisting in the planning of projects through task estimation.
Opportunities
You'll have the opportunity to specialize in areas that appeal to you, or remain a generalist if that floats your boat.
You will have access to e-learning courses and conferences with a budget set aside for you to use.
Job Types: Full-time, Permanent, Remote
Please email Cover Letter, CV and work samples to jobs@tinybuild.com with the prefix Hilversum in the noscript or write on Telegram @Party_Killer
If you are interested, please send us your CV and a brief cover letter. And we will get back to you shortly.
В Австралии могут запретить продажу игр с лутбоксами несовершеннолетним
https://app2top.ru/pravo/v-avstralii-mogut-zapretit-prodazhu-igr-s-lutboksami-nesovershennoletnim-161410.html
https://app2top.ru/pravo/v-avstralii-mogut-zapretit-prodazhu-igr-s-lutboksami-nesovershennoletnim-161410.html
Forwarded from 2D Digital Art
Сид Мид — дизайнер киберпанка Бегущего по лезвию, футуризма и фантастики в кино. История и стиль.
https://www.youtube.com/watch?time_continue=24&v=-biMSEMFYyE&feature=emb_logo
https://www.youtube.com/watch?time_continue=24&v=-biMSEMFYyE&feature=emb_logo
YouTube
Сид Мид — дизайнер киберпанка Бегущего по лезвию, футуризма и фантастики в кино. История и стиль
Наша статья о Сиде Миде: https://vk.com/@xyz_gamedev-sida-mida-schitaut-geniem
Наш курс по концепт-арту: https://www.school-xyz.com/conceptart
30 декабря 2019 года скончался Сид Мид — легендарный концепт-художник, работавший над «Бегущим по лезвию» и «Троном».…
Наш курс по концепт-арту: https://www.school-xyz.com/conceptart
30 декабря 2019 года скончался Сид Мид — легендарный концепт-художник, работавший над «Бегущим по лезвию» и «Троном».…
Симулируем реалистичную реку в Houdini и Unreal Engine 4.
https://habr.com/ru/company/pixonic/blog/430144/
https://habr.com/ru/company/pixonic/blog/430144/
Pathfinder: Wrath of the Righteous от российской Owl Games в ходе краудфандинговой кампании собрала $2 млн.
https://app2top.ru/money/pathfinder-wrath-of-the-righteous-ot-rossijskoj-owl-games-v-hode-kraudfandingovoj-kampanii-sobrala-2-mln-161525.html
https://app2top.ru/money/pathfinder-wrath-of-the-righteous-ot-rossijskoj-owl-games-v-hode-kraudfandingovoj-kampanii-sobrala-2-mln-161525.html
Forwarded from Unreal Engine
Прослушав доклад Андрея Селиванова (Technical Director, Wargaming), вы узнаете о современном подходе к проектированию архитектуры сетевой многопользовательской игры, а также о возможностях автоматизации процесса сборки, тестирования и развертывания при помощи контейнеров.
https://www.youtube.com/watch?v=1yckV6LWN7U&feature=youtu.be
https://www.youtube.com/watch?v=1yckV6LWN7U&feature=youtu.be
YouTube
Continuous Integration and Delivery with Unreal Engine [Unreal Meetup 07.03.2020]
Прослушав доклад Андрея Селиванова (Technical Director, Wargaming), вы узнаете о современном подходе к проектированию архитектуры сетевой многопользовательской игры, а также о возможностях автоматизации процесса сборки, тестирования и развертывания при помощи…
Каскадные исследования: физика в анимации.
https://80.lv/articles/cascadeur-research-physics-in-animation/
https://80.lv/articles/cascadeur-research-physics-in-animation/
Диалоги в играх: четыре полезных принципа.
https://dtf.ru/gamedev/106250-dialogi-v-igrah-chetyre-poleznyh-principa
https://dtf.ru/gamedev/106250-dialogi-v-igrah-chetyre-poleznyh-principa
Видеоигры и «дзен»: как заставить игрока расслабиться.
https://dtf.ru/gamedev/111439-videoigry-i-dzen-kak-zastavit-igroka-rasslabitsya
https://dtf.ru/gamedev/111439-videoigry-i-dzen-kak-zastavit-igroka-rasslabitsya