Are there any mods/modpacks that try to provide a similar experience to classic Elder Scrolls games?
https://redd.it/1pbgt1j
@MinecraftModded
https://redd.it/1pbgt1j
@MinecraftModded
I wish there was a better way to look for specific mods
Title.
Like sure, Curseforge and Modrinth do an...okay job, but there's a lot of nuance to the mod search. Those places allow for you to search for things like mobs or world gen features, or tech mods, but just a general concept of what the mods are like.
What if you wanted to look for mods that add bosses? Sure, mob mods is a safe bet for those searches, but some mods add bosses but don't mention adding mobs.
What if you wanted to look for a specific theme? Say, with the uptick in Dinosaur and prehistory themed mods, you can't just search for anything in specific. Mobs and dimensions is a 'safe-ish' bet but not guaranteed, and searching 'prehistoric' will only bring it up if it's in the mod noscript.
What about cave content? An even more vague one. World gen and ores is a slightly 'safe' bet, but that doesn't cover structures, mechanics, mobs, or visual stuff.
https://redd.it/1pbemkr
@MinecraftModded
Title.
Like sure, Curseforge and Modrinth do an...okay job, but there's a lot of nuance to the mod search. Those places allow for you to search for things like mobs or world gen features, or tech mods, but just a general concept of what the mods are like.
What if you wanted to look for mods that add bosses? Sure, mob mods is a safe bet for those searches, but some mods add bosses but don't mention adding mobs.
What if you wanted to look for a specific theme? Say, with the uptick in Dinosaur and prehistory themed mods, you can't just search for anything in specific. Mobs and dimensions is a 'safe-ish' bet but not guaranteed, and searching 'prehistoric' will only bring it up if it's in the mod noscript.
What about cave content? An even more vague one. World gen and ores is a slightly 'safe' bet, but that doesn't cover structures, mechanics, mobs, or visual stuff.
https://redd.it/1pbemkr
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Modpack Base/Review: Our MeatballCraft Sky Universe
I'm excited to share a little glimpse into our progress so far in our MeatballCraft Modpack playthrough. This modpack is notorious for its extreme automation requirements and spans ten challenging chapters.
From the very beginning, the gameplay is designed around automating almost every item needed for both main and side quests, rather than crafting them manually. This significantly ramps up the difficulty. We are currently in Chapter 3, and things are getting truly intense, as it's all about automating all multiblock structures and basic components – really, everything you do needs to be automated.
Initially, we had a cozy base nestled deep inside a mountain in the Overworld, but making the switch to a Sky-World base proved to be the best decision to accommodate the vast space demands of later-game factories. Starting from a small island dedicated to our Nether portal and enchanting setup, we've steadily expanded. The heart of our base is the Main Sky Hub, which houses our Applied Energistics (AE2) System and all our current autocrafting recipes.
Our next steps involve infrastructure upgrades and massively improving the speed of some basic autocrafting recipes, as the demands in chapters 4 through 10 are high!
BloodMagic Island
Thaumcraft Island
Bee Island
Botania Island
Astral Sorcery Island
\\"Magic\\" Island
Main Sky Hub
Automation Floor 1
Automation of AE2 Processors
https://redd.it/1pbnwb5
@MinecraftModded
I'm excited to share a little glimpse into our progress so far in our MeatballCraft Modpack playthrough. This modpack is notorious for its extreme automation requirements and spans ten challenging chapters.
From the very beginning, the gameplay is designed around automating almost every item needed for both main and side quests, rather than crafting them manually. This significantly ramps up the difficulty. We are currently in Chapter 3, and things are getting truly intense, as it's all about automating all multiblock structures and basic components – really, everything you do needs to be automated.
Initially, we had a cozy base nestled deep inside a mountain in the Overworld, but making the switch to a Sky-World base proved to be the best decision to accommodate the vast space demands of later-game factories. Starting from a small island dedicated to our Nether portal and enchanting setup, we've steadily expanded. The heart of our base is the Main Sky Hub, which houses our Applied Energistics (AE2) System and all our current autocrafting recipes.
Our next steps involve infrastructure upgrades and massively improving the speed of some basic autocrafting recipes, as the demands in chapters 4 through 10 are high!
BloodMagic Island
Thaumcraft Island
Bee Island
Botania Island
Astral Sorcery Island
\\"Magic\\" Island
Main Sky Hub
Automation Floor 1
Automation of AE2 Processors
https://redd.it/1pbnwb5
@MinecraftModded
Finally, for the first time in around half a decade of playing Minecraft modpacks, i have fully completed one. Greedycraft
https://redd.it/1pbspqa
@MinecraftModded
https://redd.it/1pbspqa
@MinecraftModded
When you don't check for compatibility when making your kitchen sink:
https://redd.it/1pbtdzx
@MinecraftModded
https://redd.it/1pbtdzx
@MinecraftModded
What’s your favorite underrated mod that needs to get more attention
https://redd.it/1pbylmt
@MinecraftModded
https://redd.it/1pbylmt
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: What’s your favorite underrated mod that needs to get more attention
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