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Help remove an illegally paywalled mod

Recently, Curseforge author Bananaph0ne removed their mod "Darksouls like Bosses" from being free on the Curseforge website to being behind a patreon paywall: https://www.patreon.com/c/bananaphoneminecraftmods/posts

According to the Minecraft End-User License Agreement "Any Mods you create... you can do whatever you want with them, as long as you don't sell them for money / try to make money from them and so long as you don’t distribute modded Versions of the game." https://www.minecraft.net/en-us/eula . Selling mods is in direct violation of Mojang's EULA and ruins the free and open modding sphere of the Minecraft community.

Do your part and report Bananaph0ne's violation of the Minecraft EULA to Mojang and spread this

https://redd.it/1mch1yu
@MinecraftModded
anyone know a mod or modpack that allows for terrain that looks like this?
https://redd.it/1mch2n2
@MinecraftModded
Why I want a difficult create 6 modpack without other logistics mods, and maybe how.

I'm a GTNH player. I'm going to be expanded my gtnh ae2 system and processes for maybe the next few years. Sometimes I want a change of pace, but I still want to automate, and I don't want that to mean AE2. It always seemed antithetical to create to mix in other logistics mods. The whole point to me has been to have a giant, visual factory, and that seems to go away the second you even add modern storage drawers with its free short range item teleportation. Then create just becomes a really bad generic mod with inexplicably infinite liquids and inconvenient crafting machines.

Seeing the endgame in a create pack include ae2 is always a massive turnoff. This includes liminal industries, and arcane engineering. Arcane engineering also negates all of its fluid drilling train mechanics by letting you make infinite liquids by just stockpiling them. Switching to AE2 instantly antiquates your chain drives, and makes any task that needs to be done less frequently than constantly achievable with parallel arrays of each crafting machine attached to crafting me interfaces. That's boring. I want chain drives.


There's a couple reasons this happens. The first of which is just that create 6 came out recently, do no packs incorporating its new logistics could possibly have been made yet.

Second is that create has a scaling issue, whereby doubling the speed of a factory doesn't double its throughput due to startup and shutdown animations clogging everything. Robot arms are extremely guilty of this. Honestly the robot arm is an incredible letdown because of how much time it spends doing literally nothing.


I propose the ability to bundle items into stacks, and create upgraded versions of create processing machines that can take in a proportionally increased multiple of stress units, and process bundles of items. This should allow create factories to scale outside of rote parallelization, and maybe even give you a good reason to use addon power, such as nuclear add-ons and other, to fully outclass the steam boiler.


Create also has a few critical balancing issues of its own. Minecart contraptions can include giant windmills that clip through everything and generate a ton of power in no space. Contraptions in general inexplicably teleport items with no cost or thought required. Why ever use that one shaft contraption to lift up items when you can just have a pole jiggle for a second and teleport whatever wherever it touches. Honestly the item ports on some contraptions need to be greatly rethought. Maybe rebalanced to have range limitations.


I want a factory that grows as you progress, not shrinks by way of AE2 and others.

Also there reasonably should be a reason to always be using trains to retrieve distant ore vein outputs etc. By default they are merely cool.

https://redd.it/1mch3bs
@MinecraftModded
Official Release: Dying Sol



https://preview.redd.it/8i2al62szwff1.png?width=1024&format=png&auto=webp&s=4254623d64517a5b2e2470a71d778980d8f2d07f

https://preview.redd.it/r8aucgaszwff1.png?width=2036&format=png&auto=webp&s=b1e0ee0062962c8815facaf9b97ca262d56a2fb7

~~--------------------------------------------------------------------------------------~~

# "The Sun is approaching the end of its lifespan, and time is limited. Resist certain doom and survive the improbable, as you're pitted against a dying star."

~~--------------------------------------------------------------------------------------~~

Dying Sol is a challenge-oriented modpack, placing the player in a race for survival against a dying Sun. Given a mere week before the apocalypse begins, it is your goal to collect what resources you can, before you're pushed to live permanently underground.

Will you survive and thrive, or are you destined to be baked alive in the unrelenting heat of the Sun?

~~--------------------------------------------------------------------------------------~~

# Features:

A deathly Solar Apocalypse, and the main "star" of Dying Sol. Thanks to none other than the [Solar Apocalypse](https://modrinth.com/mod/solar-apocalypse) mod by [SmushyTaco](https://modrinth.com/user/SmushyTaco)!
Terrain quality is greatly improved through Tectonic, with added atmospheric immersion through Sound Physics Remastered and Effectual!
Tons of QOL enhancements and performance boosts. Performance boosts are attributed to [Sodium](https://modrinth.com/mod/sodium) whilst QOL content is provided through a handful of mods made by [Serilum](https://modrinth.com/user/Serilum)!
A small handful of original content and heavily fine-tuned configurations, done by EpicEbic (me!) exclusively for the Dying Sol modpack. Currently, there's a custom noscript screen, a custom guidebook, as well as custom in-game dialogue that dynamically reacts to how long you survived before dying! It also has a handful of custom splash texts, and a few easter eggs!

~~--------------------------------------------------------------------------------------~~

# "Where can I play Dying Sol?":

Dying Sol is available now on Modrinth! A link to play the mod can be found here!

~~--------------------------------------------------------------------------------------~~

Nature will make way for the unrelenting heat, reduced to ash when faced with the Sun.

https://redd.it/1mctlpo
@MinecraftModded