Is there a storage item that has one item slot and store one stack?
I am looking something like Actually Addition’s display stand but can store one stack. Is there a storage item that can do this? Not Sophisticated Storage’s limited barrel as they can more than one stack.
If not one stack, anything that stores less than the vanilla barrel.
https://redd.it/1j9lojh
@MinecraftModded
I am looking something like Actually Addition’s display stand but can store one stack. Is there a storage item that can do this? Not Sophisticated Storage’s limited barrel as they can more than one stack.
If not one stack, anything that stores less than the vanilla barrel.
https://redd.it/1j9lojh
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
Explore this post and more from the feedthebeast community
100%ed a mod-pack for the first time (Stoneblock 3)
https://imgur.com/a/NAsqZbt
Link consists of a gallery for my base design and the quest book. The endgame of this pack got super grindy, even had to boost up the tick rate or wait DAYS IRL for stuff to finish. Otherwise i had a hella fun time.. been playing modded since 1.7.10 and never beat a pack til now. Im thinking Dawncraft next...
https://redd.it/1j9uvq8
@MinecraftModded
https://imgur.com/a/NAsqZbt
Link consists of a gallery for my base design and the quest book. The endgame of this pack got super grindy, even had to boost up the tick rate or wait DAYS IRL for stuff to finish. Otherwise i had a hella fun time.. been playing modded since 1.7.10 and never beat a pack til now. Im thinking Dawncraft next...
https://redd.it/1j9uvq8
@MinecraftModded
Imgur
100% Stoneblock 3 Modpack (my base)
Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.
People, there are better magic mods for fabric than this shit
https://redd.it/1j9yau0
@MinecraftModded
https://redd.it/1j9yau0
@MinecraftModded
What modpacks are you all playing?
Exactly as the noscript says, just looking for new modpacks to play, last modpacks I tried was techopolis, skyfactory 5 and ftb ocean block but they all seem a bit too grindy especially techopolis.
Really looking for a fun, quest oriented modpack which isn't too grindy.
https://redd.it/1j9y3l3
@MinecraftModded
Exactly as the noscript says, just looking for new modpacks to play, last modpacks I tried was techopolis, skyfactory 5 and ftb ocean block but they all seem a bit too grindy especially techopolis.
Really looking for a fun, quest oriented modpack which isn't too grindy.
https://redd.it/1j9y3l3
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
Explore this post and more from the feedthebeast community
SWUTM has been removed from Modrinth
Modrinth has stepped up to the plate, all are delisted!
For the reason of "We will be undertaking the actions necessary to remove this user's projects from the platform, considering how releases have no changes between one another."
Goodbye slop maker.
https://modrinth.com/organization/swutm
Context:
SWUTM posted over 200 projects, with small texture, or small changes, with ai written denoscriptions for Farmers Delight and other mods. CurseForge removed them recently (2 days ago) and now Modrinth has.
The mod listing on Modrinth, unlisted by staff, just like the other 200 projects.
https://redd.it/1ja2zi1
@MinecraftModded
Modrinth has stepped up to the plate, all are delisted!
For the reason of "We will be undertaking the actions necessary to remove this user's projects from the platform, considering how releases have no changes between one another."
Goodbye slop maker.
https://modrinth.com/organization/swutm
Context:
SWUTM posted over 200 projects, with small texture, or small changes, with ai written denoscriptions for Farmers Delight and other mods. CurseForge removed them recently (2 days ago) and now Modrinth has.
The mod listing on Modrinth, unlisted by staff, just like the other 200 projects.
https://redd.it/1ja2zi1
@MinecraftModded
Modrinth
SWUTM - Organization
We are a team of mod developers. We focus on adventure, delight and vanilla style.
Particular ✨ Reforged, a port to Neo/Forge for 1.21.+ (1.20.1 Available Soon)
https://www.youtube.com/watch?v=d76cJVT5tHs&embeds_referring_euri=https%3A%2F%2Flegacy.curseforge.com%2F
https://redd.it/1ja9zxz
@MinecraftModded
https://www.youtube.com/watch?v=d76cJVT5tHs&embeds_referring_euri=https%3A%2F%2Flegacy.curseforge.com%2F
https://redd.it/1ja9zxz
@MinecraftModded
YouTube
This is Particular ✨
Particular is a mod that enhances Minecraft's ambience with hand-crafted visual effects like fireflies, falling leaves, waterfall cascades, cave dust, and more.
Project Page
Modrinth: https://modrinth.com/mod/particular
GitHub: https://github.com/Chailotl/particular…
Project Page
Modrinth: https://modrinth.com/mod/particular
GitHub: https://github.com/Chailotl/particular…
Oh so you wanna automate brains? Okay (everything should be automatable, just one thing is not by now)
https://redd.it/1jadd7k
@MinecraftModded
https://redd.it/1jadd7k
@MinecraftModded
Beat Neotech with 168 hours!
The base
The overworld part of the base \(used to trick unsuspecting travelers in to thinking that I actually decorated my base\)
All the quests done! \(except the lens of the killer one, because the recipe is bugged, I have the materials though\)
(OK WHY CAN'T YOU ADD A SLIDESHOW THINGY AND TEXT AT THE SAME TIME!?!?!? also this should probably also have the tips flair, but I can't seem to be able to add multiple)
Oookay so like I beat this like 6 days ago and was gonna make this post then, but then saw some other completion posts, got depressed that my base was so ugly compared to those and gave up on the idea, but like I really want to ramble about this modpack so yes.
So ummm I'm just gonna write stuff that I remember from each game stage, but like it's gonna be kinda spoilery if you want to figure out ways to do some stuff on your own (let's see if everything is really obvious, but like at least I felt smart). I'm gonna put some review/tldr thing at the bottom so you can read that if you just want my thoughts and are not clinically insane enough that you would want to read all that text. Though a few tips I think are important to know:
\- Use emi crafting tree mode early game, makes some big crafts a lot less tedious
\- Villagers if cured early game are really good, they save a ton of microcrafting. With them you don't need to craft a single analog circuit manually.
\- The nether biome toxic heaps has a ton of easy slime
\- Quickly flashing redstone next to snad makes sugar cane grow insanely fast
\- To get more max level chickens easily, first get one normally and then you can just breed that with any other chicken even if they don't have a special mutation together (this might have been obvious, but at least I was surprised about this)
\- Dimensional chests and tanks have a weird bug that when changing their channel the pipes will keep pulling from the old inventory. Just break and place them again
\- If a machine has a redstone control module and it's disabled, it keeps it's overclock so you can have machines always at max overclock if they don't run out of resources
\- Overclocking is 100% efficient so like giving double power and having 2 machines is the same thing, the efficiency bar number has dimishing returns for some reason, but the actual overclocking doesn't
\- Get the transmutation tablet as soon as you can, you can use emc for a lot of stuff like me cables saving a bunch of time
\- Some of the rewards from the ftb quest pyramid thing are stupidly good like the creative argon tank or a creative compressed iron block, so I really recommend completing them from the beginning
\- You can get some extra speed out of some machines with time torches (like usually just adding more overclocking upgrades is enough, but the time torches' speedup won't reset if you run out of materials for example)
(Ok like future me here, this ended basically being a weird bad tutorial that tries to tell you exactly what to do and some random thoughts tossed in, that's also way too long for anyone to read and like as said I don't think you should even try to read this if you're planning to play this, so I'm not sure what the target audience is, but yeah, I enjoyed writing all of this so probably just me)
Okay so now I'm just gonna write some random stuff about the pack in order. At the start I really don't get why the recipe for backpack requires industrial hemp. Like it's meant for exploring, but you don't get hemp until you settle down and make a farm. Like I guess you could just plant some and hide in a hole and wait for it to grow, but that would just be boring so yeah. Of course it's one of the most important items later
The base
The overworld part of the base \(used to trick unsuspecting travelers in to thinking that I actually decorated my base\)
All the quests done! \(except the lens of the killer one, because the recipe is bugged, I have the materials though\)
(OK WHY CAN'T YOU ADD A SLIDESHOW THINGY AND TEXT AT THE SAME TIME!?!?!? also this should probably also have the tips flair, but I can't seem to be able to add multiple)
Oookay so like I beat this like 6 days ago and was gonna make this post then, but then saw some other completion posts, got depressed that my base was so ugly compared to those and gave up on the idea, but like I really want to ramble about this modpack so yes.
So ummm I'm just gonna write stuff that I remember from each game stage, but like it's gonna be kinda spoilery if you want to figure out ways to do some stuff on your own (let's see if everything is really obvious, but like at least I felt smart). I'm gonna put some review/tldr thing at the bottom so you can read that if you just want my thoughts and are not clinically insane enough that you would want to read all that text. Though a few tips I think are important to know:
\- Use emi crafting tree mode early game, makes some big crafts a lot less tedious
\- Villagers if cured early game are really good, they save a ton of microcrafting. With them you don't need to craft a single analog circuit manually.
\- The nether biome toxic heaps has a ton of easy slime
\- Quickly flashing redstone next to snad makes sugar cane grow insanely fast
\- To get more max level chickens easily, first get one normally and then you can just breed that with any other chicken even if they don't have a special mutation together (this might have been obvious, but at least I was surprised about this)
\- Dimensional chests and tanks have a weird bug that when changing their channel the pipes will keep pulling from the old inventory. Just break and place them again
\- If a machine has a redstone control module and it's disabled, it keeps it's overclock so you can have machines always at max overclock if they don't run out of resources
\- Overclocking is 100% efficient so like giving double power and having 2 machines is the same thing, the efficiency bar number has dimishing returns for some reason, but the actual overclocking doesn't
\- Get the transmutation tablet as soon as you can, you can use emc for a lot of stuff like me cables saving a bunch of time
\- Some of the rewards from the ftb quest pyramid thing are stupidly good like the creative argon tank or a creative compressed iron block, so I really recommend completing them from the beginning
\- You can get some extra speed out of some machines with time torches (like usually just adding more overclocking upgrades is enough, but the time torches' speedup won't reset if you run out of materials for example)
(Ok like future me here, this ended basically being a weird bad tutorial that tries to tell you exactly what to do and some random thoughts tossed in, that's also way too long for anyone to read and like as said I don't think you should even try to read this if you're planning to play this, so I'm not sure what the target audience is, but yeah, I enjoyed writing all of this so probably just me)
Okay so now I'm just gonna write some random stuff about the pack in order. At the start I really don't get why the recipe for backpack requires industrial hemp. Like it's meant for exploring, but you don't get hemp until you settle down and make a farm. Like I guess you could just plant some and hide in a hole and wait for it to grow, but that would just be boring so yeah. Of course it's one of the most important items later
too, but in the early-exploring-before-having-a-base-stage it would really help. Also as said villagers will save you so much time, because you can just buy motors, analog circuits, bronze drills, steel upgrades, steel, bronze and some other miscellanious stuff from those too. Emeralds you can get pretty easily by just trading sulfur for emeralds with the modern industrialization villagers or the vanilla armorer, weaponsmith or toolsmith trade of iron to emerald. Though remember to cure those first, otherwise the trades aren't worth it at all. A thing I actually really love about the early game is that you basically have to make a rubber production line so you get to actually do some small steam automation with that. Like you're gonna tear that down later, but it's not that much hassle making a new one later when it's easier and that early rubber automation gives you a good taste of automating stuff. The early game is pretty fun in my opinion, of course it's kinda grindy with all the microcrafting, but the later payoff of automating stuff is so much better, because of that.
And then it's time for lv. The microcrafting continues and like I don't even want to imagine this without the villagers. I really recommend crafting like 32 lv hulls or something before doing anything else, because you're going to need them and batch crafting just saves time. You're still probably going to have to craft more (at least I had to) until you can automate those themselves, like you probably need a stack or so for that, but you're gonna get the electric drill for the last ones so it's not really worth wasting lead and antimony to craft a whole stack at the start. Also here you can get the temporal pouch which is just a bottle of time used to speed up machines (ok actually idk if you can already get it in steam, but checking would take way too much effort). Also for power production, the boilers are a whole lot more efficient if they are running constantly, so that their outputs aren't full. But to circumvent that you can just give the boiler a redstone control module and pipe the steam to a tank and have a redstone thingy that enables the boiler when the tank is almost empty and disable it when it's almost full. The fuel for those I got pretty unoriginally directly from the quest book by just using steve's carts wood farm to immersive engineering coke furnaces and burning both the charcoal and the creosote. Though back then it was kinda annoying, because there was a bug that broke external distributors when you logged off or just unloaded the area, so I had to constantly fix that. That's fixed in the newest version though and anyways I heard later that you can just use 2 cargo managers if you want to. Also you could just tick snad with bamboo and burn that for easy energy which I also heard from an another guy on the server, but like because I didn't use it I'm gonna call it cheating even though if I would have known about that I would have 101% used that. Also here you get ae2 so that's pretty great.
In mv what I did was that I just rushed the polyethylene and made a plastic production line. The microcrafting is starting to get painful here and though you can automate stuff earlier with integrated dynamics, there's not that much left so I don't think it's worth it. With the plastic you can get pneumatic armor and a flight upgrade to that and that really opens up the game. It's really just worth getting the best one as you can hover without descending without the builder mode with that which is nice. Also binding a key to the thruster button and builder mode toggle is immensely useful. Also here at least I redid my whole base so I just moved to the void world, idk if there's any huge benefit, but at least the base looks cooler in there (also there's full bright so no torch spam, but just remember that crops still need light). Also other thing was that I rushed some quick stainless steel. I just manually moved the fluids with mekanism tanks between machines and made one batch of those. You get more from the quest rewards and those lasts
And then it's time for lv. The microcrafting continues and like I don't even want to imagine this without the villagers. I really recommend crafting like 32 lv hulls or something before doing anything else, because you're going to need them and batch crafting just saves time. You're still probably going to have to craft more (at least I had to) until you can automate those themselves, like you probably need a stack or so for that, but you're gonna get the electric drill for the last ones so it's not really worth wasting lead and antimony to craft a whole stack at the start. Also here you can get the temporal pouch which is just a bottle of time used to speed up machines (ok actually idk if you can already get it in steam, but checking would take way too much effort). Also for power production, the boilers are a whole lot more efficient if they are running constantly, so that their outputs aren't full. But to circumvent that you can just give the boiler a redstone control module and pipe the steam to a tank and have a redstone thingy that enables the boiler when the tank is almost empty and disable it when it's almost full. The fuel for those I got pretty unoriginally directly from the quest book by just using steve's carts wood farm to immersive engineering coke furnaces and burning both the charcoal and the creosote. Though back then it was kinda annoying, because there was a bug that broke external distributors when you logged off or just unloaded the area, so I had to constantly fix that. That's fixed in the newest version though and anyways I heard later that you can just use 2 cargo managers if you want to. Also you could just tick snad with bamboo and burn that for easy energy which I also heard from an another guy on the server, but like because I didn't use it I'm gonna call it cheating even though if I would have known about that I would have 101% used that. Also here you get ae2 so that's pretty great.
In mv what I did was that I just rushed the polyethylene and made a plastic production line. The microcrafting is starting to get painful here and though you can automate stuff earlier with integrated dynamics, there's not that much left so I don't think it's worth it. With the plastic you can get pneumatic armor and a flight upgrade to that and that really opens up the game. It's really just worth getting the best one as you can hover without descending without the builder mode with that which is nice. Also binding a key to the thruster button and builder mode toggle is immensely useful. Also here at least I redid my whole base so I just moved to the void world, idk if there's any huge benefit, but at least the base looks cooler in there (also there's full bright so no torch spam, but just remember that crops still need light). Also other thing was that I rushed some quick stainless steel. I just manually moved the fluids with mekanism tanks between machines and made one batch of those. You get more from the quest rewards and those lasts
for a pretty long time. With that you can craft dimensional tanks and chests making any kind of logistics brainless, maybe that's kinda bad especially when there's not that many automation puzzles, but you can do that so I did that. My base basically just has a main dimensional chest (though at the end I had to make an another one for extra output) that has an item interface and an item exporter from integrated tunnels to a drawer controller and all the stuff I want to automate are in those drawers. Then just everywhere else I first have a configured chest with slots for the ingredients that I export bus stuff into and then pipe stuff out of that to save channels. Then the outputs can just go to a dimensional chest which puts them into storage. Basically all my automation was passive except like dimensional tanks and few other things, because having stuff being constantly done is really useful here (also ae2 autocrafting is unlocked pretty late, after hv). I just had me threshold emitters on the machines enabling them when I'm under some specific threshold and disabling when over some other threshold. Originally the reason I used those instead of the normal ones was, because I thought that would keep them overclocked for longer, but because of the redstone control module preserving the overclock that didn't end up mattering, but I still think it's good, because that way all my machines won't activate at the same time killing my power network if I just want to craft one thing requiring a ton of different ingredients. Here I also moved to log chickens for the fuel, because the steve's carts was still at that point kinda broken and would have taken a ton of space anyways. Those are suprisingly tricky to automate, because of the fact that some of the eggs become unviable and if they are too long away from the incubator viable ones become inviable. My setup still kinda really doesn't work that well and the incubator fills with 9 unviable eggs in like 5 days or something, but I was too lazy to fix that so yeah (I actually have no idea why that happens, like they should be piped directly to the incubator, but oh well) (also like writing that out makes it sounds really simple, but idk it took me an hour maybe I'm just dumb). Also this is easily the longest stage, because here at least I went backwards and automated everything I haven't at that point. But I gotta say this was the best game stage in my opinion too, like I can't overstate how good it feels knowing that earlier you spent 45 minutes crafting 8 mv steam turbines and now you can just press the + icon in emi and click 8 times. Also here you still have a bunch of other quests from other mods to do while waiting for automation. Here you can also get some cool easier recipes with mekanism: thermal evaporation tower to brine which you can turn to chlorine and mekanism ethylene for polyethylene.
Then it's hv! The amount of chemicals in the quest page really seems intimidating, but it's really not that bad if you know what you're doing. I just had a small setup thingy of one machine with auto fluid export to the right which has a tank and from that storage bus to 2 cable ad-hoc network which has a threshold emitter powering the machine if needed to keep the overclock. Then just copy that by x20 and you're through those, kinda grindy and not that fun, but yeah, that's what happens when you have a pack with 20 different chemicals with basically no difference in processing except the names. Actually that's an issue with almost everything after mv, there's not that many actual puzzles and you just kinda place machines, but like unlocking new stuff is always fun though. The best part about this stage is probably making a high pressure steam power setup, requires bunch of machines and connecting them is fun. The fuel I used was diesel. Like I can't overstate how stupidly good diesel is. Actually I got this in mv to fuel more of the advanced boilers, but I'll explain it now. You just need an oil drilling rig with aluminum drills giving you virulent mix which you can turn to crude
Then it's hv! The amount of chemicals in the quest page really seems intimidating, but it's really not that bad if you know what you're doing. I just had a small setup thingy of one machine with auto fluid export to the right which has a tank and from that storage bus to 2 cable ad-hoc network which has a threshold emitter powering the machine if needed to keep the overclock. Then just copy that by x20 and you're through those, kinda grindy and not that fun, but yeah, that's what happens when you have a pack with 20 different chemicals with basically no difference in processing except the names. Actually that's an issue with almost everything after mv, there's not that many actual puzzles and you just kinda place machines, but like unlocking new stuff is always fun though. The best part about this stage is probably making a high pressure steam power setup, requires bunch of machines and connecting them is fun. The fuel I used was diesel. Like I can't overstate how stupidly good diesel is. Actually I got this in mv to fuel more of the advanced boilers, but I'll explain it now. You just need an oil drilling rig with aluminum drills giving you virulent mix which you can turn to crude