Maxon's new generative AI feature for ZBrush faces backlash online.
"This is why I am never going to move off of my perpetual license": https://80.lv/articles/maxon-s-new-genai-feature-for-zbrush-faces-backlash?utm_source=telegram
"This is why I am never going to move off of my perpetual license": https://80.lv/articles/maxon-s-new-genai-feature-for-zbrush-faces-backlash?utm_source=telegram
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3D Artist Daniel Mille unveiled this mesmerizing knitting setup created with Houdini.
Check out more: https://80.lv/articles/check-out-this-amazing-knitting-visualization-created-in-houdini?utm_source=telegram
Check out more: https://80.lv/articles/check-out-this-amazing-knitting-visualization-created-in-houdini?utm_source=telegram
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Nate Jolly released Better Bend, a Geometry Nodes-based tool for Blender that provides smoother and more precise control over bend deformations.
Purchase here: https://80.lv/articles/blender-tool-that-gives-you-fully-controllable-bend-deformations?utm_source=telegram
Purchase here: https://80.lv/articles/blender-tool-that-gives-you-fully-controllable-bend-deformations?utm_source=telegram
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Keeping its promise to reduce costs, Ubisoft shuts down its Halifax studio, affecting 71 employees.
The studio has recently formed a union, but Ubisoft says it's not the reason for the closure: https://80.lv/articles/ubisoft-promised-cost-reductions-delivered-by-shutting-down-its-halifax-studio?utm_source=telegram
The studio has recently formed a union, but Ubisoft says it's not the reason for the closure: https://80.lv/articles/ubisoft-promised-cost-reductions-delivered-by-shutting-down-its-halifax-studio?utm_source=telegram
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Tony Arechiga has joined us to share a guide on creating a 3D environment inspired by Beowulf and Lovecraft.
Learn about the artist's approaches to modular assets, trim creation, and lighting: https://80.lv/articles/guide-how-to-make-a-3d-scene-inspired-by-beowulf-lovecraft?utm_source=telegram
Learn about the artist's approaches to modular assets, trim creation, and lighting: https://80.lv/articles/guide-how-to-make-a-3d-scene-inspired-by-beowulf-lovecraft?utm_source=telegram
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3D/2D Animator MUTT showcased this WIP animation of Pomni from The Amazing Digital Circus.
The artist shared more works inspired by the show: https://80.lv/articles/wip-animation-of-the-amazing-digital-circus-pomni?utm_source=telegram
The artist shared more works inspired by the show: https://80.lv/articles/wip-animation-of-the-amazing-digital-circus-pomni?utm_source=telegram
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Mike Turitzin shared a video about his custom game engine based on dynamic SDFs, explaining how it works.
Watch here: https://80.lv/articles/custom-dynamic-sdf-based-game-engine?utm_source=telegram
Watch here: https://80.lv/articles/custom-dynamic-sdf-based-game-engine?utm_source=telegram
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Rumor has it that Wolfenstein 3 is in development at MachineGames.
Will we see it before or after Amazon's adaptation?: https://80.lv/articles/rumor-wolfenstein-3-is-in-development-at-machinegames?utm_source=telegram
Will we see it before or after Amazon's adaptation?: https://80.lv/articles/rumor-wolfenstein-3-is-in-development-at-machinegames?utm_source=telegram
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War of the Worlds, a WIP survival horror by FlipSwitch Games, in which players fight giant alien machines, has received updates showcasing multiplayer, the game's world, atmosphere, and more.
Wishlist: https://80.lv/articles/this-wip-game-about-fighting-giant-alien-machines-receives-updates?utm_source=telegram
Wishlist: https://80.lv/articles/this-wip-game-about-fighting-giant-alien-machines-receives-updates?utm_source=telegram
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Raúl Fernández Guardia opened a dimensional rift in his incredible 3D effect.
Houdini and Unreal Engine work well together: https://80.lv/articles/spectacular-dimensional-rift-effect-made-in-3d?utm_source=telegram
Houdini and Unreal Engine work well together: https://80.lv/articles/spectacular-dimensional-rift-effect-made-in-3d?utm_source=telegram
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Check out Flynsarmy's Persona-style animated game menu prototype made with Godot.
It's available here: https://80.lv/articles/persona-inspired-animated-menu-created-in-godot?utm_source=telegram
It's available here: https://80.lv/articles/persona-inspired-animated-menu-created-in-godot?utm_source=telegram
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Uncover the mystery of an old attic by revealing anomalies with a Polaroid camera in The 18th Attic – Paranormal Anomaly Hunting Game, a psychological horror developed by Steelkrill Studios.
Wishlist: https://80.lv/articles/psychological-horror-where-you-detect-anomalies-with-a-polaroid-camera?utm_source=telegram
Wishlist: https://80.lv/articles/psychological-horror-where-you-detect-anomalies-with-a-polaroid-camera?utm_source=telegram
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Take a look at this absolutely adorable fluffy 3D hamster created by artist Jamozisan in Blender.
More renders: https://80.lv/articles/artist-shows-that-you-can-create-absolutely-adorable-fluffy-hamster-in-blender?utm_source=telegram
More renders: https://80.lv/articles/artist-shows-that-you-can-create-absolutely-adorable-fluffy-hamster-in-blender?utm_source=telegram
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As Hamburg is covered in a thick layer of snow, Jörg Kahlhöfer took the opportunity to capture this street scene with 3D Gaussian Splatting.
Watch him try out different lighting setups: https://80.lv/articles/snowy-hamburg-street-captured-with-3d-gaussian-splatting?utm_source=telegram
Watch him try out different lighting setups: https://80.lv/articles/snowy-hamburg-street-captured-with-3d-gaussian-splatting?utm_source=telegram
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Eldad Sery showcased a tool that turns images into gingerbread cookies, created with Houdini and UE5.
He's accepting requests: https://80.lv/articles/tool-that-converts-images-into-gingerbread-cookies?utm_source=telegram
He's accepting requests: https://80.lv/articles/tool-that-converts-images-into-gingerbread-cookies?utm_source=telegram
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Forget-Me-Not Studios joined us to discuss the creation of the environments for the narrative mystery game 12 Memory Lane.
The artists explained how they designed the house and textured the assets: https://80.lv/articles/how-an-art-team-created-lived-in-scenes-for-a-detective-game?utm_source=telegram
The artists explained how they designed the house and textured the assets: https://80.lv/articles/how-an-art-team-created-lived-in-scenes-for-a-detective-game?utm_source=telegram
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