Early Noteworthy Modpacks up to 1.4.7
Please add any I missed.
Alpha 1.2:
- Zombe's Modpack not really a modpack like we know it, a bunch of admin/godmode/cheat commands
Beta 1.2:
- AMCO - Arrrg's Minecraft Overhaul random mods from MC Forums mashed together, taken down for not asking permission
- Super Hostile: Sea of Flame not a modpack, first CTM (Complete the Monument) map, inspired original FTB maps
Beta 1.5:
- NOW That's What I Call Minecraft first modpack ever by SomethingAwful users, precursor to Yogbox
Beta 1.7.3:
- AMCO released again with permission, has Industrialcraft v1 in it
- Yogbox upgraded version of NTWICM, by Yogscast
- Technic Pack v1-v3 another pack by SomethingAwful users; has EE1, BTW, RP1; precursor to Tekkit (Classic), featured by Yogscast
- Skyblock not a modpack, influential challenge map
- Mango Pack not a retro pack, this is a modern kitchen sink modpack
1.0:
- Technic v5 notable for having Thaumcraft 1, Technic v6 for 1.1 has an updated version of TC1
1.1:
- prototype/unfinished Feed The Beast bedrock challenge map precursor to STOPGAP map
1.2.3:
- FTB STOPGAP bedrock challenge map precursor to FTB Retro Pyramid, basically a shorter, easier, non-pyramid version of it
Direwolf20 played a version of this vs Nearbygamer
1.2.5:
- Tekkit (Classic) SMP tech/magic factory style modpack; has EE2, Thaumcraft 2, Steve's Carts 1, Thermal Expansion 1; featured in Yogscast Jaffa Factory
- Feed The Beast Retro SSP/SMP aka pyramid map. challenge map but people started using the modpack on its own in regular Minecraft as a convenient way of installing all the popular mods. Slowpoke (creator of FTB) noticed this and started working on FTB Beta Pack A for 1.4.2, which would become FTB Ultimate for 1.4.7
- DNS Techpack v4 Tekkit alternative, noteworthy for having Minechem and InfiTools which is an extremely old version of Tinker's Construct
1.3.2:
- DNS Techpack v5 Tekkit style kitchen sink, has Gregtech v1
1.4.7
- Skyden Thaumcraft 3 skyblock quest map with NPC quest givers
- FTB Ultimate first modpack to dethrone Tekkit Classic, kitchen sink; has Gregtech 2, TC3, EE3, AE1, Soul Shards 1, XyCraft, Thermal Expansion 2; this is the first major modpack with a Gregtech endgame and is the start of Greg hate due to casual players not liking the grind and automation-heavy gameplay of Gregtech
- FTB Mindcrack Pack very similar to Ultimate, IIRC this uses Gregtech hard mode recipes {correct me if wrong} (i.e. Macerator needs diamonds), whereas Ultimate does not have nerfed recipes. Basically a harder version of Ultimate with less mods, e.g. there is no Applied Energistics here. EthosLab did a series on this pack
https://redd.it/1k7h41y
@MinecraftModded
Please add any I missed.
Alpha 1.2:
- Zombe's Modpack not really a modpack like we know it, a bunch of admin/godmode/cheat commands
Beta 1.2:
- AMCO - Arrrg's Minecraft Overhaul random mods from MC Forums mashed together, taken down for not asking permission
- Super Hostile: Sea of Flame not a modpack, first CTM (Complete the Monument) map, inspired original FTB maps
Beta 1.5:
- NOW That's What I Call Minecraft first modpack ever by SomethingAwful users, precursor to Yogbox
Beta 1.7.3:
- AMCO released again with permission, has Industrialcraft v1 in it
- Yogbox upgraded version of NTWICM, by Yogscast
- Technic Pack v1-v3 another pack by SomethingAwful users; has EE1, BTW, RP1; precursor to Tekkit (Classic), featured by Yogscast
- Skyblock not a modpack, influential challenge map
- Mango Pack not a retro pack, this is a modern kitchen sink modpack
1.0:
- Technic v5 notable for having Thaumcraft 1, Technic v6 for 1.1 has an updated version of TC1
1.1:
- prototype/unfinished Feed The Beast bedrock challenge map precursor to STOPGAP map
1.2.3:
- FTB STOPGAP bedrock challenge map precursor to FTB Retro Pyramid, basically a shorter, easier, non-pyramid version of it
Direwolf20 played a version of this vs Nearbygamer
1.2.5:
- Tekkit (Classic) SMP tech/magic factory style modpack; has EE2, Thaumcraft 2, Steve's Carts 1, Thermal Expansion 1; featured in Yogscast Jaffa Factory
- Feed The Beast Retro SSP/SMP aka pyramid map. challenge map but people started using the modpack on its own in regular Minecraft as a convenient way of installing all the popular mods. Slowpoke (creator of FTB) noticed this and started working on FTB Beta Pack A for 1.4.2, which would become FTB Ultimate for 1.4.7
- DNS Techpack v4 Tekkit alternative, noteworthy for having Minechem and InfiTools which is an extremely old version of Tinker's Construct
1.3.2:
- DNS Techpack v5 Tekkit style kitchen sink, has Gregtech v1
1.4.7
- Skyden Thaumcraft 3 skyblock quest map with NPC quest givers
- FTB Ultimate first modpack to dethrone Tekkit Classic, kitchen sink; has Gregtech 2, TC3, EE3, AE1, Soul Shards 1, XyCraft, Thermal Expansion 2; this is the first major modpack with a Gregtech endgame and is the start of Greg hate due to casual players not liking the grind and automation-heavy gameplay of Gregtech
- FTB Mindcrack Pack very similar to Ultimate, IIRC this uses Gregtech hard mode recipes {correct me if wrong} (i.e. Macerator needs diamonds), whereas Ultimate does not have nerfed recipes. Basically a harder version of Ultimate with less mods, e.g. there is no Applied Energistics here. EthosLab did a series on this pack
https://redd.it/1k7h41y
@MinecraftModded
Reddit
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Set your clock - BlanketCon '25 opens in 12 hours! + The full schedule is now available.
https://redd.it/1k7i1x0
@MinecraftModded
https://redd.it/1k7i1x0
@MinecraftModded
Im trying to get back into minecraft after a few years and modding feels more confusing
Fabric, Forge, Neoforge, optifine, sodium, oculus, etc. Optifine being obsolete, forge still there. Fabric and neoforge coming in. These new things supposedly being better but why does there have to be multiple? Sometimes some mods arent even compatible with certain mod loaders. Even when you think you got a mod working, it either crashes or just doesnt work but you dont know the problem. We’re using different launchers now?? I mean Modrinth is pretty handy but it has its issues. Some mod packs dont even make sense and like I tried to install bun souls and it was supposedly for forge so I got a forge build but nothing worked and I was missing hella stuff which still didnt fix my issue. Shaders are cool now but you need quite a bit of performance mods. Some modders dont even update their mods or make them compatible with popular mods like distant horizons (Which I lovvveeee so far). Its just all a mess and making me lose my interest in modding.
I dont mean to make people upset with this post im just frustrated with trying to get things to work at the moment
https://redd.it/1k7f11o
@MinecraftModded
Fabric, Forge, Neoforge, optifine, sodium, oculus, etc. Optifine being obsolete, forge still there. Fabric and neoforge coming in. These new things supposedly being better but why does there have to be multiple? Sometimes some mods arent even compatible with certain mod loaders. Even when you think you got a mod working, it either crashes or just doesnt work but you dont know the problem. We’re using different launchers now?? I mean Modrinth is pretty handy but it has its issues. Some mod packs dont even make sense and like I tried to install bun souls and it was supposedly for forge so I got a forge build but nothing worked and I was missing hella stuff which still didnt fix my issue. Shaders are cool now but you need quite a bit of performance mods. Some modders dont even update their mods or make them compatible with popular mods like distant horizons (Which I lovvveeee so far). Its just all a mess and making me lose my interest in modding.
I dont mean to make people upset with this post im just frustrated with trying to get things to work at the moment
https://redd.it/1k7f11o
@MinecraftModded
Reddit
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Horror mods which don't kill you, but unnerve?
I'm looking for horror mods or horror-ish mods which do not kill you, but just scare and unnerve you. No jumpscares, no destruction.
Specifically, on versions 1.20.1, 1.12.2, and 1.16.5, I appreciate all help!
https://redd.it/1k7njk0
@MinecraftModded
I'm looking for horror mods or horror-ish mods which do not kill you, but just scare and unnerve you. No jumpscares, no destruction.
Specifically, on versions 1.20.1, 1.12.2, and 1.16.5, I appreciate all help!
https://redd.it/1k7njk0
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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What QoL/Vanilla+ mod became your number 1 "must-have" in every modpack?
https://redd.it/1k7pidn
@MinecraftModded
https://redd.it/1k7pidn
@MinecraftModded
I remade my old mod, Wild Aside, here are some screenshots! :D
https://redd.it/1k7plqb
@MinecraftModded
https://redd.it/1k7plqb
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: I remade my old mod, Wild Aside, here are some screenshots! :D
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I accidentally attached my whole base to VS eureka ship and it displayced
https://redd.it/1k7sscw
@MinecraftModded
https://redd.it/1k7sscw
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: I accidentally attached my whole base to VS eureka ship and it displayced
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5 years and 4months later, the endgame for my expert 1.12 modpack, meatballcraft is done! Out on curseforge once all the new textures are drawn
https://redd.it/1k82aro
@MinecraftModded
https://redd.it/1k82aro
@MinecraftModded
Good medieval mods/modpacks that might give a good medieval, MMORPG type of feel for a large server playerbase?
Text.
I'm playing around with idea of running a modded Minecraft server again for my online community, we play things such as Mordhau, Chivlary, Kingdome Come, and all other slashers you are thinking of and those adjacent. We're big medieval lovers.
I feel like I could see the server having 50-60 players at peak and then maybe less than that when it's not as active. Maybe even more considering sister communities and more connections who would probably want to partake.
What are some things that might come to mind for you guys? I was thinking of hosting a light rp server where there are large periods of peace, with subsequent periods of PVP where people can attack other bases and kingdoms, but with siege weapons and the sorts with the emphasis of that type of combat, instead of some tryhard factions server from 2015. It would be fun too to take on a DnD type of role and add points of interest to the map as well for players to converse and fight over. Of course, in a medieval fashion where players are encouraged to take a more "realistic" and formal approach instead of end star pvp and things like that lol.
Any and all input would be appreciated!
https://redd.it/1k84bmk
@MinecraftModded
Text.
I'm playing around with idea of running a modded Minecraft server again for my online community, we play things such as Mordhau, Chivlary, Kingdome Come, and all other slashers you are thinking of and those adjacent. We're big medieval lovers.
I feel like I could see the server having 50-60 players at peak and then maybe less than that when it's not as active. Maybe even more considering sister communities and more connections who would probably want to partake.
What are some things that might come to mind for you guys? I was thinking of hosting a light rp server where there are large periods of peace, with subsequent periods of PVP where people can attack other bases and kingdoms, but with siege weapons and the sorts with the emphasis of that type of combat, instead of some tryhard factions server from 2015. It would be fun too to take on a DnD type of role and add points of interest to the map as well for players to converse and fight over. Of course, in a medieval fashion where players are encouraged to take a more "realistic" and formal approach instead of end star pvp and things like that lol.
Any and all input would be appreciated!
https://redd.it/1k84bmk
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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