After over a month of development, I just released the 2.0 update for my swamp overhaul mod Wetland Whimsy!
https://redd.it/1oohe0w
@MinecraftModded
https://redd.it/1oohe0w
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: After over a month of development, I just released the 2.0 update for my swamp overhaul…
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Distant Horizons refuse to generate further chunks in a TerraFirmaCraft world. Is this a compatibility issue, or am I missing something?
https://redd.it/1oonvjk
@MinecraftModded
https://redd.it/1oonvjk
@MinecraftModded
Working on a New locomotive and track system for Hal's Steampowered
https://redd.it/1ootpi0
@MinecraftModded
https://redd.it/1ootpi0
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: Working on a New locomotive and track system for Hal's Steampowered
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Youtubers who criticize modern mod developers
I recently watched a video by [https://www.youtube.com/watch?v=Fgkggr1l\_HI](https://www.youtube.com/watch?v=Fgkggr1l_HI)
and it struck me a little because I feel like some Youtubers are really giving modern MC devs a bad reputation for no reason.
The main complaints about modern devs in the video where:
* **96 mods was too much** \- I never understand this. Mod Makers are are incentivised to make smaller mods but the "number" of mods really makes no difference now.
* **There was a regression in the quality of new mods -** I think to just completely ignore new mods like L\_Enders\_Cataclysm, Spectrum, Automobility, Hexcasting, Oritech, Tempad. I mean there are so many interesting and unique modern mods.
* **Modding is less popular because: Forge is nowhere near as dominant, bedrock paid benefits, no mod reviews etc... -** I think this completely ignores the existance of multiplatform mods which is annoying. Forge is dead now anyway and if anything it's going in the opposite direction whereby Neoforge is becoming more and more dominant. Bedrock development still isn't open to a lot of smaller mod devs so this only really applies to those who have already made it and are simply maintaining existing mods. It just doesn't make any sense. I also know a tonne of youtubers who review mods in a short form format instead of the longer style Direwolf did. Some of their audiences are massive.
* **Create is the only exception to this rule -** Don't get me wrong I love Create but it is given a lot of support from addon developers which make it better. Mod devs realise that if they market something as "Create XYZ" they can get more exposure as well because Youtubers seem to be obsessed with the mod and it's addons.
* **1.12.2 is still a better version** \- This excuse is ridiculous now. On 1.20.1 we have Draconic Reactors, Railcraft, Gregtech, Project Red, Witchery remakes, Blood Magic, Immersive Engineering, The Twilight Forest, The Aether. I mean there are very few old and popular mods that haven't been updated or remade in some form and then you have all the newer mods you can pick as well.
I'm curious what y'all think of this. I honestly don't think the blame lies with mod devs here and it's a problem with lack of exposure and this hyperfixation with create mods and addons at the expense of everything else thats making it worse for anyone who doesn't want to go down that route.
Which is wild because most of the modpacks i've made are heavily focused around Create but I can acknowledge just how many other brilliant mods are out there.
https://redd.it/1oouwwe
@MinecraftModded
I recently watched a video by [https://www.youtube.com/watch?v=Fgkggr1l\_HI](https://www.youtube.com/watch?v=Fgkggr1l_HI)
and it struck me a little because I feel like some Youtubers are really giving modern MC devs a bad reputation for no reason.
The main complaints about modern devs in the video where:
* **96 mods was too much** \- I never understand this. Mod Makers are are incentivised to make smaller mods but the "number" of mods really makes no difference now.
* **There was a regression in the quality of new mods -** I think to just completely ignore new mods like L\_Enders\_Cataclysm, Spectrum, Automobility, Hexcasting, Oritech, Tempad. I mean there are so many interesting and unique modern mods.
* **Modding is less popular because: Forge is nowhere near as dominant, bedrock paid benefits, no mod reviews etc... -** I think this completely ignores the existance of multiplatform mods which is annoying. Forge is dead now anyway and if anything it's going in the opposite direction whereby Neoforge is becoming more and more dominant. Bedrock development still isn't open to a lot of smaller mod devs so this only really applies to those who have already made it and are simply maintaining existing mods. It just doesn't make any sense. I also know a tonne of youtubers who review mods in a short form format instead of the longer style Direwolf did. Some of their audiences are massive.
* **Create is the only exception to this rule -** Don't get me wrong I love Create but it is given a lot of support from addon developers which make it better. Mod devs realise that if they market something as "Create XYZ" they can get more exposure as well because Youtubers seem to be obsessed with the mod and it's addons.
* **1.12.2 is still a better version** \- This excuse is ridiculous now. On 1.20.1 we have Draconic Reactors, Railcraft, Gregtech, Project Red, Witchery remakes, Blood Magic, Immersive Engineering, The Twilight Forest, The Aether. I mean there are very few old and popular mods that haven't been updated or remade in some form and then you have all the newer mods you can pick as well.
I'm curious what y'all think of this. I honestly don't think the blame lies with mod devs here and it's a problem with lack of exposure and this hyperfixation with create mods and addons at the expense of everything else thats making it worse for anyone who doesn't want to go down that route.
Which is wild because most of the modpacks i've made are heavily focused around Create but I can acknowledge just how many other brilliant mods are out there.
https://redd.it/1oouwwe
@MinecraftModded