how do i make the metallugrgic infuser take energy from the stirling dynamo behind it?
https://redd.it/1lluvv3
@MinecraftModded
https://redd.it/1lluvv3
@MinecraftModded
Something that's keeping me in 1.12.2
Ok, this might be a me thing. I can't stand most packs past 1.12.2 because, in my opinion, they started adding no much unnecessary "flair." I don't need crazy borders on my achievements, I don't need sparkly particles on items that drop or new items that I pick up, I don't need an animation on an item when I'm dragging and dropping it in my inventory, I don't like mods that have constant particle effects. There's so many little cosmetic things that have been added to make things more "pretty" that it's honestly overwhelming.
One of the biggest things that always kept me playing minecraft was that it was simple visually, simple to understand, and let me be creative. It hate that I can't push past all the extra glitz and glamour because a lot of the new packs look really fun. But when I spend most of my time early in a pack trying to figure out how to turn off all the extra visual nonsense, I lose the desire to play the pack and go back to a 1.12.2 pack.
Sorry, I just needed to vent this out there and honestly hope I'm not the only one.
https://redd.it/1llwamo
@MinecraftModded
Ok, this might be a me thing. I can't stand most packs past 1.12.2 because, in my opinion, they started adding no much unnecessary "flair." I don't need crazy borders on my achievements, I don't need sparkly particles on items that drop or new items that I pick up, I don't need an animation on an item when I'm dragging and dropping it in my inventory, I don't like mods that have constant particle effects. There's so many little cosmetic things that have been added to make things more "pretty" that it's honestly overwhelming.
One of the biggest things that always kept me playing minecraft was that it was simple visually, simple to understand, and let me be creative. It hate that I can't push past all the extra glitz and glamour because a lot of the new packs look really fun. But when I spend most of my time early in a pack trying to figure out how to turn off all the extra visual nonsense, I lose the desire to play the pack and go back to a 1.12.2 pack.
Sorry, I just needed to vent this out there and honestly hope I'm not the only one.
https://redd.it/1llwamo
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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I don't know what is going on, Minecraft keeps freezing at this scene for literally 5 hours whrn I try to play my Modpack.
https://redd.it/1llxrfn
@MinecraftModded
https://redd.it/1llxrfn
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: I don't know what is going on, Minecraft keeps freezing at this scene for literally…
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(Sorry for the phone video, my obs is messed up) Anyone know why my entities dissaper when I look away from them? (1.12.2)
https://redd.it/1lm5ig9
@MinecraftModded
https://redd.it/1lm5ig9
@MinecraftModded
Automated Bees, HNN, Mekanism, Mob Farm, Seed Farm, Ars Nouveau, and more
Hi, I'm Uqneint, or Jaz-Dee on Reddit, and I REALLY like automating stuff.
Over the years I've created SFM noscripts, Computercraft programs, and a whole bunch of contraptions to automate as much stuff as possible, while keeping it as TPS-friendly as possible through diverse methods.
I've wanted to share some stuff for a long time but I've never felt like it was good enough to share. I've just recently changed my mind and decided that sharing something is still better than waiting for it to be perfect and never letting it out.
https://gitlab.com/qonabe/minecraft/sfm
So here's some of my SFM noscripts. It contains, amongst other things:
\- A fully automated (or at least as much as I can at the moment) bee setup with automated hives upgrading, bee breeding, bee crushing, bee convertion, genetics handling.
\- 2 SFM noscripts for HNN, you can use one or the other depending on weither you want to use the predictions constantly or on-demand
\- Multiple noscripts for Mekanism, capable or managing everything, from start to finish, to produce antimatter and have 4 nuclear fusion reactors at maximum production without interruption.
\- A noscript for a mob farm, and another one to automatically strip an item of its enchants, store them, and salvage the item if it has Apotheosis affixes.
\- Some Industrial Foregoing stuff, in particular a Potion Brewer noscript
\- Some other stuff.
I understand that this kind of noscript would be better shown on video, with an in-depth explanation and a demonstration but I've never really been into video making. My joy in in spending hours creating the contraptions :)
Of course, I'd be glad to demonstrate/explain anything in stream or ingame to anyone who wants to make a video out of it
Feel free to ask any questions if something isn't clear. I'll try my best to update the code to make it clearer and more accessible.
https://redd.it/1llv9fj
@MinecraftModded
Hi, I'm Uqneint, or Jaz-Dee on Reddit, and I REALLY like automating stuff.
Over the years I've created SFM noscripts, Computercraft programs, and a whole bunch of contraptions to automate as much stuff as possible, while keeping it as TPS-friendly as possible through diverse methods.
I've wanted to share some stuff for a long time but I've never felt like it was good enough to share. I've just recently changed my mind and decided that sharing something is still better than waiting for it to be perfect and never letting it out.
https://gitlab.com/qonabe/minecraft/sfm
So here's some of my SFM noscripts. It contains, amongst other things:
\- A fully automated (or at least as much as I can at the moment) bee setup with automated hives upgrading, bee breeding, bee crushing, bee convertion, genetics handling.
\- 2 SFM noscripts for HNN, you can use one or the other depending on weither you want to use the predictions constantly or on-demand
\- Multiple noscripts for Mekanism, capable or managing everything, from start to finish, to produce antimatter and have 4 nuclear fusion reactors at maximum production without interruption.
\- A noscript for a mob farm, and another one to automatically strip an item of its enchants, store them, and salvage the item if it has Apotheosis affixes.
\- Some Industrial Foregoing stuff, in particular a Potion Brewer noscript
\- Some other stuff.
I understand that this kind of noscript would be better shown on video, with an in-depth explanation and a demonstration but I've never really been into video making. My joy in in spending hours creating the contraptions :)
Of course, I'd be glad to demonstrate/explain anything in stream or ingame to anyone who wants to make a video out of it
Feel free to ask any questions if something isn't clear. I'll try my best to update the code to make it clearer and more accessible.
https://redd.it/1llv9fj
@MinecraftModded
GitLab
Qonabe / Minecraft / SFM · GitLab
I'm making a cozy 100% cooking oriented modpack, and I was wondering if there are any people who would love such a modpack too!
https://redd.it/1lmcn9w
@MinecraftModded
https://redd.it/1lmcn9w
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: I'm making a cozy 100% cooking oriented modpack, and I was wondering if there are any…
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My world was deleted on curseforge
I was playing Meatballcraft on Curseforge, and I randomly started it one day and all my controls and settings are the default now and I can't find my world. Is there a way to fix this?
I think the files are still there but Curseforge doesn't see them, might be wrong about this part though.
https://redd.it/1lmdfku
@MinecraftModded
I was playing Meatballcraft on Curseforge, and I randomly started it one day and all my controls and settings are the default now and I can't find my world. Is there a way to fix this?
I think the files are still there but Curseforge doesn't see them, might be wrong about this part though.
https://redd.it/1lmdfku
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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