Rarely see this specific modpack criteria combo: (1) Questbook that's as linear as possible, (2) Teaches every item/mod, (3) Isn't a challenge (sky/stone/flat/etc) or expert pack. (Bonus: RPG/exploration in addition to full magitech automation.)
I've researched many modpack submissions/threads, but such research is why I have an entire list of reasons for why I'm having a hard time here (see below). Apologies if I've missed a bunch of super aligned options that exist and are commonly rec'd.
---
Criteria emphasis order:
##### 1. So linear that it hurts!
I want handholding and "build X after building Y" without having many, if any, other choices.
##### 2. Noob friendly.
Ideally I will never have to open up a wiki or watch someone's videos.
##### 3. (Optional) RPG/Exploration as a bonus, not a primary focus
While I'm mainly looking to get into and learn about magic/tech/automation, it'd be kinda nice to not just be building at my base the entire game!
---
##### Dealbreaker: No challenge packs
I.e. Skyblocks, Stoneblocks, Flatlands, etc. I want a mainly traditional-ish overworld experience.
---
##### Why I'm having a hard time finding something.
- Most people like some choice or to see quests as optional. Makes sense, but I'm looking for a total handholding railroad dictating each step of progression.
- Packs like FTB Academy/University seem open--pick a mod and then it's linear, but you're still picking what to do and there doesn't seem like some grand overarching progression/objective. This makes sense, they're there to teach what you want to know, but this makes it not what I'm looking for.
- There're modpacks like Skyblocks, Stoneblocks, Cuboid Outpost, etc. which many seem to have great linear progressions and teach the mods, but you lose that standard overworld experience. (Regrowth, etc. also apply here.)
- Then you have expert modpacks, which aren't dealbreakers--I'll take it if I have to especially if they're good enough at everything else. But I'm not ideally looking to change crafting recipes right from the getgo of getting into modded minecraft.
- And other packs take away some classic elements, such as gathering resources. I'm fine with veinminer-esque mods, and maybe quarrying, but not infinite basic resource generation in early game.
- For reference, I started trying out The Lost Era, and while it does have a lot of gating, there're still too many open forks, and I'm feeling way too flustered with it. And not the best explanations for items/mods (though it's not too bad, still leaves some info to be desired).
---
Super appreciate any recs and info about why I might like it, even if I have to compromise (which is fine!).
>edit: dang y'all are awesome. Thanks a ton for all the recs and especially the info about them! I already feel way better at knowing what to pick from now. But I'm still def gonna keep my eye on this post, so please feel free to add anything else!
https://redd.it/1n88tbw
@MinecraftModded
I've researched many modpack submissions/threads, but such research is why I have an entire list of reasons for why I'm having a hard time here (see below). Apologies if I've missed a bunch of super aligned options that exist and are commonly rec'd.
---
Criteria emphasis order:
##### 1. So linear that it hurts!
I want handholding and "build X after building Y" without having many, if any, other choices.
##### 2. Noob friendly.
Ideally I will never have to open up a wiki or watch someone's videos.
##### 3. (Optional) RPG/Exploration as a bonus, not a primary focus
While I'm mainly looking to get into and learn about magic/tech/automation, it'd be kinda nice to not just be building at my base the entire game!
---
##### Dealbreaker: No challenge packs
I.e. Skyblocks, Stoneblocks, Flatlands, etc. I want a mainly traditional-ish overworld experience.
---
##### Why I'm having a hard time finding something.
- Most people like some choice or to see quests as optional. Makes sense, but I'm looking for a total handholding railroad dictating each step of progression.
- Packs like FTB Academy/University seem open--pick a mod and then it's linear, but you're still picking what to do and there doesn't seem like some grand overarching progression/objective. This makes sense, they're there to teach what you want to know, but this makes it not what I'm looking for.
- There're modpacks like Skyblocks, Stoneblocks, Cuboid Outpost, etc. which many seem to have great linear progressions and teach the mods, but you lose that standard overworld experience. (Regrowth, etc. also apply here.)
- Then you have expert modpacks, which aren't dealbreakers--I'll take it if I have to especially if they're good enough at everything else. But I'm not ideally looking to change crafting recipes right from the getgo of getting into modded minecraft.
- And other packs take away some classic elements, such as gathering resources. I'm fine with veinminer-esque mods, and maybe quarrying, but not infinite basic resource generation in early game.
- For reference, I started trying out The Lost Era, and while it does have a lot of gating, there're still too many open forks, and I'm feeling way too flustered with it. And not the best explanations for items/mods (though it's not too bad, still leaves some info to be desired).
---
Super appreciate any recs and info about why I might like it, even if I have to compromise (which is fine!).
>edit: dang y'all are awesome. Thanks a ton for all the recs and especially the info about them! I already feel way better at knowing what to pick from now. But I'm still def gonna keep my eye on this post, so please feel free to add anything else!
https://redd.it/1n88tbw
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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The Cosy Critters mod adds decorative and atmospheric creatures to Minecraft, such as birds, moths, and small spiders, which interact with the environment in a realistic way. It also includes the Hat Man, a mysterious figure that occasionally appears, adding an intriguing touch.
https://redd.it/1n8ehxs
@MinecraftModded
https://redd.it/1n8ehxs
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: The Cosy Critters mod adds decorative and atmospheric creatures to Minecraft, such as…
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what you mean silver/lead/bronze/steel don't exist??!! this is a travesty!! (look, minecraft started it when they added c*pper, JUST gold and iron is an acceptable abstraction, but adding a third is just begging the question of where the rest are)
https://redd.it/1n8h906
@MinecraftModded
https://redd.it/1n8h906
@MinecraftModded
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I've built a tool for those tired of manually managing QoL modpacks across Minecraft versions. Define the modpack once, and it adapts to every version
https://redd.it/1n8is21
@MinecraftModded
https://redd.it/1n8is21
@MinecraftModded
Me: "Aw, I forgot to name my world! Well, I guess it doesn't matter that mu-"
https://redd.it/1n8kg52
@MinecraftModded
https://redd.it/1n8kg52
@MinecraftModded
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Is this amount of lag in a new world normal? FTB Infinity Evolved 1.7
https://redd.it/1n8i5co
@MinecraftModded
https://redd.it/1n8i5co
@MinecraftModded
Sync (Forge) Finally been ported to Forge 1.20.1
After much work, The Old OG Sync mod has finally been ported to Forge 1.20.1!
# Additional New Features
Item Requirements for Shell Creation
Added config options to require specific items for shell construction
`shellConstructionItemCount` \- Number of items required (1-64)
`missingItemMessage` \- Custom error message with %s and %d placeholders
# Quality of Life
Animation Control Options
Added
Added `enableDeathRespawnAnimation` config to disable animations when respawning after death
Instant shell switching now available for players who prefer it
The mod now supports requiring specific items for shell creation! Configure this in sync-common.toml to customize your gameplay experience. You can also disable the camera animations if you prefer instant shell switching.
Please message me with logs/modlist if you come across any issues <3
Download: [ https://www.curseforge.com/minecraft/mc-mods/sync-forge \]
https://i.redd.it/yevklpz6k7nf1.gif
https://redd.it/1n8lc53
@MinecraftModded
After much work, The Old OG Sync mod has finally been ported to Forge 1.20.1!
# Additional New Features
Item Requirements for Shell Creation
Added config options to require specific items for shell construction
shellConstructionRequiredItem \- Set any item ID (e.g., "minecraft:ender_pearl")`shellConstructionItemCount` \- Number of items required (1-64)
consumeItemInCreative \- Whether to consume items in creative mode`missingItemMessage` \- Custom error message with %s and %d placeholders
# Quality of Life
Animation Control Options
Added
enableShellSwitchAnimation config to disable camera transitions when switching shellsAdded `enableDeathRespawnAnimation` config to disable animations when respawning after death
Instant shell switching now available for players who prefer it
The mod now supports requiring specific items for shell creation! Configure this in sync-common.toml to customize your gameplay experience. You can also disable the camera animations if you prefer instant shell switching.
Please message me with logs/modlist if you come across any issues <3
Download: [ https://www.curseforge.com/minecraft/mc-mods/sync-forge \]
https://i.redd.it/yevklpz6k7nf1.gif
https://redd.it/1n8lc53
@MinecraftModded
CurseForge
Sync (Forge)
One mind. Many Bodies.
3.6K Downloads | Mods
3.6K Downloads | Mods
What is your biggest issue with Create that stops you enjoying modpacks reliant on it?
Just so this isn't a vaguepost im talking about Liminal Industries, My biggest issue with create is that moving power around makes me wanna die. Every single time you want to switch directions you have to make a gear box or stack a bunch of cogs if you're going vertically. This might be fairly expensive dependent on the pack and in LI specifically early wood is an issue (I just unlocked bamboo so im hoping this will be alleviated somewhat.) I'm just interested to learn what other people don't like about create
https://redd.it/1n8yzce
@MinecraftModded
Just so this isn't a vaguepost im talking about Liminal Industries, My biggest issue with create is that moving power around makes me wanna die. Every single time you want to switch directions you have to make a gear box or stack a bunch of cogs if you're going vertically. This might be fairly expensive dependent on the pack and in LI specifically early wood is an issue (I just unlocked bamboo so im hoping this will be alleviated somewhat.) I'm just interested to learn what other people don't like about create
https://redd.it/1n8yzce
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Hootcraft - A Cozy Cute Adventure! 1.20.1 Modpack
https://www.curseforge.com/minecraft/modpacks/hootcraftpack
Cozy pack for players who like to explore, loot, and build. Carefully curated world generation with updated biomes, animals, structures, and creatures. Build your own creations or be the Mayor of a Minecolonies village.
Vanilla biomes have been overhauled using mods like Luminous and Geophilic with lush vegitation, beautiful new structures, and a cast of animals and mobs that breathe life into the world.
Just some of our new friends: Ribbits, Alex's Mobs, lil Ghosts, Creatures & Beasts, and quest giving NPC's from Realm RPG.
Need more exotic places to explore and materials to build with? Venture into the beautiful dimenions of Blue Skies, The Aether, Twilight Forest, and Tropicraft
Master your environment with the Create mod, building machines, factories, and automated farms. Construction Wand and Building Gadgets make building more fun and less tedious while still maintaining a survival-style gameplay.
Minecolonies lets you custom design a growing city that builds itself.
Alex's Caves makes your mining expeditions more interesting, with 6 new cave types like the dinosaur filled Primordial Caves or the willy-wonka-esque Candy Caves. Watch out for the Gummy Wrym!
Pack is in Beta v2. View the full mod list here.
https://redd.it/1n92rxv
@MinecraftModded
https://www.curseforge.com/minecraft/modpacks/hootcraftpack
Cozy pack for players who like to explore, loot, and build. Carefully curated world generation with updated biomes, animals, structures, and creatures. Build your own creations or be the Mayor of a Minecolonies village.
Vanilla biomes have been overhauled using mods like Luminous and Geophilic with lush vegitation, beautiful new structures, and a cast of animals and mobs that breathe life into the world.
Just some of our new friends: Ribbits, Alex's Mobs, lil Ghosts, Creatures & Beasts, and quest giving NPC's from Realm RPG.
Need more exotic places to explore and materials to build with? Venture into the beautiful dimenions of Blue Skies, The Aether, Twilight Forest, and Tropicraft
Master your environment with the Create mod, building machines, factories, and automated farms. Construction Wand and Building Gadgets make building more fun and less tedious while still maintaining a survival-style gameplay.
Minecolonies lets you custom design a growing city that builds itself.
Alex's Caves makes your mining expeditions more interesting, with 6 new cave types like the dinosaur filled Primordial Caves or the willy-wonka-esque Candy Caves. Watch out for the Gummy Wrym!
Pack is in Beta v2. View the full mod list here.
https://redd.it/1n92rxv
@MinecraftModded
CurseForge
Hootcraft - A Cozy Cute Adventure!
Cozy pack for players who like to explore, loot, and build. Carefully curated world generation with updated biomes, animals, structures, and creatures. Build your own creations or be the Mayor of a Minecolonies village.
26 Downloads | Modpacks
26 Downloads | Modpacks
why can i see every block outline ??? that looks shit with high render distance
https://redd.it/1n971ab
@MinecraftModded
https://redd.it/1n971ab
@MinecraftModded