What are tickets in MetaTrace? 🎫
With the latest update, tickets have arrived in the game! Now, to launch the Airdrop, you’ll need golden and silver tickets, and you can find all the key details about them in the images above.
Fun fact: the chance of finding a golden ticket in MetaTrace is much higher than in a Wonka Bar! 🍫
With the latest update, tickets have arrived in the game! Now, to launch the Airdrop, you’ll need golden and silver tickets, and you can find all the key details about them in the images above.
Fun fact: the chance of finding a golden ticket in MetaTrace is much higher than in a Wonka Bar! 🍫
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Have you already won the Super Prize? 🤑
We checked our stats and found that over 100 players have already won the coveted prize since the release of Update 1.6.50!
We’ve also identified ways to improve the game’s balance, which will enhance the experience for even more players🔥
Now we’d love to hear from you — which prize animation do you like the most?
We checked our stats and found that over 100 players have already won the coveted prize since the release of Update 1.6.50!
We’ve also identified ways to improve the game’s balance, which will enhance the experience for even more players
Now we’d love to hear from you — which prize animation do you like the most?
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We got so caught up in game improvements that, suddenly, we looked at the calendar and… surprise! October 31st is upon us! While our developers are hard at work with updates, we couldn’t help but wonder: what’s the scariest nightmare for any developer? Bugs, of course!
And MetaTrace is no exception — bugs happen! So, in the Halloween spirit, let’s give each other a little scare: share the strangest, funniest, or creepiest bugs you’ve encountered, whether in MetaTrace or other games!
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In recent weeks, we have been closely monitoring the state of our game and the reaction of our community.
We see your messages in every chat and every ticket, even if sometimes you have to wait more than a day for a response. We appreciate your patience and support, your recommendations and ideas (which our game designer secretly gets inspired by). Your feedback has helped us eliminate dozens of critical bugs, improve performance, and enrich the game's content.
Right now, the development team is actively planning upcoming changes to refine some aspects and drastically improve your gaming experience in others. And I (the person writing this) will be keeping an eye on them and sharing everything I can find out.
Thank you for staying with us. We're continuing to build MetaTrace together!
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And if you want to dive deeper into the inner workings of our project's development, our CEO has released another vlog.
🔔 We recommend watching it and subscribing to his YouTube channel so you don't miss new episodes.
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We run this and other channels so that you can find all the information you're interested in about the game and get to know other players.
But this is a flexible system, and there's always room for improvement.
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What would you like to see more of in our social media content?
Anonymous Poll
31%
Guides and tips on game mechanics
24%
Behind the scenes of development and the team
27%
News about updates and fixes
20%
Memes, jokes, and fun
33%
Contests, promotions, and community events
10%
Game-fi industry news
18%
Everything is fine as it is
8%
Other (in comments)
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So where does the crypto in the game actually come from? In other words, what backs it?
🧐 Let's figure it out. This might get a bit complicated, but I hope you'll understand.
🤠 Usually, a crypto game has its own token—the heart of the game. It's either limited in quantity or not. In MetaTrace, we have both: TRC (finite) and ACE (infinite). And like any token, it must be backed by something (real assets).
But if you produce something infinitely, or even just too much, it loses its value. Makes sense, right? So what do we do then?
We periodically burn tokens, thereby reducing their quantity. Okay.🤝
But if we keep distributing tokens in the game, their value will start to drop again. And this will turn into that scary term—a Ponzi scheme. Tokens can't just appear out of thin air (just like regular money).
So, we need a balance that allows players to win a lot of tokens without breaking the game's economy. How do we achieve this?
50 👎 (since you love to give them), and we'll release a continuation where we tell you about the solution we came up with.
But if you produce something infinitely, or even just too much, it loses its value. Makes sense, right? So what do we do then?
We periodically burn tokens, thereby reducing their quantity. Okay.
But if we keep distributing tokens in the game, their value will start to drop again. And this will turn into that scary term—
So, we need a balance that allows players to win a lot of tokens without breaking the game's economy. How do we achieve this?
50 👎 (since you love to give them), and we'll release a continuation where we tell you about the solution we came up with.
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