used deuterium and tritium from the fission reactor first to get the 1000b goal in the pyramid. That gives you a creative helium tank and you can do some fun stuff with that. I basically just gave a centrifuge a quantum upgrade and put 4 time torches around it to make it stupidly fast (though I did still end up needing to make 2). Then just give the helium 3 to your fusion reactor and enjoy your free energy. The centrifuges consume a ton of energy, but like it still produces a lot more than you spend on it. And yeah there's not much after that. Maybe put some more overclocking upgrades on stuff, wait and eventually just craft the final things and yee.
REVIEW/TLDR:
So the pack is a pretty good expert pack, beginner friendly like you don't have to scale up that much, because of the overclocking and like I beat this so yeah. The start might be kinda grindy in a way, but I honestly like it as it makes the later payoff of automation so much better. Though later after mv a problem arises that when waiting for the next thing to get produced enough, you really can't do anything else except wait. That's also why I really wouldn't recommend this if you can't leave your base loaded overnight by being on a server with chunk loading like I was or just leaving your computer on. Though like I haven't played any other expert pack than E2:E (or like I played that to the point that I would have gotten an ultimate singularity tomorrow, if I wouldn't have gotten banned, because my base was apparently too laggy, I'm still salty about that (ok like maybe I got the server to like 2 tps few times and to 10 more than a few times, but ummmmmmmmmmmmmmm.........)) so idk what's the normal amount of end game wait for automation to automate time. But like otherwise the end game is kinda fun, seeing your machines produce stuff stupidly fast that would have taken a ton of time before is really satisfying. Though an issue with a lot of the pack is that it just kinda becomes placing machines without much thought, as there's not many actual automation puzzles, but progressing is still always fun. Also a there's a bug with ae2 that sometimes breaks the wireless crafting terminal until the next server restart which is really annoying, but not really a pack issue. Also I recommend checking what creative stuff you get from the pyramid at the start, so you know what setups will get obsolete later, because sadly you can't see that from emi. But yeah I enjoyed my time and it was a pretty good introduction to maybe kinda greg, but not actually real greg.
TLDR OF THE TLDR:
There's a bunch of waiting after mv, but it's not too bad and a pretty good pack overall.
TLDR OF THE TLDR OF THE TLDR:
It's a pack.
https://redd.it/1jah6hb
@MinecraftModded
REVIEW/TLDR:
So the pack is a pretty good expert pack, beginner friendly like you don't have to scale up that much, because of the overclocking and like I beat this so yeah. The start might be kinda grindy in a way, but I honestly like it as it makes the later payoff of automation so much better. Though later after mv a problem arises that when waiting for the next thing to get produced enough, you really can't do anything else except wait. That's also why I really wouldn't recommend this if you can't leave your base loaded overnight by being on a server with chunk loading like I was or just leaving your computer on. Though like I haven't played any other expert pack than E2:E (or like I played that to the point that I would have gotten an ultimate singularity tomorrow, if I wouldn't have gotten banned, because my base was apparently too laggy, I'm still salty about that (ok like maybe I got the server to like 2 tps few times and to 10 more than a few times, but ummmmmmmmmmmmmmm.........)) so idk what's the normal amount of end game wait for automation to automate time. But like otherwise the end game is kinda fun, seeing your machines produce stuff stupidly fast that would have taken a ton of time before is really satisfying. Though an issue with a lot of the pack is that it just kinda becomes placing machines without much thought, as there's not many actual automation puzzles, but progressing is still always fun. Also a there's a bug with ae2 that sometimes breaks the wireless crafting terminal until the next server restart which is really annoying, but not really a pack issue. Also I recommend checking what creative stuff you get from the pyramid at the start, so you know what setups will get obsolete later, because sadly you can't see that from emi. But yeah I enjoyed my time and it was a pretty good introduction to maybe kinda greg, but not actually real greg.
TLDR OF THE TLDR:
There's a bunch of waiting after mv, but it's not too bad and a pretty good pack overall.
TLDR OF THE TLDR OF THE TLDR:
It's a pack.
https://redd.it/1jah6hb
@MinecraftModded
Reddit
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A combination of many worldgen mods i found, it looks absolutetly astonishing, and it took me barely minutes to find these incredible locations. It's part of a modpack I'm making.
https://redd.it/1jaiguq
@MinecraftModded
https://redd.it/1jaiguq
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: A combination of many worldgen mods i found, it looks absolutetly astonishing, and it…
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I really don't want to mine to bedrock using only stone tools. The funny gravestone mod:
https://redd.it/1jaorl1
@MinecraftModded
https://redd.it/1jaorl1
@MinecraftModded
Infinite ocean generation that ACTUALLY works? 1.20.1
I'm at my wit's end. Single biome mode doesn't work because worldgen changed after 1.17. I've tried numerous datapacks that don't work, leaving the F3 screen to say that the biome is ocean, but regular land still generates. Both in vanilla and modded, even with only forge and no other mods installed, I cannot figure out a way to make the world *just ocean*.
There's an FTB modpack, Oceanblock 2, which is on 1.21 and *actually works*, but I've dug through it and can't figure out which mod or datapack lets it DO that. I'm going down every rabbit hole just to find no answers.
https://redd.it/1jarb7n
@MinecraftModded
I'm at my wit's end. Single biome mode doesn't work because worldgen changed after 1.17. I've tried numerous datapacks that don't work, leaving the F3 screen to say that the biome is ocean, but regular land still generates. Both in vanilla and modded, even with only forge and no other mods installed, I cannot figure out a way to make the world *just ocean*.
There's an FTB modpack, Oceanblock 2, which is on 1.21 and *actually works*, but I've dug through it and can't figure out which mod or datapack lets it DO that. I'm going down every rabbit hole just to find no answers.
https://redd.it/1jarb7n
@MinecraftModded
Reddit
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How the hell am i supposed to talk about "azure dike" with a straight face?!
https://redd.it/1jauekr
@MinecraftModded
https://redd.it/1jauekr
@MinecraftModded
I'm looking for a mod or datapack to increase the build limit of a server thats been running for a while
I've been running a server for me and my friends for about 6 months now. We have terralith and tectonic for worldgen mods and somebody is building a base on a mountain and would like some extra height to work with. I'm not sure what I can use for a world that has already been generated, a lot of these mods and datapacks change the world gen. I dont want to change the world gen. I just want to be able to build above the limit. do you guys have any suggestions?
https://redd.it/1jayenq
@MinecraftModded
I've been running a server for me and my friends for about 6 months now. We have terralith and tectonic for worldgen mods and somebody is building a base on a mountain and would like some extra height to work with. I'm not sure what I can use for a world that has already been generated, a lot of these mods and datapacks change the world gen. I dont want to change the world gen. I just want to be able to build above the limit. do you guys have any suggestions?
https://redd.it/1jayenq
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Mobs that I breed drop no loot
Made a custom modpack, started a farm, and it turns out that while wild animals drop loot captive bred animals do not. For example a wild cow drops beef and leather, but I can kill 100 captive cows with zero drops. What mods or settings can possibly cause such a thing?
https://redd.it/1jazwxh
@MinecraftModded
Made a custom modpack, started a farm, and it turns out that while wild animals drop loot captive bred animals do not. For example a wild cow drops beef and leather, but I can kill 100 captive cows with zero drops. What mods or settings can possibly cause such a thing?
https://redd.it/1jazwxh
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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dual sword mods for 1.21.4
is there any dual wielding sword mods for 1.21.4 which is also compatible with a sword blocking mod ?
https://redd.it/1jazdum
@MinecraftModded
is there any dual wielding sword mods for 1.21.4 which is also compatible with a sword blocking mod ?
https://redd.it/1jazdum
@MinecraftModded
Reddit
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1.20.1 Atmospheric Horror
Pretty much the noscript. Sort of like old herobrine mod I guess. His presense is noticeable, but not forced. Some scary ambient and sound effects would work too
https://redd.it/1jb04vv
@MinecraftModded
Pretty much the noscript. Sort of like old herobrine mod I guess. His presense is noticeable, but not forced. Some scary ambient and sound effects would work too
https://redd.it/1jb04vv
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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What do you think of my WIP player mobs? And what features should I add next to make it more realistic
https://redd.it/1jb3g9j
@MinecraftModded
https://redd.it/1jb3g9j
@MinecraftModded
Slowly finishing up the blocks for one of the regions for the mod
https://redd.it/1jb4cfm
@MinecraftModded
https://redd.it/1jb4cfm
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: Slowly finishing up the blocks for one of the regions for the mod
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