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Making a progression modpack; how should I approach making quests/achievements.
https://redd.it/1ok26jx
@MinecraftModded
I love the absurdly high consumption of the EBF
https://redd.it/1okcd6l
@MinecraftModded
Sorry I just can't stand Refined Storage after realizing how limiting it is compared to AE2.
https://redd.it/1oke7nr
@MinecraftModded
What are some modding hot takes that you have? I don't want "Create is bad" I want actual hot takes

I'll start off with several hot takes:

# The community should learn to abandon modern versions of Minecraft and stick to a main "populated" version

1.7.10, 1.12.2, 1.16.5, 1.20.1 (1.8.9 maybe?)

Vanilla Minecraft updates feels very miniscule but at the same time somehow breaks Minecraft modding and forces developers to spend time trying to update to it

"Yes bro, I can't wait to remake my entire mod just because Microsoft added one new weapon and three new mobs that are reskinned"

A large majority of the player base that I've *personally* seen who is into modding that ONLY plays on modern versions are pretty much just vanilla purists or just kids who doesn't know how to mod and is trying to get into it in my experience

It wastes developers time, needs restructuring, and considering how much Minecraft is now releasing "smaller updates" in exchange for big updates making modding even more difficult due to the frequency, it's more than not worth it

The only good reason that devs spend the time to update versions is because Microsoft has done well on improving certain things to make modding easier

Like for 1.12.2 it was understandable due to the large content update, and the combat changing from 1.7.10. 1.16.5 people hopped on it due to the large amount of system changes especially with the nether marking the beginning of modern Minecraft and how the game revived because of it, and for 1.20.1 with the large change of the world through build heights and depth. Not to mention the amount of system changes to modding as well that made it easier and helpful for mod developers

But for 1.21 beyond? I don't see anything worth making something for it over 1.20.1. I've seen so much good mods stuck on versions that anyone barely uses because they made that mod when that version released instead of sticking to actual populated versions

# All modders should jump ship to Neoforge for future versions of Minecraft

Now I did say that the community should not jump ship to modern versions, but here I am recommending Neoforge which is only available on modern versions. Conflicting, true, but there is a reason for that

What if we have the optimization of Fabric along with the large amount of catalog of Forge and somehow has the ability to work with already made mods?

Quilt is already dead, Neoforge already has compatibility with already Forge made mods, Fabric's userbase is dwindling due to large mods moving exclusively to neoforge as they don't see it as worthwhile anymore, Neoforge as well has users like the creator of Sinytra Connector to make Fabric mods work with it (albeit still experimental), a lot of Fabric exclusive performance mods has already been ported into Neoforge and more

Neoforge is the future of Minecraft modding and it's more than better in the long run if modders stuck to it if we find a version that a lot of the people will stay in for a long time just like what 1.7.10, 1.12.2, 1.16.5, 1.20.1 did

Documentation is great, there's already an existing userbase due to being a fork of Forge and works the same way in many ways but more improved

Neoforge is the modloader that has the potential to be the last modloader that we'll ever need

# Gregtech New Horizons filters too many players due to how unforgiving early game is when the rest of it is actually enjoyable

GT:NH is a masterpiece of a modpack, but seriously, it's like recommending an MMORPG to that one friend. "It gets better after 100 hours"

Early game GT:NH filtered me for a very long time and it took me playing multiple modern tech modpacks like ATM to realize how much I love automating stuff and gave GT:NH another try (mostly also because of the memes around it)

For early game it was horrible because

* The storage system sucks considering how many items you get early on
* The food absolutely cripples you if you eat too much of the same thing
* The empowered mobs won't give you a chance to survive

Wish it was a bit
Pressing E on anything else beside just playing, keep opening inventory

if i want to type \\"time\\" or \\"dead\\"

Is there anyway to fix this, because every time I try to close out of function block it keeps bring me back to inventory and also typing mods up in the settings to configure them, is there any config/keybind/mods that can be fixed?

https://redd.it/1okq8w1
@MinecraftModded
Stoneblock 4 mistake

I've playing thru the newest stoneblock. At one point it gives you a dreadful dirt to set up a mob farm. I went to move it and accidently used the wrong tool and deleted it. How screwed am i?

https://redd.it/1oknqcp
@MinecraftModded
today is the one day of the year everyone is legally obligated to play trepidation
https://redd.it/1oku2f8
@MinecraftModded
Is it possible to kill someone in maxxed apotheosis stuff ?

Assuming we’re both full netherite purple or yellow affix and items are equipped with perfect or flawless gems.
Maybe a trap or something because I know that a normal pvp will just be very long.

https://redd.it/1oksdhy
@MinecraftModded