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Shout out to Prism

I hope this doesn't count as promotion or anything, I'm not being paid, and I'm not affiliated with Prism launcher in any way.

I am now a trucker. I picked up MC when my son was like 6 years old... We enjoy playing together, and we really enjoy mod packs. Hell my son and I learned Minecraft on Sky factory 2.0.

I have a Minisforum UM690s in my truck. It's a Ryzen 7 system with 64 GB ram and a 1 TB MVNE. It runs mod packs like a charm as long as I don't play with shaders or max out render/sim distance.

I don't have Internet in the truck, and curseforge and FTB launchers recently updated how they sign into Xbox live and they don't allow offline play anymore.

Prism Launcher still does. Please don't change this!!! Curseforge changed this maybe 2 months ago.

Thank you to the Dev Team at Prism Launcher. You keep this driver sane...

https://redd.it/1nmys8c
@MinecraftModded
this came to me in a vision and now i need answers
https://redd.it/1nn1jcm
@MinecraftModded
Colorwheel 1.0 : Official Release

Hi everyone, Colorwheel 1.0 has been released !

Colorwheel 1.0.0 + Rethinking Voxels

Colorwheel is a mod that makes Flywheel 1.0 and Iris shaders compatible. Flywheel is a mod that allows mod developers to greatly improve rendering performance of block entities and entities. It's used by Create 6.0 and is very important to get a good framerate in a factory (older version of Create are not compatible with Colorwheel).

This version is a major milestone as it implements the public shaderpack extension, with its documentation available. This means that every shaderpack devs can now adapt their pack !

There are already a few shaderpacks that are officially compatible:

Euphoria Patches 1.7.0 (available on [SpaceEagle17 discord](https://www.euphoriapatches.com/discord) for patreons)
Shrimple (WIP, available on GitHub)
Glimmer (WIP, available on [GitHub](https://github.com/jbritain/glimmer-shaders))

Moreover, this version adds a lot of missing functionalities, making Integrated PBR and Flood Fill lighting possible !

[Euphoria Patches 1.7.0, with Integrated PBR and World Space Reflections](
https://preview.redd.it/68l41mop4lqf1.jpg?width=2560&format=pjpg&auto=webp&s=0f509203b528262ec73eeb7e0a6570b2c9fd69e7)

[Rethinking Voxels, showcasing Flood Fill lighting](
https://preview.redd.it/1ggggens4lqf1.png?width=1920&format=png&auto=webp&s=54c8b3b218d51b6b6336df091be9b369f7c3c0bf)

I made patches for multiple popular shaderpack, available with the [Colorwheel-Patcher](
https://modrinth.com/mod/colorwheel-patcher) mod. Supported shaderpacks are:

Bliss 2.1.1
BSL 10.0
Complementary 5.5.1
Euphoria Patches 1.6.3 - 1.6.8
Rethinking Voxels 0.1-beta9

There is also a patch for Photon 1.2a, but it's not provided through the patcher mod and must be applied manually (due to licensing issues). You can download it here. To install it, you have to merge the Photon "shaders" folder with the one provided within the patch.

Colorwheel is available on CurseForge and Modrinth. The source code and the releases are available on GitHub.

The mod also makes Vanillin compatible. It's made by the Flywheel devs, and it greatly improves the performance of block entity rendering such as chests: https://modrinth.com/mod/flw-vanillin.

https://redd.it/1nn44fy
@MinecraftModded
The clay in the logo is off-center. How to get rid of the asymmetry?
https://redd.it/1nningk
@MinecraftModded