Why does this shitty app feel the need to advertise me random bullshit? Just leave me alone you capitalist fuck
https://redd.it/1lcxsld
@MinecraftModded
https://redd.it/1lcxsld
@MinecraftModded
Apotheisos sometimes a bit op? Creative Flight and i havent even started automating anything meaningfull.
https://redd.it/1ld1wwo
@MinecraftModded
https://redd.it/1ld1wwo
@MinecraftModded
What is the best way of distributing a currency in a modded minecraft world?
I am using Create: Numismatics (Although this could apply to any modded currency), and they don't have a way of making the currency in the mod currently, which make sense, as they leave it up to the server owner. I've been racking my head for a little while trying to think of some solutions, here's what I've seen and what I think of them, give me any thoughts, new ideas/solutions, personal experiences (as a server owner/admin, or a player), or ways that I could achieve stated ideas well/better:
*Bountiful:
Seems like a cool solution, but I'm not quite sure how to set it up, and I don't know if this is what I'm looking for, but it's worth giving a shot. If you know how to set it up, and make it balanced then let me know!
*Ores:
Mining ores and crafting, smelting, or refining them in some way seems like a good solution, as it takes time, but isn't too complicated, a lot of the players on my server have little to no experience with the create mod, and making something as simple (yet complicated) as currency not complicated to make, would be preferable, although it must be time consuming as I don't want a bazillion coins to randomly appear because someone went mining like crazy for 3 hours (Some of my players are tryhards and will do as such, but some aren't, and I want it to be fair and equal to both types of players) I know how to use basic MCreator (I know, I know, another crappy ore mod for minecraft, but at least it would be for a good use, and not just more armor and tools)
*Recipes:
This one is iffy, but I can see it working, especially with a mod like Create: Numismatics Crafting which adds recipes and cleaning processes to the mod. It seems difficult enough, requiring you to wash the dirty coins, and it also requires you to craft cogs, but it can be automated really easy, which is something I want to steer clear of, I can see this working great if I change the recipes to require a modded placeholder ore, or one that I make using MCreator, as this would make it difficult, but not like it requires in depth create knowledge (Within reach of new players because of the basic create mod ponders) and it also requires grinding. I think I would make it so that only basic currency amounts (Such as spurs, bevels, or even sprockets if I get excited) could be crafted, and only one type globally could be crafted. This would make the more valuable ones take even more time and effort, and therefore everything stays balanced.
*Automatic amounts at certain intervels:
I don't really like this idea but it's worth mentioning, as it is a solution. Generally this seems like a bad idea, because if you just spend a bunch of time not buying anything, then you get rich... for doing nothing... sounds like some sort of scam ad, right? (Getting rich while playing a game lol) point is, it's not a good solution, but if it comes down to it, it does work.
One last thing:
On top of this I would plan to give every player a starting amount of currency (when they join the game) to get the economy flowing, and to make it easy for people to start trading, this would also incentivize people using the currency in the first place instead of just bartering.
P.S. I want this to be a place for people to come to in the future when looking for ideas on how to set up currencies, so if you have an idea, please take your time when replying on the main thread, so the ideas are as understandable as possible. Also, I wrote this at 12am and have not drunk any coffee, so if this has some weird grammar mistakes, I am sorry, I'll try to fix them tomorrow, and thanks in advance for any ideas or help!
https://redd.it/1ldeqcg
@MinecraftModded
I am using Create: Numismatics (Although this could apply to any modded currency), and they don't have a way of making the currency in the mod currently, which make sense, as they leave it up to the server owner. I've been racking my head for a little while trying to think of some solutions, here's what I've seen and what I think of them, give me any thoughts, new ideas/solutions, personal experiences (as a server owner/admin, or a player), or ways that I could achieve stated ideas well/better:
*Bountiful:
Seems like a cool solution, but I'm not quite sure how to set it up, and I don't know if this is what I'm looking for, but it's worth giving a shot. If you know how to set it up, and make it balanced then let me know!
*Ores:
Mining ores and crafting, smelting, or refining them in some way seems like a good solution, as it takes time, but isn't too complicated, a lot of the players on my server have little to no experience with the create mod, and making something as simple (yet complicated) as currency not complicated to make, would be preferable, although it must be time consuming as I don't want a bazillion coins to randomly appear because someone went mining like crazy for 3 hours (Some of my players are tryhards and will do as such, but some aren't, and I want it to be fair and equal to both types of players) I know how to use basic MCreator (I know, I know, another crappy ore mod for minecraft, but at least it would be for a good use, and not just more armor and tools)
*Recipes:
This one is iffy, but I can see it working, especially with a mod like Create: Numismatics Crafting which adds recipes and cleaning processes to the mod. It seems difficult enough, requiring you to wash the dirty coins, and it also requires you to craft cogs, but it can be automated really easy, which is something I want to steer clear of, I can see this working great if I change the recipes to require a modded placeholder ore, or one that I make using MCreator, as this would make it difficult, but not like it requires in depth create knowledge (Within reach of new players because of the basic create mod ponders) and it also requires grinding. I think I would make it so that only basic currency amounts (Such as spurs, bevels, or even sprockets if I get excited) could be crafted, and only one type globally could be crafted. This would make the more valuable ones take even more time and effort, and therefore everything stays balanced.
*Automatic amounts at certain intervels:
I don't really like this idea but it's worth mentioning, as it is a solution. Generally this seems like a bad idea, because if you just spend a bunch of time not buying anything, then you get rich... for doing nothing... sounds like some sort of scam ad, right? (Getting rich while playing a game lol) point is, it's not a good solution, but if it comes down to it, it does work.
One last thing:
On top of this I would plan to give every player a starting amount of currency (when they join the game) to get the economy flowing, and to make it easy for people to start trading, this would also incentivize people using the currency in the first place instead of just bartering.
P.S. I want this to be a place for people to come to in the future when looking for ideas on how to set up currencies, so if you have an idea, please take your time when replying on the main thread, so the ideas are as understandable as possible. Also, I wrote this at 12am and have not drunk any coffee, so if this has some weird grammar mistakes, I am sorry, I'll try to fix them tomorrow, and thanks in advance for any ideas or help!
https://redd.it/1ldeqcg
@MinecraftModded
Modrinth
Create: Numismatics Crafting - Minecraft Mod
Adds crafts to the Create: Numismatics "Coins"
Ummmm… wut? Why is there a helmet on my dick? Modlist in second picture
https://redd.it/1ldcrzm
@MinecraftModded
https://redd.it/1ldcrzm
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: Ummmm… wut? Why is there a helmet on my dick? Modlist in second picture
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