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My stupid hamters are killing the babies. (Tinkering Wonders Walkthru)
https://redd.it/1jwsvqx
@MinecraftModded
This is Jeff the Skeleton. He´s got pretty cool sunglasses. Say hi to Jeff.
https://redd.it/1jwvlux
@MinecraftModded
"Cardboard Boxes are OP" out of context sounds so lunatic lol
https://redd.it/1jwx9fj
@MinecraftModded
Omnomnom, Iateoutyourmomifactory Announcement

Hello there. After years of splits, abandonments, and ports, we are proud to present on 1.22, Omnomnom, Iateoutyourmomifactory, with the ultramodern community edition expansion unofficial extended version coming soon.

https://redd.it/1jwrzo7
@MinecraftModded
Do Modders think the Wither Is Frieza?
https://redd.it/1jx1p9m
@MinecraftModded
Modded Mobs Thing: Day 1/8 ~ What is the scariest mob?
https://redd.it/1jx3qf3
@MinecraftModded
Anyone know what modpack this youtuber is using based on mine colonies
https://redd.it/1jx0v3y
@MinecraftModded
What mods have the absolute LARGEST dungeons/structures.

I want the dungeons to be so big that I get lost in them.

https://redd.it/1jx9ml9
@MinecraftModded
For those who want to, here's how to turn Minecraft into scuffed Dark Souls.

You'll want to be on Forge 1.20.1 for this. I'd highly recommend using the Prism Launcher to get mods from both Curseforge and Modrinth since you'll be needing to use both.

Alright, with that out of the way, let's begin.

1. Epic Fight - This is the most essential mod on this list for obvious reasons, there is a problem with it however: The stamina system SUCKS.

2. Epic Fight Stamina Interaction - Which is why we'll be using this mod to fix it. Now, you can actually roll more than twice in heavy armor, and you can't attack forever as it will drain your stamina. I'm not too big of a fan of the way it punishes you for running out of stamina, but hey, it's the best we can get so I'll take it.

3. Epic Knights - Another obvious pick. Medieval armors and weapons are exactly what we need for this, and Epic Knights has us covered. Only issue is that they aren't compatible out of the gate... Luckily there are several compatibility mods for it.

4. Epic Fight & Other Mods Compat - I'll be using this mod to make Epic Knights work with Epic Fight, it is still scuffed and some weapons don't have movesets but like I said, this is scuffed Dark Souls so it ain't gonna be perfect.

5. Bonfires - Yet another obvious mod. This mod simply introduces Bonfires to the game that let you heal, fast travel, and refill your new Estus Flask. You may also upgrade weapons via Titanite Shards/Chunks/Slabs, as well as your flask via Estus Shards and Undead Bone Shards. My only wish is that they would add a leveling system to really take advantage of the upgraded Estus Flask and to bring more of Dark Souls into Minecraft, but whatever.

6. Not PlayerEx - Until they bring PlayerEx to Forge 1.20.1 or somebody makes a port, we can't use this for a leveling system. Again, I wish Bonfires had one but what can you do...

7. Iron's RPG Tweaks - This mod removes the hunger system, changes the durability system, but most importantly, adds a Souls-like experience drop on death that bypasses keep inventory. This would be wonderful with a leveling system, but I digress.

8. RPG-HUD - Lets you customize the hud to feel more like Dark Souls. I went with the Modern Hud preset and turned off basically everything but the player face and health/hunger bars. I would advise moving the Epic Fight stamina bar closer to the top left with the other bars for an even better experience.

9. What Durability? - Now weapons don't lose durability, luckily this doesn't effect the Estus Flask's healing uses. Make sure when you load up a world to exit, then go into the world's server config, and turn off the durability module in RPG Tweaks to remove the annoying durability loss popup upon death.

10. You Died - The cherry on top to make the gameplay feel like Dark Souls. Now, when you die, the game will kindly remind you that you are dead for a few seconds, just to rub salt in the wound!

11. Steve Hurt Noises - Not really necessary, but Dark Souls has iconic moaning hurt noises and this is probably the closest you can get without altering game files yourself.

12. Any Boss Mod - And finally, let's get some bosses to fight! There are many good ones, but I've gone with Mowzie's Mobs and Cataclysm, (because I'm a basic bitch). There's also darksouls Like Bosses but it only adds two bosses and you need Create for it to work AFAIK.

And there we have it, a scuffed, but Souls-like experience in Minecraft. Of course you can add structures and dungeons and such, but I just wanted to capture the gameplay. Feel free to give your feedback if you think I'm missing anything!

https://redd.it/1jxb663
@MinecraftModded
What if there's a mod where a player is malleable and can turn into any minecraft blocks?
https://redd.it/1jxdq2z
@MinecraftModded
(Insert country you like to make fun of) engineering got added to atum 2
https://redd.it/1jxcxzm
@MinecraftModded
I'm SOOO tired of mod development. 😒

TL;DR: Developing mods for tens of different Minecraft versions is a pain I literally can't bare anymore.

\---

So I just came back to the modding scene after some very necessary break time, and after spending \~2 days on the update itself and 4 more on JUST porting to Fabric/different MC versions...

...I remembered why I quit in the first place.

On my peak days I'd literally spend WEEKS just porting to Fabric, Forge, NeoForge and MC versions, starting from 1.18.2 all the way up to 1.21.1.
My last release batch, for instance, ended up having a total of 10 versions and 6 more on my extension mod.

16 versions!!

And don't even get me started on the absurdly painful task of uploading them to 2 different hosting services.

And the way I do my porting is like, I have 3 repos - one for Forge, Fabric and NeoForge separately, and after I finish a version, I do git compare from dev to master and then copy EACH. CHANGE. BY. HAND. 😭😭

These can literally span thousands, or even tens of thousands of lines.

Now I know that I'm a boomer for that and that there are much better solutions to all the above, like the multiloader solution or automatic uploading shenanigans.
But cutesy little 15-year-old-me literally did NOT know s@#$ about fabric itself at the time, let alone cross-loader coding etc.

And at the codebase's current state, I feel like it's much too late for that. And it seems like such an annoying chore that I honestly can't start to even bother with it.

I don't really know anymore. All this literally just drained all the fun I once had for making mods for this game.

The solution I came up with for now was to literally just drop support. I dropped support for everything below 1.20, and kept specific MC versions; for Forge only 1.20 + 1.20.1 and for Fabric only 1.20 + 1.20.1 and 1.21 + 1.21.1, dropping Neo altogether.

Anyways, in the bottom line, I'd like to ask: what versions in your opinion should be kept LTS nowadays? Is there any newly accepted LTS version like 1.20.1 (I hope) that I can just focus on? I feel so out of touch from modern Minecraft versioning that it's just spinning my head trying to think of what my mods should and should not support.

Should I still bother updating to modern Minecraft versions? Maybe only with Fabric..?

I also feel like there are absolutely no statistics online to help that either - I really only rely on my own downloads metrics and that of the Fabric API's.

Either way, ty'all for reading through all this jumble. ;-;

https://redd.it/1jxjqns
@MinecraftModded