Realistic metallurgy with temperature requirements kinda ruined other packs for me (except expert packs)
https://redd.it/1k8k9dn
@MinecraftModded
https://redd.it/1k8k9dn
@MinecraftModded
A rant towards expert modpack devs: For the love of god just give us any kind of usable autocrafting if you insist in making every single recipe a microcrafting nightmare and yet still decide to gate AE2 autocrafting to late game.
Yes, I know expert modpacks have more complex recipes, that's the whole gist of an expert modpack. Yes, I know I have to craft at least a stack of each item I will use a lot, gregtech already taught me that. Yes, I understand AE2 is broken for these kind of modpacks, and it's fine to gate the autocrafting part a bit later into the game.
But for the love of god if you insist of having extreme microcrafting in your expert modpack and decide to gate AE2 autocrafting quite late into the game, then at least have a weaker alternative for it like Project Red: Transportation or Logistic Pipes instead of making us go cold turkey on AE2 and forcing us to do everything manually. Even GTNH of all modpacks knew this and thus has PRT as a weaker alternative for autocrafting in MV (and even LV if you don't mind more costly recipes), so if even that modpack understand the pain of microcrafting better than yours, then I'm sorry but I'm not going to bother playing your modpack just so I can have my face glued onto a crafting table.
Divine Journey 2 looked so promising, I love when mods are gated in a sequencial line and still has relevancy even in late or even end game, and it's endgame actually looked fun and far more original than just sticking avaritia as the end-game. But what killed it for me was the fact that any kind of autocrafting was gated right at the end of the tech quest line, and that everything behind it (plus it's automation) was ridden with microcrafting that had to be done manually. And no, whatever Mekanism or the Thermal series had was not enough by themselves, you need far more than that to make autocrafting an useful tool for your modpack.
I understand expert modpacks aren't just made to make an ME system asap and only focus on making it bigger, but dear god some devs thinks that just playing with the crafting table GUI for a good 70% of your playtime somehow translates to a fun experience, not even the RLCraft devs are this sadistic towards players.
https://redd.it/1k8nkvp
@MinecraftModded
Yes, I know expert modpacks have more complex recipes, that's the whole gist of an expert modpack. Yes, I know I have to craft at least a stack of each item I will use a lot, gregtech already taught me that. Yes, I understand AE2 is broken for these kind of modpacks, and it's fine to gate the autocrafting part a bit later into the game.
But for the love of god if you insist of having extreme microcrafting in your expert modpack and decide to gate AE2 autocrafting quite late into the game, then at least have a weaker alternative for it like Project Red: Transportation or Logistic Pipes instead of making us go cold turkey on AE2 and forcing us to do everything manually. Even GTNH of all modpacks knew this and thus has PRT as a weaker alternative for autocrafting in MV (and even LV if you don't mind more costly recipes), so if even that modpack understand the pain of microcrafting better than yours, then I'm sorry but I'm not going to bother playing your modpack just so I can have my face glued onto a crafting table.
Divine Journey 2 looked so promising, I love when mods are gated in a sequencial line and still has relevancy even in late or even end game, and it's endgame actually looked fun and far more original than just sticking avaritia as the end-game. But what killed it for me was the fact that any kind of autocrafting was gated right at the end of the tech quest line, and that everything behind it (plus it's automation) was ridden with microcrafting that had to be done manually. And no, whatever Mekanism or the Thermal series had was not enough by themselves, you need far more than that to make autocrafting an useful tool for your modpack.
I understand expert modpacks aren't just made to make an ME system asap and only focus on making it bigger, but dear god some devs thinks that just playing with the crafting table GUI for a good 70% of your playtime somehow translates to a fun experience, not even the RLCraft devs are this sadistic towards players.
https://redd.it/1k8nkvp
@MinecraftModded
Reddit
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Idk if a pumpkin would work but I'm not running around the end with obscured vision, plus this whole thing has gotten me 482 ender pearls
https://redd.it/1k8q8xp
@MinecraftModded
https://redd.it/1k8q8xp
@MinecraftModded
I am officially a pro.
So im playing all the mods 10 and got interested in evil craft so i figured i should have a stable source of blood. So i went looking for spawners and COMPLETELY freestyled a farm while fighting off pillagers. I am very proud of myself.
https://preview.redd.it/km4iej7yx9xe1.png?width=2630&format=png&auto=webp&s=e1b3f94f19de631090331f6771b7141907641371
https://redd.it/1k8rnqj
@MinecraftModded
So im playing all the mods 10 and got interested in evil craft so i figured i should have a stable source of blood. So i went looking for spawners and COMPLETELY freestyled a farm while fighting off pillagers. I am very proud of myself.
https://preview.redd.it/km4iej7yx9xe1.png?width=2630&format=png&auto=webp&s=e1b3f94f19de631090331f6771b7141907641371
https://redd.it/1k8rnqj
@MinecraftModded
Looking for a chill Minecraft modpack
I'm trying to find a modpack that's more about building, farming and maybe following a story, rather than exploring same empty biomes.
I’d prefer:
Minimal randomness,
Not much need to go deep or long caving,
Not mobs spawning everywhere kinda like peaceful but still have resources
Maybe smart villagers that aren't just trade slaves
A bit of story or goals would be awesome too
Basically something relaxing but not boring.
Any suggestions?
Edit: I don't think I can play with randomness, eg. Oh, I mined 100 blocks of stone but no iron, oh I travelled 1000 blocks but no bamboo plant.
These time consuming achievements only pisses me off.
Just wondering if there is something even I can play as a last effort.
https://redd.it/1k8y5x9
@MinecraftModded
I'm trying to find a modpack that's more about building, farming and maybe following a story, rather than exploring same empty biomes.
I’d prefer:
Minimal randomness,
Not much need to go deep or long caving,
Not mobs spawning everywhere kinda like peaceful but still have resources
Maybe smart villagers that aren't just trade slaves
A bit of story or goals would be awesome too
Basically something relaxing but not boring.
Any suggestions?
Edit: I don't think I can play with randomness, eg. Oh, I mined 100 blocks of stone but no iron, oh I travelled 1000 blocks but no bamboo plant.
These time consuming achievements only pisses me off.
Just wondering if there is something even I can play as a last effort.
https://redd.it/1k8y5x9
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
Explore this post and more from the feedthebeast community