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Believe it or not, this is peak modded performance
https://redd.it/1o1t1an
@MinecraftModded
I was today years old when I learned the floor in Create Ponder scenes is actually Snow and White Concrete
https://redd.it/1o1x8fc
@MinecraftModded
well fingees released his mods... sort of

soo i was watching a fingees short when he said you can find my mods at fingees.com i was excited un till i saw this

https://preview.redd.it/3e121b4oz0uf1.png?width=1516&format=png&auto=webp&s=0bec8da3aea04b431f8bd5982ac738beabf521f5

like at first i thought this was like a donation thing but now im not too sure i wana use his mods but if i have to do so via a 3rd party "minecraft marketplace" type thing idk how to feel

i love modded minecraft and fingees mods look fun sooo im on the fence

https://redd.it/1o1ycfs
@MinecraftModded
MFW I barely scratch the surface playing for 2 weeks straight
https://redd.it/1o2az49
@MinecraftModded
Stoneblock 3 Millstone will not accept cobblestone
https://redd.it/1o27430
@MinecraftModded
A semi-review of Beyond Cosmo: A ton of torches and some bad choices

As is typical with any sorta review, this is just an opinion piece. I don't mean any malice towards the modpack devs or the people who made the individual mods housed in the pack, even if I may seem heated at points.

Beyond Cosmo is, according to its page, an Action Packed Sci-Fi modpack with 400+ mods designed for a true challenge. This led me to believe it was a tech modpack, given the sci-fi part, but that's not quite the case; admittedly that's on me, those two aren't entirely the same thing, and something having tech mods doesnt mean it's sci-fi and vice versa. That being said, there is tech, things like Mekanism and Create (with a bunch of add-ons thrown in for good measure of course,) Thermal Foundation, pretty standard stuff.

When you start the game, you'll notice that the modpack has No Tree Punching. This just adds a couple steps between spawning and getting wood, which is inoffensive; something interesting that I learned, however, is that No Tree Punching isn't just about not being able to punch trees anymore, instead it forces you to use the respective tool needed for more blocks, not just for harvesting, but for breaking the blocks at all. This is cool in concept, but very frustrating considering the host of things you're now unable to break due to this restriction. In theory, you can soft-lock yourself with just 13 sticks via supplementary. You also cant break vines, bamboo, and sugar cane which is just... why? Bamboo sorta makes sense since it'd circumvent the flint axe progression, but it wouldn't skip it too far anyways; and even then, vines and sugarcane?

Moving forward, Beyond Cosmo introduced me to a mod that I have never seen before, and frankly, don't want to see elsewhere: Hot Iron. This makes it so that stone, iron, and diamond tools have entirely different crafting steps, which in concept is fine. You need to use flint shards on stone to get rocks, right click with rocks in both hands to knap them, and shape the rocks into the tool heads, and only then will you be allowed to create stone tools. That's actually a fairly interesting way of doing it, although now that I think about it, it does sorta nullify the beginning of NTP, since you could just get some flint, make the shards, right click on stone, get a stick, and there you go, stone tools. Another flaw with Hot Iron's stone progression is that you only have a chance to get a rock every time you use your flint shards, thus leading to situations where I was sitting there holding right click, seeing it hit 13 times before giving me a rock.

As for iron, it's actually quite simple. First, you need to make tongs, a bellow, flint and steel, a smithy hammer and smithing anvil, and some water nearby. You put an ingot and tongs in a crafting space of some sort, use the bellows on a fire, right click the hot fire with the tonged ingot, put it on the smithing anvil with shift right click, and repeat 2 more times. once that's done, you put the iron in an arrangement similar to normal iron tools, I.E. 3 iron on the top row for a pickaxe head. Once put into position, hammer the Smithing anvil as many times as it requests to shape the tool head, then right click the hot head with the tongs and use it on the cauldron. This will give you a rough iron tool head, which you need to polish with a grindstone to get a polished pickaxe head. You think you're done yet? Don't be silly, now you need a Chopping stump to cut wood on. This will give you pieces of timber, which you also use on a grindstone to make a tool handle. Combine that with the iron pickaxe head and- Viola, you have yourself an Iron pickaxe. You'll need 16 iron ingots to make all of this stuff, not including the cost of the tool you wanna make; and this goes for armor and a shield too.

You know how many times I decided to go through that whole process? None. And yet, I was fine without it, because this modpack has Ancient Elements and Immersive Engineering, two mods which allow you to make iron-tier pickaxes without