Blood Magic version 3.3.4-46 has been released for Minecraft 1.20.1
it's official, it's finally here! After over a year and a half of waiting, we've finally released a fully-functional polished non-alpha release for 1.20.1. We've heaped on the fixes, done a wodge of UI/UX improvements, smoothed off some rough edges, and even added a few fancy little extra tidbits and QOL goodies.
Not to jinx it, but we're hopeful that this'll be the final 1.20 release, and we're starting to look ahead to newer versions of minecraft (and before you ask, no, we don't have an ETA!)
Check out the Curseforge link here:
https://www.curseforge.com/minecraft/mc-mods/blood-magic/files/7251134
and the Modrinth link here:
https://modrinth.com/mod/blood-magic/version/3.3.4-46
as for the full changelog, well...!
##Added:
- A new ritual!
- The "Ritual of the Geode's Bounty" will accelerate the growth of nearby budding blocks and automatically harvest their crystals, dropping them on the ground.
- more configuration options!
- LP per heart from sacrifice / self-sacrifice can be tweaked
- Specific mobs can also give more or less LP per heart of damage
- Specific mobs can also be blacklisted from the Well of Suffering (if you want to allow for them to be manually sacrificed)
- Living armour's total upgrade points can now be configured (both standard and evolved)
- added configuration options for the new Geode Ritual - expect more of this in 1.21
- Filters now have recipes for copying or clearing their settings
- Reap of the Harvest Moon now supports more things!
- Vanilla: bamboo, kelp, sugarcane, cactus, and vines (both normal, twisting, and weeping)
- Modded: Agricraft, Mystical Agriculture
- Green Grove ritual and sigil now support Agricraft (and acts as a highly un-natural weed-killer!)
- Improved recipes in JEI to better display requirements for the Alchemy Table, Hellfire Forge, and Blood Altar (with tooltips)
- Alchemy Table displays required LP for a given craft in a tooltip
- Hellfire Forge displays required and consumed Will in a tooltip
- Blood Altar displays required tier and LP
- All of them say 'info' under the arrow to tell people to mouse over
- Hellfire Forge now has a little flag that pops out when you've not got enough will to craft a recipe
- Added some error messages to the Penance of the Leadened Soul ritual to cover some common issues
- Downgrade blocked by training bracelet, not enough of key item / upgrade points present in chest, no chest present
- Added dispenser behaviour for Buckets of Life
- Now you can Carrie people in Minecraft!
- Anointments can now be added in the smithing table, for 2-handed weapons and other circumstances where you're unable to apply the anointment in the intended way.
- Re-worked the AE2 Meteor within the Mark of the Falling Tower ritual to spawn budding quartz blocks (including flawless, if you're lucky!)
- Added recipes for all of the dungeon blocks, plus recipes for their aspected counterparts. Now you too can utilize the fierce red dungeon asthetic!
- Added some functional dungeon blocks, including the dungeon eye, dungeon emitter, dungeon alternator, and MASHY SPIKE PLATE.
- Added speed upgrades for routing nodes. Now you can move more items AND move them faster!
- Added more uses for the hydration cell, including making copper more nasty and concrete powder less powdery.
- Dispensers can now throw soul snares
- Sentient Tools now have 2 higher tiers, unlocked at 2k and 4k will respectively, that further improve their stats, bringing them in line with the Sentient Sword.
##Fixed:
- Mimic blocks now render properly when they've not been given a block to mimic
- Added models for inversion pillar caps
- Fixed an interaction with the dungeon rituals and certain optimisation mods (such as Better Chunk Loading) that prevented the dungeons from working.
- Fixed a crash with Domain of the Filler
- Fixed a dupe glitch with the blood altar
- Lava crystals no longer lose their binding when used in the ARC in furnace mode
- Unbound lava crystals are no longer
it's official, it's finally here! After over a year and a half of waiting, we've finally released a fully-functional polished non-alpha release for 1.20.1. We've heaped on the fixes, done a wodge of UI/UX improvements, smoothed off some rough edges, and even added a few fancy little extra tidbits and QOL goodies.
Not to jinx it, but we're hopeful that this'll be the final 1.20 release, and we're starting to look ahead to newer versions of minecraft (and before you ask, no, we don't have an ETA!)
Check out the Curseforge link here:
https://www.curseforge.com/minecraft/mc-mods/blood-magic/files/7251134
and the Modrinth link here:
https://modrinth.com/mod/blood-magic/version/3.3.4-46
as for the full changelog, well...!
##Added:
- A new ritual!
- The "Ritual of the Geode's Bounty" will accelerate the growth of nearby budding blocks and automatically harvest their crystals, dropping them on the ground.
- more configuration options!
- LP per heart from sacrifice / self-sacrifice can be tweaked
- Specific mobs can also give more or less LP per heart of damage
- Specific mobs can also be blacklisted from the Well of Suffering (if you want to allow for them to be manually sacrificed)
- Living armour's total upgrade points can now be configured (both standard and evolved)
- added configuration options for the new Geode Ritual - expect more of this in 1.21
- Filters now have recipes for copying or clearing their settings
- Reap of the Harvest Moon now supports more things!
- Vanilla: bamboo, kelp, sugarcane, cactus, and vines (both normal, twisting, and weeping)
- Modded: Agricraft, Mystical Agriculture
- Green Grove ritual and sigil now support Agricraft (and acts as a highly un-natural weed-killer!)
- Improved recipes in JEI to better display requirements for the Alchemy Table, Hellfire Forge, and Blood Altar (with tooltips)
- Alchemy Table displays required LP for a given craft in a tooltip
- Hellfire Forge displays required and consumed Will in a tooltip
- Blood Altar displays required tier and LP
- All of them say 'info' under the arrow to tell people to mouse over
- Hellfire Forge now has a little flag that pops out when you've not got enough will to craft a recipe
- Added some error messages to the Penance of the Leadened Soul ritual to cover some common issues
- Downgrade blocked by training bracelet, not enough of key item / upgrade points present in chest, no chest present
- Added dispenser behaviour for Buckets of Life
- Now you can Carrie people in Minecraft!
- Anointments can now be added in the smithing table, for 2-handed weapons and other circumstances where you're unable to apply the anointment in the intended way.
- Re-worked the AE2 Meteor within the Mark of the Falling Tower ritual to spawn budding quartz blocks (including flawless, if you're lucky!)
- Added recipes for all of the dungeon blocks, plus recipes for their aspected counterparts. Now you too can utilize the fierce red dungeon asthetic!
- Added some functional dungeon blocks, including the dungeon eye, dungeon emitter, dungeon alternator, and MASHY SPIKE PLATE.
- Added speed upgrades for routing nodes. Now you can move more items AND move them faster!
- Added more uses for the hydration cell, including making copper more nasty and concrete powder less powdery.
- Dispensers can now throw soul snares
- Sentient Tools now have 2 higher tiers, unlocked at 2k and 4k will respectively, that further improve their stats, bringing them in line with the Sentient Sword.
##Fixed:
- Mimic blocks now render properly when they've not been given a block to mimic
- Added models for inversion pillar caps
- Fixed an interaction with the dungeon rituals and certain optimisation mods (such as Better Chunk Loading) that prevented the dungeons from working.
- Fixed a crash with Domain of the Filler
- Fixed a dupe glitch with the blood altar
- Lava crystals no longer lose their binding when used in the ARC in furnace mode
- Unbound lava crystals are no longer
CurseForge
Blood Magic
An arcane art for ultimate power
103.0M Downloads | Mods
103.0M Downloads | Mods
a free fuel source for the ARC. Sorry!
- Also items won't end up with negative durability when being used in the ARC.
- Comparators no longer have a redstone value > 15 when measuring the fill-level of your soul network.
- Fixes a crash when placing / looking at comparators next to blood altars with certain WALIA/TOP style mods.
- The Sigil of Suppression no longer leaves Spectral Blocks lying around the place
- Was causing crashes and potentially world-corruption
- Can be fixed by using 'setblock' to turn any lingering spectral blocks into air
- Dummies from the dummmmmmy mod are blacklisted by default and give 0 LP when sacrificed.
- Fixed a logspam issue / crash when dying while wearing living armour with Curios installed
- Reinforced runes can now be properly mined.
- Fixed a crash when activating a teleposer with an unbound focus in it.
- The ARC now respects the 'unbreakable' tag when using items with durability.
- This includes the Eternal Stella!
- Configuring the HUD with the Seer's Sigil / Divination Sigil / etc should now properly save your changes
- Added some missing names for e.g. life essence buckets
- Tau Fruit / Saturated Tau now grows properly (rather than requiring bonemeal)
- Re-implemented the Spectral Sight potion effect
- The Blood Altar structure is now more permissive about what constitutes a 'solid block' for the purposes of supporting your glowstone/bloodstone blocks.
- Stairs, walls, fenceposts, even stacks of signs will all work for this now.
- LP wasn't saving consistently in singleplayer mode sometimes
- Fortuna Extract / Soft Coating no longer voids Shulker Boxes
- Fungal charges no longer use an empty tag in their crafting recipe
- The Sentient Scythe is now officially 20% more Scythe-y. (and tagged as one, too!)
- Re-worked the Green Grove's Steadfast Will upgrade, it should now properly replant seeds on harvest.
- Fixed filters not saving item quantities properly
- Explosive charges no longer lose their anointments if held in hand when breaking a block
- Will stored within the chunk's Aura is no longer lost upon chunk unload.
If you've any thoughts or comments please let us know, here or on the discord! (link's in the denoscription on both sites!)
https://redd.it/1p48g0h
@MinecraftModded
- Also items won't end up with negative durability when being used in the ARC.
- Comparators no longer have a redstone value > 15 when measuring the fill-level of your soul network.
- Fixes a crash when placing / looking at comparators next to blood altars with certain WALIA/TOP style mods.
- The Sigil of Suppression no longer leaves Spectral Blocks lying around the place
- Was causing crashes and potentially world-corruption
- Can be fixed by using 'setblock' to turn any lingering spectral blocks into air
- Dummies from the dummmmmmy mod are blacklisted by default and give 0 LP when sacrificed.
- Fixed a logspam issue / crash when dying while wearing living armour with Curios installed
- Reinforced runes can now be properly mined.
- Fixed a crash when activating a teleposer with an unbound focus in it.
- The ARC now respects the 'unbreakable' tag when using items with durability.
- This includes the Eternal Stella!
- Configuring the HUD with the Seer's Sigil / Divination Sigil / etc should now properly save your changes
- Added some missing names for e.g. life essence buckets
- Tau Fruit / Saturated Tau now grows properly (rather than requiring bonemeal)
- Re-implemented the Spectral Sight potion effect
- The Blood Altar structure is now more permissive about what constitutes a 'solid block' for the purposes of supporting your glowstone/bloodstone blocks.
- Stairs, walls, fenceposts, even stacks of signs will all work for this now.
- LP wasn't saving consistently in singleplayer mode sometimes
- Fortuna Extract / Soft Coating no longer voids Shulker Boxes
- Fungal charges no longer use an empty tag in their crafting recipe
- The Sentient Scythe is now officially 20% more Scythe-y. (and tagged as one, too!)
- Re-worked the Green Grove's Steadfast Will upgrade, it should now properly replant seeds on harvest.
- Fixed filters not saving item quantities properly
- Explosive charges no longer lose their anointments if held in hand when breaking a block
- Will stored within the chunk's Aura is no longer lost upon chunk unload.
If you've any thoughts or comments please let us know, here or on the discord! (link's in the denoscription on both sites!)
https://redd.it/1p48g0h
@MinecraftModded
Reddit
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Dumbass question: I had this texture pack installed years ago and now I can't remember which one it was. The redstone torches feel very distinctive but I haven't been able to find them anywhere. Any ideas?
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HBM's Nuclear Tech 1.20.1 2.0.0-alpha
## What's Changed
fixed some mistakes, ru_ru.json by @intelcore13900k in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/12
ruru.json by @intelcore13900k in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/13
* Update ruru.json by @intelcore13900k in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/15
this god damn auto generator doesn't generate shit- we got:
Asbestos + all effects related to it
Coal clouds and shit
A bunch of items/blocks: all textured and named now- WOO
Chicago Pile Reactor (idk if the crafting recipes are all done for that)
MAIN THING IS A BUNCH OF TEXTURESSSS AND A REACTORR
YIPPEEEE
I'm sure there's also quite a few other things as well- because I hadn't posted since 1.8.10-
Did a bit of a revamp on radiation- you now get permanent damage over time- other than that uhhhhh-
Full Changelog: https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/compare/1.40.0-alpha...2.0.0-alpha
Modrinth
Curseforge
Discord for questions and other things regarding the mod
Love yall 💛💛
https://redd.it/1p4erq5
@MinecraftModded
## What's Changed
fixed some mistakes, ru_ru.json by @intelcore13900k in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/12
ruru.json by @intelcore13900k in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/13
* Update ruru.json by @intelcore13900k in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/15
this god damn auto generator doesn't generate shit- we got:
Asbestos + all effects related to it
Coal clouds and shit
A bunch of items/blocks: all textured and named now- WOO
Chicago Pile Reactor (idk if the crafting recipes are all done for that)
MAIN THING IS A BUNCH OF TEXTURESSSS AND A REACTORR
YIPPEEEE
I'm sure there's also quite a few other things as well- because I hadn't posted since 1.8.10-
Did a bit of a revamp on radiation- you now get permanent damage over time- other than that uhhhhh-
Full Changelog: https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/compare/1.40.0-alpha...2.0.0-alpha
Modrinth
Curseforge
Discord for questions and other things regarding the mod
Love yall 💛💛
https://redd.it/1p4erq5
@MinecraftModded
Since the Dwellerslop has finally died I tried to make a phylogenetic tree of dwellers
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Reason why Chocolate quest (Dungeon now loading for 1.20+) is the goat
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