Finally, after 301 Minecraft days or 101 real life hours of playtime, I completed Stoneblock 4 all chapters. The modpack has beaten, GG!
https://redd.it/1p6dycs
@MinecraftModded
https://redd.it/1p6dycs
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: Finally, after 301 Minecraft days or 101 real life hours of playtime, I completed Stoneblock…
Explore this post and more from the feedthebeast community
Indus Automation Beta is out! Captain of Industry and Factorio in Minecraft
https://redd.it/1p6fiyk
@MinecraftModded
https://redd.it/1p6fiyk
@MinecraftModded
Is there a mod that lets me have multiple ender chest inventories, possibly by renaming them at an anvil so that those with the same name have the same inventory?
Right now, I have no way of automatically sending my items from my farms into my underground storage vault. If I could simply rename an ender chest and thereby give it a different inventory from the default, it would be way easier. I could simply have one ender chest named "gunpowder" that my creeper farm deposits into and another "gundpowder" chest on top of a stack of hoppers depositing that same gunpowder into a stack of chests. Same with sugar cane, bamboo, cactus, and anything else I might use an AFK farm for.
Can someone please get on that?
https://redd.it/1p6g4k7
@MinecraftModded
Right now, I have no way of automatically sending my items from my farms into my underground storage vault. If I could simply rename an ender chest and thereby give it a different inventory from the default, it would be way easier. I could simply have one ender chest named "gunpowder" that my creeper farm deposits into and another "gundpowder" chest on top of a stack of hoppers depositing that same gunpowder into a stack of chests. Same with sugar cane, bamboo, cactus, and anything else I might use an AFK farm for.
Can someone please get on that?
https://redd.it/1p6g4k7
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
Explore this post and more from the feedthebeast community
Modern Companions is a NeoForge mod for 1.21.1 that allows you to recruit and level up unique companions!
A fresh port of Human Companions, a 1.20 mod, with a slew of added features reached its release-ready version
Modern Companions places new structures into the Overworld, where they will be inhabited by a lonely Companion. This Companion will request food and resources from you and once fulfilled, they will join you in your adventure!
Companions have unique names, stats with 14 different classes to find and recruit;
Knight: Balanced melee with swords/clubs/spears; reliable frontliner.
Vanguard: Shielded tank; actively raises/lowers shields against ranged threats (respecting axe breaks/cooldowns), +HP/KB resist, 30% projectile DR, resistance aura ticks, and taunts monsters off the owner.
Axeguard: Axe bruiser; heavy hits, closes to melee.
Berserker: Ramps damage as health drops, cleaves nearby foes, high KB resist, lighter armor mitigation.
Scout: Fast skirmisher; speed+jump buffs, reduced fall damage, bonus damage on backstab or distracted targets.
Archer: Classic bow user with ranged AI; auto-equips bows/arrows.
Arbalist: 1.21 crossbow behavior (charge/cooldown/LOS); favors crossbows.
Beastmaster: Bow + scaling pet; buffs nearby tamed animals and deals bonus damage to beasts.
Cleric: Support melee; periodic heals/regen/resistance to allies under 65% HP, extra damage vs undead, carries totem/golden gear theme.
Alchemist: Potion support; throws regen/heal at allies and weakness/slow at enemies, sometimes upgraded potency; uses dagger/staff if no potions in hand.
Stormcaller: Trident brawler; calls lightning on hit (shorter cooldown in rain/thunder) and gains brief strength after striking.
Fire Mage: Caster that peppers foes with precise, non-igniting blaze fireballs and occasionally fires a heavier ghast-style blast.
Lightning Mage: Precision caster dropping single-target lightning and 4-target chain bursts that hit harder during storms.
Necromancer: Wither-skull artillery that can raise short-lived wither skeleton allies; other companions treat the summons as friendly.
Companions gain experience and pick up items and do not have a level cap. Their inventory is easily accessible;
Companion Inventory GUI
A Beastmaster Companion and their pet Wolf
Companions can be converted into an item preserving their inventory/stats for moving between dimensions, sorting, and easier transport.
Moving Companions
Companion Mover
Soul Gem
When Companions die, they will drop a Resurrection Scroll that will need to be charged with a Nether Star in order to revive your fallen companion.
Companion Death
Inert Resurrection Scroll
Activated Resurrection Scroll
Modern Companions also comes with a set of custom weapons, to accent the different classes weapon preference, here are a few of them;
Hammer
Spear
Dagger
Modern Companions also comes with a way to recall any lost Companions, the Summoning Wand.
The Summoning Wand will pull any living companion you may have to your location.
There are also new enchantments that will benefit your Companion specifically. A set of buffs to their base-stats obtainable via dungeon chests;
----
Empower - Adds Strength | +1/2/3 (Levels I/II/III)
Nimbility - Adds Dexterity | +1/2/3 (Levels I/II/III)
Enlightenment - Adds Intelligence | +1/2/3 (Levels I/II/III)
Vitality - Adds Endurance | +1/2/3 (Levels I/II/III)
---
A Companion's attributes directly influence their stats.
Health scales with level and END; STR boosts
A fresh port of Human Companions, a 1.20 mod, with a slew of added features reached its release-ready version
v1.1.0!Modern Companions places new structures into the Overworld, where they will be inhabited by a lonely Companion. This Companion will request food and resources from you and once fulfilled, they will join you in your adventure!
Companions have unique names, stats with 14 different classes to find and recruit;
Knight: Balanced melee with swords/clubs/spears; reliable frontliner.
Vanguard: Shielded tank; actively raises/lowers shields against ranged threats (respecting axe breaks/cooldowns), +HP/KB resist, 30% projectile DR, resistance aura ticks, and taunts monsters off the owner.
Axeguard: Axe bruiser; heavy hits, closes to melee.
Berserker: Ramps damage as health drops, cleaves nearby foes, high KB resist, lighter armor mitigation.
Scout: Fast skirmisher; speed+jump buffs, reduced fall damage, bonus damage on backstab or distracted targets.
Archer: Classic bow user with ranged AI; auto-equips bows/arrows.
Arbalist: 1.21 crossbow behavior (charge/cooldown/LOS); favors crossbows.
Beastmaster: Bow + scaling pet; buffs nearby tamed animals and deals bonus damage to beasts.
Cleric: Support melee; periodic heals/regen/resistance to allies under 65% HP, extra damage vs undead, carries totem/golden gear theme.
Alchemist: Potion support; throws regen/heal at allies and weakness/slow at enemies, sometimes upgraded potency; uses dagger/staff if no potions in hand.
Stormcaller: Trident brawler; calls lightning on hit (shorter cooldown in rain/thunder) and gains brief strength after striking.
Fire Mage: Caster that peppers foes with precise, non-igniting blaze fireballs and occasionally fires a heavier ghast-style blast.
Lightning Mage: Precision caster dropping single-target lightning and 4-target chain bursts that hit harder during storms.
Necromancer: Wither-skull artillery that can raise short-lived wither skeleton allies; other companions treat the summons as friendly.
Companions gain experience and pick up items and do not have a level cap. Their inventory is easily accessible;
Companion Inventory GUI
A Beastmaster Companion and their pet Wolf
Companions can be converted into an item preserving their inventory/stats for moving between dimensions, sorting, and easier transport.
Moving Companions
Companion Mover
Soul Gem
When Companions die, they will drop a Resurrection Scroll that will need to be charged with a Nether Star in order to revive your fallen companion.
Companion Death
Inert Resurrection Scroll
Activated Resurrection Scroll
Modern Companions also comes with a set of custom weapons, to accent the different classes weapon preference, here are a few of them;
Hammer
Spear
Dagger
Modern Companions also comes with a way to recall any lost Companions, the Summoning Wand.
The Summoning Wand will pull any living companion you may have to your location.
There are also new enchantments that will benefit your Companion specifically. A set of buffs to their base-stats obtainable via dungeon chests;
----
Empower - Adds Strength | +1/2/3 (Levels I/II/III)
Nimbility - Adds Dexterity | +1/2/3 (Levels I/II/III)
Enlightenment - Adds Intelligence | +1/2/3 (Levels I/II/III)
Vitality - Adds Endurance | +1/2/3 (Levels I/II/III)
---
A Companion's attributes directly influence their stats.
Health scales with level and END; STR boosts
damage/knockback, DEX boosts move/attack speed + light KB resist, INT increases XP gain and raises magic damage, END adds health + physical reduction.
I loved making this, and I'm excited for you to try it!
# Mod Pages:
- Curseforge
- Modrinth waiting for approval!
https://redd.it/1p6msvm
@MinecraftModded
I loved making this, and I'm excited for you to try it!
# Mod Pages:
- Curseforge
- Modrinth waiting for approval!
https://redd.it/1p6msvm
@MinecraftModded
CurseForge
Modern Companions
Recruit 14 RPG-style human followers with unique AI, infinite leveling, custom weapons, and useful tools! Pack them into Soul Gems, then summon your fully geared squad in any dimension to guard, patrol, or follow as you carve a campaign across Minecraft!…
It may be horribly designed but goddamm is the Everdawn Beautiful
https://redd.it/1p6os32
@MinecraftModded
https://redd.it/1p6os32
@MinecraftModded
(Enigmatica 2: Expert) Why isnt this working? My towers don't seem to be getting sunlight
https://redd.it/1p6rd04
@MinecraftModded
https://redd.it/1p6rd04
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: (Enigmatica 2: Expert) Why isnt this working? My towers don't seem to be getting sunlight
Explore this post and more from the feedthebeast community
Genuine question to modpack creators that put Deeper and Darker mod in their packs - what's appealing about it?
https://redd.it/1p6w4be
@MinecraftModded
https://redd.it/1p6w4be
@MinecraftModded