Centralized vs Decentralized Create factories : is my Tom's Simple Storage setup efficient or a lag trap?
I am using tom's simple storage and I have a main storage with all my items. I wonder if it's best to import/export from my storage or to build sub-factories when I have multi-step production. For exemple if I want to make quartz i need cobble > gravel > sand > soul sand > quartz.
I am currently using inventory cable and connectors in order to import/export my items to/from remote places.
I have a single cobblestone farm which will output to my storage and will feed every farm that need cobblestone (gravel, andesite, stone...)
I have a line of crushers that simply import an item from my storage and export the result (cobble>gravel, gravel>sand...) all in the same place
I have a line of haunters/washers/smelters/smokers that do the same...
in the end my quartz production is using different modules at different places which are all going through the storage network. That way I can avoid building the same machines at different places (cobble/gravel/sand are also used elsewhere)
My question is : Is it a good idea, or is it actually a false good idea that creates more problem (maybe with lags or things like that?)
Note: create is the only big mod on my server
https://redd.it/1n9zz4z
@MinecraftModded
I am using tom's simple storage and I have a main storage with all my items. I wonder if it's best to import/export from my storage or to build sub-factories when I have multi-step production. For exemple if I want to make quartz i need cobble > gravel > sand > soul sand > quartz.
I am currently using inventory cable and connectors in order to import/export my items to/from remote places.
I have a single cobblestone farm which will output to my storage and will feed every farm that need cobblestone (gravel, andesite, stone...)
I have a line of crushers that simply import an item from my storage and export the result (cobble>gravel, gravel>sand...) all in the same place
I have a line of haunters/washers/smelters/smokers that do the same...
in the end my quartz production is using different modules at different places which are all going through the storage network. That way I can avoid building the same machines at different places (cobble/gravel/sand are also used elsewhere)
My question is : Is it a good idea, or is it actually a false good idea that creates more problem (maybe with lags or things like that?)
Note: create is the only big mod on my server
https://redd.it/1n9zz4z
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Are people still playing 1.12 and 1.7.10 packs?
The newer Minecraft versions are nice and all but it seems like the quality of these older packs was a bit better than the newer ones, again just my opinion.
Who is still playing these "older" packs? GTNH doesn't count, it's basically its own game at this point.
https://redd.it/1naa1d9
@MinecraftModded
The newer Minecraft versions are nice and all but it seems like the quality of these older packs was a bit better than the newer ones, again just my opinion.
Who is still playing these "older" packs? GTNH doesn't count, it's basically its own game at this point.
https://redd.it/1naa1d9
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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does anyone else hate ftb selling existing mods on bedrock marketplace?
https://redd.it/1naimq6
@MinecraftModded
https://redd.it/1naimq6
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: does anyone else hate ftb selling existing mods on bedrock marketplace?
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Darker Depths expands Minecraft’s caves with three new biomes: Sandy Catacombs full of treasures and dangers, Glowshroom Cavern glowing with giant mushrooms, and Molten Cavern of lava and crystals. Face new mobs, weapons, and mechanics for a deeper, riskier underground adventure (UNDERRATED MOD)
https://redd.it/1nak8oi
@MinecraftModded
https://redd.it/1nak8oi
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: Darker Depths expands Minecraft’s caves with three new biomes: Sandy Catacombs full…
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