Modded Minecraft Reddit Feed – Telegram
Modded Minecraft Reddit Feed
219 subscribers
32.2K photos
2.96K videos
4 files
35.9K links
This is a bot channel automatically posting content from /r/feedthebeast as it gets posted.

Supported by @r_channels & @reddit2telegram.
Download Telegram
context is the current occultism dev said this when trying to justify "spirit slavery" in regards to spouse familliar (which is not what happens in the mod, as another person in this chat said it's clearly a fausitan bargain) by saying that it's ok because they're ontologically evil.
https://redd.it/1jf743n
@MinecraftModded
How I feel after installing origins on a single player world and not choosing an origin
https://redd.it/1jfd6f4
@MinecraftModded
What is this and how do I get rid of it?
https://redd.it/1jfcl3r
@MinecraftModded
Idea for a Tool Progression Rework Mod!

In the discussion of Minecraft's game design, tool progression has become a very well-known subject to discuss. Often, people complain that the progression of tools is too fast of a process, and would like for it to take a longer amount of time. Other people, however, like to speed through the process in order to "start the game" once they reach the highest tier of tools. Regardless, it is clear that tool progression is an important part of the game. Of course, as many people point out, the progression isn't the main point of the game. It is a sandbox game in which most, if not all, of the survival and progression systems service the player by incentivizing them to engage with its core mechanics. This is exactly why tool progression is so important to the game, though. Tools are the way the player engages with one of Minecraft's core mechanics, one I'd argue is its most important defining mechanic: placing and breaking blocks. Personally, I find the push and pull of getting different materials to be a very fun part of the game, even if it doesn't actually take too much time. In this rework, I aim to identify problems in Minecraft's core progression of tools and fix them.

Problems:
In the modern Minecraft meta, there are two different and distinct ways of progressing one's tool sets: materials and enchanting. With enchanting specifically, there has been the birth of the idea of 'God Tools', tool sets that heighten the player's ability to engage with the game by being the single most efficient and effective version of a tool. The problem with this meta, however, is the lack of choice. In a sandbox game, one where players' different playstyles should be cultivated and encouraged, there is only one set path to create the 'best' tools.

This progression seems to be rather long and convoluted, as well. Certain tool sets barely matter, as the next tool set is always on the horizon. Wood tools, specifically, have no purpose in the game. One simply can craft a wood pickaxe, and in seconds, they are already able to craft stone tools. Iron tool sets also, strikingly, are easy to get. As mentioned, some people enjoy being able to speed through the tool progression process, and that's fine. A player should never be barred from speeding or grinding through a specific process if they so choose. My problem, rather, lies in the fact that, regardless of playstyle, certain tool sets feel meaningless in the progression of the game and provide little enjoyment value to how the game is played. If wood tools are nullified so easily, why include them in the game at all?

Goals:

Make the tool progression system longer to get through, and make the act of progressing more rewarding
Encourage a player to make choices about different playstyles
Keep iconic parts of the game progression
Keep the game simple to engage with and avoid tedium

It's important to note that this rework exists as a part of a larger rework, one that I am writing to fully redesign Minecraft so that it's systems and mechanics all work together under a more focused game design philosophy. As such, this overhaul doesn't aim to keep the progression as similar to vanilla as possible but rather keep the feeling of vanilla Minecraft's simple and engaging gameplay, as well as its iconic different systems.

Concerns:

I specifically want to avoid making the game feel tedious or convoluted. It is my belief that Minecraft should be simple to engage with, even if the complexities of its system may be more vast. I hope this post will help me get a general reaction for what parts of the rework people enjoy, and what parts of them seem too complicated or tedious.

The rework goes over the text limit for reddit, so here is a link to all the details instead!

https://redd.it/1jfdafs
@MinecraftModded
I don't know how to cancel my subnoscription of FTB worlds

I am a stupid Japanese person who subscribed to FTB worlds.



Two months passed and I still couldn't figure out how to cancel my FTBworlds subnoscription, and 6,000 yen was gone.



This is my first time using Reddit, but I'm posting this in the hope that there will be at least one helpful person out there.



I'm sorry if I said something wrong because I'm using a translation software.

https://redd.it/1jfi7wa
@MinecraftModded
Hear ye, hear ye salty sea dogs. This is the grand opening of 'The Anchor inn'. An FTB ocean block 2 base. Schematic link is in the comments. It's a pirates life for me and thee!

https://redd.it/1jfk6fl
@MinecraftModded