Actually expanding the game mechanics meaningfully
I’d refer to most modpacks as adding breadth to the game, expanding it horizontally. They pad out the experience, shifting it a bit, but ultimately they’re just adding alternate paths to reach the same inevitable 'end'. I'm sure you've seen it enough times, new mobs, more tools, and extra blocks different flavors of what already exists, leading to same destination.
I'm referring to the actual end of Minecraft, the point where the ambition fades. You’ve killed the dragon, got your Elytra, built your farms, set up your infrastructure, and built everything you wanted. Then. that’s it. Time to move on or start from scratch.
People like to chalk this up as the natural course of sandbox games. “You’ll just run out of ideas eventually", yes but it doesn't have to be that way. Survival has progression, even with all its flaws. Yet current modpacks just pad it out, making it longer and more tedious, as if that’s real meaningful expansion. Judging by their download numbers, maybe they’re right. But I think otherwise.
I don’t want to endlessly refactor vanilla. That’s what Microsoft and most mods keep doing, just horizontal expansion, tacking on new paths, hitting the same ceiling. What I want (and possibly you too) is vertical expansion. Content that goes beyond the end, adding meaningful mechanics and systems that don’t just make us repeat the same cycle, but truly push forward.
The Minecraft community is incredible at taking any new addition exploiting, pushing, and wringing out every last bit of functionality. We should be adding more mechanics that feed this discovery and mastery.
Here's a rough idea, let's say a post end dimension, large scale mobs. I know it’s tricky. Minecraft’s smalls blocks limits how bigger entities can interact. The Wither and the Ender Dragon are exceptions, being able to destroy the terrain. But imagine a post End dimension, something that expects you to already be geared, with Elytra for mobility, fully enchanted weapons and armor.
In a grand, open landscape that dwarfs you, makes you feels small with truly massive mobs that can actually keep up with you. Not just in scale, but in AI and movement. Not just harder versions of the same old mobs, they're new challenges, new ways to think about combat and survival. The drops and resources providing new redstone mechanics, qol improvement, tool system expansion and new endgame systems that actually move the ceiling higher. Along with providing actual goals within the game that players can feel excited about attempting to explore and tackle.
Of all the modding I’ve tried, nothing’s ever scratched that itch of pushing beyond the current limits, not just reshuffling the road to them. We're told as soon as we enter the nether 'We need to go deeper' soon to be hit with rolling credits shortly after with 'Free the end'. I want more. Feel free to berate, contest, or build on these ramblings, I'm open to criticism and discussion.
https://redd.it/1kypfvs
@MinecraftModded
I’d refer to most modpacks as adding breadth to the game, expanding it horizontally. They pad out the experience, shifting it a bit, but ultimately they’re just adding alternate paths to reach the same inevitable 'end'. I'm sure you've seen it enough times, new mobs, more tools, and extra blocks different flavors of what already exists, leading to same destination.
I'm referring to the actual end of Minecraft, the point where the ambition fades. You’ve killed the dragon, got your Elytra, built your farms, set up your infrastructure, and built everything you wanted. Then. that’s it. Time to move on or start from scratch.
People like to chalk this up as the natural course of sandbox games. “You’ll just run out of ideas eventually", yes but it doesn't have to be that way. Survival has progression, even with all its flaws. Yet current modpacks just pad it out, making it longer and more tedious, as if that’s real meaningful expansion. Judging by their download numbers, maybe they’re right. But I think otherwise.
I don’t want to endlessly refactor vanilla. That’s what Microsoft and most mods keep doing, just horizontal expansion, tacking on new paths, hitting the same ceiling. What I want (and possibly you too) is vertical expansion. Content that goes beyond the end, adding meaningful mechanics and systems that don’t just make us repeat the same cycle, but truly push forward.
The Minecraft community is incredible at taking any new addition exploiting, pushing, and wringing out every last bit of functionality. We should be adding more mechanics that feed this discovery and mastery.
Here's a rough idea, let's say a post end dimension, large scale mobs. I know it’s tricky. Minecraft’s smalls blocks limits how bigger entities can interact. The Wither and the Ender Dragon are exceptions, being able to destroy the terrain. But imagine a post End dimension, something that expects you to already be geared, with Elytra for mobility, fully enchanted weapons and armor.
In a grand, open landscape that dwarfs you, makes you feels small with truly massive mobs that can actually keep up with you. Not just in scale, but in AI and movement. Not just harder versions of the same old mobs, they're new challenges, new ways to think about combat and survival. The drops and resources providing new redstone mechanics, qol improvement, tool system expansion and new endgame systems that actually move the ceiling higher. Along with providing actual goals within the game that players can feel excited about attempting to explore and tackle.
Of all the modding I’ve tried, nothing’s ever scratched that itch of pushing beyond the current limits, not just reshuffling the road to them. We're told as soon as we enter the nether 'We need to go deeper' soon to be hit with rolling credits shortly after with 'Free the end'. I want more. Feel free to berate, contest, or build on these ramblings, I'm open to criticism and discussion.
https://redd.it/1kypfvs
@MinecraftModded
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The fact that you cant move flawless ones makes it even worse tbh
https://redd.it/1kyrejn
@MinecraftModded
https://redd.it/1kyrejn
@MinecraftModded
Everything is faster and hostiles spawn in broad daylight and they dont burn too, can someone tell me which mod/s is causing that
https://redd.it/1kyvlvq
@MinecraftModded
https://redd.it/1kyvlvq
@MinecraftModded
MCAR outlaw
So, I've made a modpack with mutants, mechs, MCAR etc. While killing mutants in my mech I've accidentally killed like 300 villagers and became an outlaw. Is it possible to stop being an outlaw without resetting data? Bounty hunter's keep killing my wife and child
https://redd.it/1kyvzeb
@MinecraftModded
So, I've made a modpack with mutants, mechs, MCAR etc. While killing mutants in my mech I've accidentally killed like 300 villagers and became an outlaw. Is it possible to stop being an outlaw without resetting data? Bounty hunter's keep killing my wife and child
https://redd.it/1kyvzeb
@MinecraftModded
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Is there a mod that adds tides to Minecraft?
I cant seem to find one.
https://redd.it/1kyyjmm
@MinecraftModded
I cant seem to find one.
https://redd.it/1kyyjmm
@MinecraftModded
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Looking for M-Tech alternative for modern MC versions
Hi, I'm looking for some good tech modpack to setup a server for my friends. I was almost settled on M-Tech which I like, but it just not up to date anymore. I like about M-Tech that each tech mod was gated behind another, some limitations (like infinite lava pools needed to be much bigger) and recipe changing (like you need diamond for each drill, making it not so easy to make auto drill machines)
My requirements are:
Create 0.6
little to no magic mods
automatization is not required, just recommended
Modern MC, ideally 1.21.1
So could you guys recommend me something else that fills that bill?
https://redd.it/1kyw2jo
@MinecraftModded
Hi, I'm looking for some good tech modpack to setup a server for my friends. I was almost settled on M-Tech which I like, but it just not up to date anymore. I like about M-Tech that each tech mod was gated behind another, some limitations (like infinite lava pools needed to be much bigger) and recipe changing (like you need diamond for each drill, making it not so easy to make auto drill machines)
My requirements are:
Create 0.6
little to no magic mods
automatization is not required, just recommended
Modern MC, ideally 1.21.1
So could you guys recommend me something else that fills that bill?
https://redd.it/1kyw2jo
@MinecraftModded
Reddit
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Via Proxy?
I was wondering if it is safe to connect my account to via proxy. Any help is appreciated.
https://preview.redd.it/bj9y18tggv3f1.png?width=479&format=png&auto=webp&s=8dc1b14774cb1c9f1ff09b12059c43ced7e08c6a
https://preview.redd.it/ycexi5tggv3f1.png?width=473&format=png&auto=webp&s=e2ed206cbb538bcd14161a803c1eab101f317a82
https://redd.it/1kyy773
@MinecraftModded
I was wondering if it is safe to connect my account to via proxy. Any help is appreciated.
https://preview.redd.it/bj9y18tggv3f1.png?width=479&format=png&auto=webp&s=8dc1b14774cb1c9f1ff09b12059c43ced7e08c6a
https://preview.redd.it/ycexi5tggv3f1.png?width=473&format=png&auto=webp&s=e2ed206cbb538bcd14161a803c1eab101f317a82
https://redd.it/1kyy773
@MinecraftModded
After a YouTube tutorial and an entire ecosystem torn down, my first large build in my modded Forever World is finally complete. (First big survival build of my life)
https://preview.redd.it/fddsthwt4u3f1.png?width=1920&format=png&auto=webp&s=2e0bbdf60a61a66d461c8b37f21a013f376b0f0f
https://redd.it/1kyttmw
@MinecraftModded
https://preview.redd.it/fddsthwt4u3f1.png?width=1920&format=png&auto=webp&s=2e0bbdf60a61a66d461c8b37f21a013f376b0f0f
https://redd.it/1kyttmw
@MinecraftModded
How do you turn off explosion griefing of modded mobs?
I am currently testing my personal modpack. I already turned of creeper griefing with mods. I am currently trying to figure out how to turn off mutant creeper griefing and creeper minions griefing from the mod "Mutant Monsters". Is there anyone that can help? :)
https://redd.it/1kz34i4
@MinecraftModded
I am currently testing my personal modpack. I already turned of creeper griefing with mods. I am currently trying to figure out how to turn off mutant creeper griefing and creeper minions griefing from the mod "Mutant Monsters". Is there anyone that can help? :)
https://redd.it/1kz34i4
@MinecraftModded
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Really proud of this autosmelter I made with Tinkers, Thermal Series and Create! [StoneBlock 3]
https://redd.it/1kz6k8g
@MinecraftModded
https://redd.it/1kz6k8g
@MinecraftModded
Good modpack to play with fiancee?
Hey guys, any good modpack to play with my fiancee? we like heavy adventure, tech, maybe some chem like alchemistry.
I created my modpack long time ago with, create, alchemistry, adventure mods, and more but it takes a long time to create new one an tinker stuff, I want something that is ready just install and play. Any suggestion?
https://redd.it/1kz6ong
@MinecraftModded
Hey guys, any good modpack to play with my fiancee? we like heavy adventure, tech, maybe some chem like alchemistry.
I created my modpack long time ago with, create, alchemistry, adventure mods, and more but it takes a long time to create new one an tinker stuff, I want something that is ready just install and play. Any suggestion?
https://redd.it/1kz6ong
@MinecraftModded
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Anyone else have a hording problem in modded?
Currently playing Antimatter Chemistry and it's got AE2 and ME systems. Even im vanilla, I swear I end up holding onto wayyyy too much stuff cause "I might need it one day". Anyone else?
https://redd.it/1kz55gi
@MinecraftModded
Currently playing Antimatter Chemistry and it's got AE2 and ME systems. Even im vanilla, I swear I end up holding onto wayyyy too much stuff cause "I might need it one day". Anyone else?
https://redd.it/1kz55gi
@MinecraftModded
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