philosophy](https://refinedmods.com/refined-storage/design-philosophy.html), while the main characteristic of it is indeed simplicity, it should "still allow for complexity". What does that mean?
That means using the minimal toolkit the mod provides, you are incentivized to use your ingenuity to come up with answers to logistics challenges. Let me demonstrate my argument with a few examples.
As I've mentioned previously, RS does not have native support for recursive recipes, which makes the solution for crafting smithing templates quite... interesting. [This](https://postimg.cc/XBYzkL03) is my solution. We employ an external crafter like the Crafter from RFTools, and supply it with ingredients via [Super Factory Manager](https://postimg.cc/CZmDqpww). We make good use of the Detector (RS equivalent of the ME Level Emitter) to put a threshold on when the SFM should run. A convoluted, but functional, solution, imo.
Another contraption I'm quite fond of is [my Draconic Evolution fusion crafting setup](https://postimg.cc/vxRm10xd), courtesy of my good friend Rhys for the [idea](https://youtu.be/BMnkMR1sgsA). Traditional setups employing Modular Routers has that slight delay between the Router transferring items and the crafting, and this system helps eliminate that as much as possible. We turn the Injectors into the storage of a subnetwork via External Storages, allowing instant "transfer" of item and energy when they are put into the Interfaces of the subnet. Since the Injectors should only hold the single item while the Fusion core sometimes need to hold a small stack, items should be inserted into the core last, which is possible thanks to External Storages' priorities. In the [patterns](https://postimg.cc/2qQYcCVQ), Certus Quartz is used as redundancy to ensure all 12 Injectors are filled before items are sent to the core.
These 2 are just the best examples I have that illustrate my point: very much contrary to the usual thought that RS is a "baby mode" storage, it very much *can* automate complex tasks if you put your head into it.
**Conclusion**
I don't ask for people to have to like RS2, or even give it a try (unless you're really an opponent of it - then get a grasp lol); the taste is ultimately up to the player. Instead, my goal is for RS2 to be recognized, be understood, and be respected - for what it actually is, not what people remember it as.
**tldr** RS2 good thumby
https://redd.it/1otk6dj
@MinecraftModded
That means using the minimal toolkit the mod provides, you are incentivized to use your ingenuity to come up with answers to logistics challenges. Let me demonstrate my argument with a few examples.
As I've mentioned previously, RS does not have native support for recursive recipes, which makes the solution for crafting smithing templates quite... interesting. [This](https://postimg.cc/XBYzkL03) is my solution. We employ an external crafter like the Crafter from RFTools, and supply it with ingredients via [Super Factory Manager](https://postimg.cc/CZmDqpww). We make good use of the Detector (RS equivalent of the ME Level Emitter) to put a threshold on when the SFM should run. A convoluted, but functional, solution, imo.
Another contraption I'm quite fond of is [my Draconic Evolution fusion crafting setup](https://postimg.cc/vxRm10xd), courtesy of my good friend Rhys for the [idea](https://youtu.be/BMnkMR1sgsA). Traditional setups employing Modular Routers has that slight delay between the Router transferring items and the crafting, and this system helps eliminate that as much as possible. We turn the Injectors into the storage of a subnetwork via External Storages, allowing instant "transfer" of item and energy when they are put into the Interfaces of the subnet. Since the Injectors should only hold the single item while the Fusion core sometimes need to hold a small stack, items should be inserted into the core last, which is possible thanks to External Storages' priorities. In the [patterns](https://postimg.cc/2qQYcCVQ), Certus Quartz is used as redundancy to ensure all 12 Injectors are filled before items are sent to the core.
These 2 are just the best examples I have that illustrate my point: very much contrary to the usual thought that RS is a "baby mode" storage, it very much *can* automate complex tasks if you put your head into it.
**Conclusion**
I don't ask for people to have to like RS2, or even give it a try (unless you're really an opponent of it - then get a grasp lol); the taste is ultimately up to the player. Instead, my goal is for RS2 to be recognized, be understood, and be respected - for what it actually is, not what people remember it as.
**tldr** RS2 good thumby
https://redd.it/1otk6dj
@MinecraftModded
And I probably missed some too. Luckily, they're pretty niche.
https://redd.it/1otto30
@MinecraftModded
https://redd.it/1otto30
@MinecraftModded
It’s rare to see this level of dedication in modpack design even creating a building contest with custom builds.
https://redd.it/1otxby4
@MinecraftModded
https://redd.it/1otxby4
@MinecraftModded
Reddit
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