Luna prohibits modpack modification.
Hi! I wanted to ask a question about modding lunapixel packs. I want to merge BMC3 with another modpack, but when I mix them together, the pack closes itself and tells me that I changed mods and that's not allowed. What can I remove from the mods/files to prevent this from happening?
https://redd.it/1nvc2qw
@MinecraftModded
Hi! I wanted to ask a question about modding lunapixel packs. I want to merge BMC3 with another modpack, but when I mix them together, the pack closes itself and tells me that I changed mods and that's not allowed. What can I remove from the mods/files to prevent this from happening?
https://redd.it/1nvc2qw
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
Explore this post and more from the feedthebeast community
Modrinth reverses decision to censor "some LGBTQ+ content"
https://modrinth.com/news/article/standing-by-our-values
https://redd.it/1nvou9m
@MinecraftModded
https://modrinth.com/news/article/standing-by-our-values
https://redd.it/1nvou9m
@MinecraftModded
Modrinth
Standing By Our Values
Keeping LGBTQIA+ content visible despite demands from Russia.
Drop your hidden gems (suprisingly good mods, with small download count)
https://redd.it/1nvtp7g
@MinecraftModded
https://redd.it/1nvtp7g
@MinecraftModded
Discovering minecraft modpacks is the best thing that has ever happened to me
I feel like i could play modded minecraft forever. It has everything i want. Automation, cool enviroments whatever it has everything i need its perfect. Scratches every itch
https://redd.it/1nvzxrp
@MinecraftModded
I feel like i could play modded minecraft forever. It has everything i want. Automation, cool enviroments whatever it has everything i need its perfect. Scratches every itch
https://redd.it/1nvzxrp
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
Explore this post and more from the feedthebeast community
Modpacks should create their own “world” more often rather than relying on Minecraft’s implied setting so much
Minecraft has what many in the ttrpg space would call an “implied setting.” Minecraft’s setting isnt solid universe with a written out canon/lore, but it does have an implied setting. Specific creatures like zombies, skeletons, creepers, and endermen roam the world. Dolphins have magical powers. Ender pearls work a specific way. There are specific biomes and types of abandoned or lived in structures that all imply certain aspects about what the history of this world could be. And, I’m suggesting that pack makers should try and scrap it and start again more often. Maybe not entirely, but to some extent for sure.
Part of what makes modding so much fun is that Minecraft is a game that can be completely overhauled or changed into something totally different. Without even touching any code, people have made RPGs akin to Skyrim within Minecraft, or new game modes where you start on a single block in the sky (sky block), etc. Additionally, with texture packs and datapacks, people have changed many things about the “implied setting” of Minecraft. So, with modpacks, you can go much farther.
A lot of people complain that modpacks don’t feel unique anymore, and the reason for that is that the context of the packs doesn’t change all that much. Minecraft, with the same characters, the same out-of-the-ordinary tool materials (such as diamond and netherite), the same mobs, the same fictional logic, etc. but with extra stuff added will start to feel dull after a while, and it feels more dull when the remixes of this game still have all those components, but instead it’s set underground or there are new mechanics.
What I’m suggesting is something like this: a modpack maker should create their own fictional setting and then try to implement it into Minecraft the best they can with a combination of existing mods and their own KubeJS noscripts, datapacks, and texture packs, as well as whatever configurations they can make to all of those things.
For example, what if a pack maker wants to make a setting like LOTR? Find a mod that adds orcs, replace villagers with custom NPCs and make some of them be elves, find a magic mod you like (or make your own magic system with origins or KubeJS), add new structures, slap on the Excalibur texture pack, change diamond to mithril, change the nether and the end to original datapack dimensions (or remove them entirely), swap out the hostile mobs with other creatures (or make your own with armourer’s workshop and custom NPCs), and wallah, you’ve got yourself a new setting. You could even make a more dynamic kind of map with worldpainter and somehow bake it into terrain generation the same way blightfall did it.
What im essentially saying is, use Minecraft as a canvas to create your own context rather than having Minecraft’s “world” as the context.
I sort of just typed this all out stream of consciousness so I hope this all makes sense and doesn’t just sound incoherent. I’ve sorta posted about this exact thing before, and I’d like to put stuff like this out there more in general.
I wanna hear people’s feedback to this idea and I’m probably gonna try and do this myself at some point (I sorta already am, am just still figuring out a lot of logistics).
https://redd.it/1nvl8qo
@MinecraftModded
Minecraft has what many in the ttrpg space would call an “implied setting.” Minecraft’s setting isnt solid universe with a written out canon/lore, but it does have an implied setting. Specific creatures like zombies, skeletons, creepers, and endermen roam the world. Dolphins have magical powers. Ender pearls work a specific way. There are specific biomes and types of abandoned or lived in structures that all imply certain aspects about what the history of this world could be. And, I’m suggesting that pack makers should try and scrap it and start again more often. Maybe not entirely, but to some extent for sure.
Part of what makes modding so much fun is that Minecraft is a game that can be completely overhauled or changed into something totally different. Without even touching any code, people have made RPGs akin to Skyrim within Minecraft, or new game modes where you start on a single block in the sky (sky block), etc. Additionally, with texture packs and datapacks, people have changed many things about the “implied setting” of Minecraft. So, with modpacks, you can go much farther.
A lot of people complain that modpacks don’t feel unique anymore, and the reason for that is that the context of the packs doesn’t change all that much. Minecraft, with the same characters, the same out-of-the-ordinary tool materials (such as diamond and netherite), the same mobs, the same fictional logic, etc. but with extra stuff added will start to feel dull after a while, and it feels more dull when the remixes of this game still have all those components, but instead it’s set underground or there are new mechanics.
What I’m suggesting is something like this: a modpack maker should create their own fictional setting and then try to implement it into Minecraft the best they can with a combination of existing mods and their own KubeJS noscripts, datapacks, and texture packs, as well as whatever configurations they can make to all of those things.
For example, what if a pack maker wants to make a setting like LOTR? Find a mod that adds orcs, replace villagers with custom NPCs and make some of them be elves, find a magic mod you like (or make your own magic system with origins or KubeJS), add new structures, slap on the Excalibur texture pack, change diamond to mithril, change the nether and the end to original datapack dimensions (or remove them entirely), swap out the hostile mobs with other creatures (or make your own with armourer’s workshop and custom NPCs), and wallah, you’ve got yourself a new setting. You could even make a more dynamic kind of map with worldpainter and somehow bake it into terrain generation the same way blightfall did it.
What im essentially saying is, use Minecraft as a canvas to create your own context rather than having Minecraft’s “world” as the context.
I sort of just typed this all out stream of consciousness so I hope this all makes sense and doesn’t just sound incoherent. I’ve sorta posted about this exact thing before, and I’d like to put stuff like this out there more in general.
I wanna hear people’s feedback to this idea and I’m probably gonna try and do this myself at some point (I sorta already am, am just still figuring out a lot of logistics).
https://redd.it/1nvl8qo
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
Explore this post and more from the feedthebeast community