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Youtubers who criticize modern mod developers

I recently watched a video by [https://www.youtube.com/watch?v=Fgkggr1l\_HI](https://www.youtube.com/watch?v=Fgkggr1l_HI)

and it struck me a little because I feel like some Youtubers are really giving modern MC devs a bad reputation for no reason.

The main complaints about modern devs in the video where:

* **96 mods was too much** \- I never understand this. Mod Makers are are incentivised to make smaller mods but the "number" of mods really makes no difference now.
* **There was a regression in the quality of new mods -** I think to just completely ignore new mods like L\_Enders\_Cataclysm, Spectrum, Automobility, Hexcasting, Oritech, Tempad. I mean there are so many interesting and unique modern mods.
* **Modding is less popular because: Forge is nowhere near as dominant, bedrock paid benefits, no mod reviews etc... -** I think this completely ignores the existance of multiplatform mods which is annoying. Forge is dead now anyway and if anything it's going in the opposite direction whereby Neoforge is becoming more and more dominant. Bedrock development still isn't open to a lot of smaller mod devs so this only really applies to those who have already made it and are simply maintaining existing mods. It just doesn't make any sense. I also know a tonne of youtubers who review mods in a short form format instead of the longer style Direwolf did. Some of their audiences are massive.
* **Create is the only exception to this rule -** Don't get me wrong I love Create but it is given a lot of support from addon developers which make it better. Mod devs realise that if they market something as "Create XYZ" they can get more exposure as well because Youtubers seem to be obsessed with the mod and it's addons.
* **1.12.2 is still a better version** \- This excuse is ridiculous now. On 1.20.1 we have Draconic Reactors, Railcraft, Gregtech, Project Red, Witchery remakes, Blood Magic, Immersive Engineering, The Twilight Forest, The Aether. I mean there are very few old and popular mods that haven't been updated or remade in some form and then you have all the newer mods you can pick as well.

I'm curious what y'all think of this. I honestly don't think the blame lies with mod devs here and it's a problem with lack of exposure and this hyperfixation with create mods and addons at the expense of everything else thats making it worse for anyone who doesn't want to go down that route.

Which is wild because most of the modpacks i've made are heavily focused around Create but I can acknowledge just how many other brilliant mods are out there.

https://redd.it/1oouwwe
@MinecraftModded
I built a server-side analysis engine to bring objective, data-driven balancing to modpacks. It's called Complexity Analyzer.

Hi everyone,

For the last few weeks, I've been developing a new kind of tool aimed at modpack authors, server admins, and hardcore players. It's not just a utility mod; it's a foundational platform called Complexity Analyzer.

TL;DR: It's an in-game analysis engine that calculates the "true cost" of every item by analyzing the entire recipe graph, world-gen rarity, mob drops, and more.

This project's goal is to turn modpack economy from an art into a science. No more guesswork. You can finally get objective data on whether your endgame "Ultimate Singularity" is actually cheaper to make than a mid-game item from another mod.

# How it Works

The mod runs entirely on the server and performs a deep, multi-layered analysis:

Deep Recipe Analysis: It builds a massive dependency graph of all recipes, allowing it to trace any item's cost down to its base resources. It can reveal crafting chains with millions of steps.
Safe JEI Integration: It uses a "sandboxed" scanner to pull recipes from hundreds of mods via their JEI plugins without crashing on a dedicated server, even if those plugins contain client-side code.
Geo-Scanner: An optional, asynchronous world scanner that gathers empirical data on ore distribution to calculate the real-world rarity of resources.
Loot & Mob Simulation: It factors in drops from loot tables and mobs to understand the cost of non-craftable items.

# It's a "Command-Line Power-Tool"

The entire system is controlled via a rich set of /complexity commands, designed for power users:

`/complexity analyze <item>`\*:** Get a comprehensive report on any item's economic standing, including its complexity score, category (Simple, Expert, Mythical, etc.), and all alternative ways to obtain it.
`/complexity analyze <entity>`\*:** A full combat profile for any mob, evaluating its stats to produce a final Combat Power score and threat level.
`/complexity tree <item>`\*:** The star of the show. This command visualizes the entire recursive crafting tree for an item, complete with a final "shopping list" of all raw materials needed. It has two modes:
`player` mode: Shows rounded-up quantities for gameplay.
economic mode: Shows precise, fractional amounts for deep analysis.
`/complexity export`\*:** Export everything—ranked item lists, mob data, single-item reports—to CSV or JSON for external analysis in tools like Google Sheets.
`/complexity geoscan`\*:** A full control panel for the world scanner, with different performance profiles (lite, fast, atomic).
`/complexity tps`\*:** A built-in utility to monitor server performance in real-time.

# This is Just the Beginning

This is an experimental alpha, but the core engine is incredibly powerful. My vision is to build a comprehensive, intelligent platform for game analysis, with plans for:

1. A public API for other mod developers.
2. An AI-powered assistant to answer complex economic questions in-game.
3. Support for fluids, energy (FE), and other non-item resources.

I'd love to get feedback from fellow pack makers and technical players who aren't afraid of a little instability.

Download on CurseForge: [CurseForge](https://www.curseforge.com/minecraft/mc-mods/complexity-analyzer)
Source Code & Full Command Docs on GitHub: GitHub

Thanks for checking it out!

https://redd.it/1oowyry
@MinecraftModded
Friend was playing tekkit and reminded me nikolite existed
https://redd.it/1op0xhd
@MinecraftModded
Help me look up mods for my Mobile Train survival modpack.
https://redd.it/1oozx7b
@MinecraftModded
Are there more magic mods with rune systems?
https://redd.it/1op4rl8
@MinecraftModded
What are the names of these blocks? Modpack: SkyTechnology
https://redd.it/1opbgrl
@MinecraftModded