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I built the Tremorzilla from Alex's Caves in Lego!
https://redd.it/1nt9l1p
@MinecraftModded
Divine Journey 2 is a great modpack, but playing Atum 2 made me feel things no human should have to feel...
https://redd.it/1ntceo4
@MinecraftModded
What is it with this community and the idea of ”difficult=fun”?

I get this might sound as a jab but it really, really isn’t, it’s just something I’ve been trying to understand for the past few months.

Expert packs seem to be one of the main topics of discussion for this sub and I get it, there’s a lot of high-quality expert packs out there. There’s also a lot of high-quality non-expert packs that are worth checking out.

It seems to me that whenever people ask for suggestions on packs, almost exclusively the community suggests GregTech-based packs, Modern Industrialization-based packs, Project Ozone/Enigmatica-style packs or MeatballCraft. Most of which are yes, very high quality, but also brutally difficult for people new to modded or simply not fun for people who do not have hundreds of hours to sink into a single pack.

I’ve been playing modded for years on and off, most recently finally getting around to E2EU after not having dared touch an expert pack since I tried MeatballCraft and had the most painful of experiences. I’m having fun with it and automating things but there are several pointa where it just feels like things are difficult simply for the sake of being difficult, and to me that isn’t fun.

So I guess my point and the TL;DR is, does everyone just find the difficulty fun in a way that I just don’t ”get”, or is there something more to it that I just can’t see?

https://redd.it/1ntge96
@MinecraftModded
What a good minecraft mod manager

I am hoping to play minecraft with some mod anyone know a good mod manger and a good.mod to start with

https://redd.it/1ntfzr2
@MinecraftModded
Is there an "over-the-top" technical modpack?

Hey guys. Recently I have been watching some technical Minecraft content on YouTube (SciCraft, Wavetech and channels like JKM and Cubicmeter), and I was wondering if there is a modpack that builds around being able to do such over-the-top things and builds. I am NOT a redstone pro, so having a modpack that would allow me to do such absurd things at least slightly easier would be great. It doesn't have to strictly be a technical modpack, but the more technical, the better, I guess.

https://redd.it/1ntmj27
@MinecraftModded
Made a Mod that let's you use any 3D Model as your Skin (works on multiplayer, fully Client-Side)
https://redd.it/1ntqmso
@MinecraftModded
How do i create a shortcut of a modpack? (ATlauncher). Thanks!
https://redd.it/1ntpdd7
@MinecraftModded
your favorite 1.12.2 standalone mod?

whats your favorite standalone mod that you dont need to add other mods with it from its same genre cause it gives you the Full Content (mine is hbm extended)

https://redd.it/1ntv7o0
@MinecraftModded
Comprehensive Guide for Removing Modded Items Recipe with Datapacks

For those who don't want to mess with KubeJS.

In a couple steps this brief guide will explain how to create a datapack that removes any recipe from any mod.

* In your mods folder, find a mod for which you want to remove the recipe, and copy the .jar to a different folder.
* Extract the contents of the jar with any archive program (I recommend 7-Zip. Right click the .jar, hover over 7-Zip, select Extract to <ModName>). You should now have a folder which is named exactly as the .jar.
* Go into that folder. You only need data\\<ModName>\\recipe. Delete everything else, and any jsons of recipes from that folder you don't care about.
* Edit the .json of the recipe you want to remove (notepad will do the job). Remove all text from it. This will corrupt the recipe and stop it from loading.
* Go back to the <ModName> folder, where you have your data folder. Create a text file, rename it to "pack.mcmeta". Edit it and include this:

`{`
`"pack": {`
`"pack_format": <PackVersion>`
`}`
`}`

To find the pack version, go to [this wiki page](https://minecraft.wiki/w/Pack_format), and search up your minecraft version in the List of data pack formats. This is required for the datapack to load.

Optionally, from 1.20.2 you can add a range of pack formats so the datapack works on multiple versions. You can also include a denoscription, which will show in /datapack list and in datapack selection screen.

`{`
`"pack": {`
`"pack_format": 15,`
`"denoscription": "Example",`
`"supported_formats": {`
`"min_inclusive": 15,`
`"max_inclusive": 26`
`}`
`}`
`}`

* Save the mcmeta file. Put the <ModName> folder in saves\\<world>\\datapacks. The recipe should now be removed. You can rename the <ModName> folder anything you like
* Optionally, if you want to share the datapack, go into the <ModName> folder, select everything, and put it in a .zip archive. Do not put the <ModName> folder into the archive

That's probably it.

https://redd.it/1nty3os
@MinecraftModded
Any "RL Craft"-like modpacks with tech?

Im looking for a modpack that is like RL craft with the temperature and picking up sticks and pebbles and all that, but also has late game tech with things like power suits or automation. Preferably no quests or storylines, just freeplay. Is there a modpack like this that exists? Thanks!

https://redd.it/1ntxubz
@MinecraftModded