Modpack Base/Review: Our MeatballCraft Sky Universe
I'm excited to share a little glimpse into our progress so far in our MeatballCraft Modpack playthrough. This modpack is notorious for its extreme automation requirements and spans ten challenging chapters.
From the very beginning, the gameplay is designed around automating almost every item needed for both main and side quests, rather than crafting them manually. This significantly ramps up the difficulty. We are currently in Chapter 3, and things are getting truly intense, as it's all about automating all multiblock structures and basic components – really, everything you do needs to be automated.
Initially, we had a cozy base nestled deep inside a mountain in the Overworld, but making the switch to a Sky-World base proved to be the best decision to accommodate the vast space demands of later-game factories. Starting from a small island dedicated to our Nether portal and enchanting setup, we've steadily expanded. The heart of our base is the Main Sky Hub, which houses our Applied Energistics (AE2) System and all our current autocrafting recipes.
Our next steps involve infrastructure upgrades and massively improving the speed of some basic autocrafting recipes, as the demands in chapters 4 through 10 are high!
BloodMagic Island
Thaumcraft Island
Bee Island
Botania Island
Astral Sorcery Island
\\"Magic\\" Island
Main Sky Hub
Automation Floor 1
Automation of AE2 Processors
https://redd.it/1pbnwb5
@MinecraftModded
I'm excited to share a little glimpse into our progress so far in our MeatballCraft Modpack playthrough. This modpack is notorious for its extreme automation requirements and spans ten challenging chapters.
From the very beginning, the gameplay is designed around automating almost every item needed for both main and side quests, rather than crafting them manually. This significantly ramps up the difficulty. We are currently in Chapter 3, and things are getting truly intense, as it's all about automating all multiblock structures and basic components – really, everything you do needs to be automated.
Initially, we had a cozy base nestled deep inside a mountain in the Overworld, but making the switch to a Sky-World base proved to be the best decision to accommodate the vast space demands of later-game factories. Starting from a small island dedicated to our Nether portal and enchanting setup, we've steadily expanded. The heart of our base is the Main Sky Hub, which houses our Applied Energistics (AE2) System and all our current autocrafting recipes.
Our next steps involve infrastructure upgrades and massively improving the speed of some basic autocrafting recipes, as the demands in chapters 4 through 10 are high!
BloodMagic Island
Thaumcraft Island
Bee Island
Botania Island
Astral Sorcery Island
\\"Magic\\" Island
Main Sky Hub
Automation Floor 1
Automation of AE2 Processors
https://redd.it/1pbnwb5
@MinecraftModded
Finally, for the first time in around half a decade of playing Minecraft modpacks, i have fully completed one. Greedycraft
https://redd.it/1pbspqa
@MinecraftModded
https://redd.it/1pbspqa
@MinecraftModded
When you don't check for compatibility when making your kitchen sink:
https://redd.it/1pbtdzx
@MinecraftModded
https://redd.it/1pbtdzx
@MinecraftModded
What’s your favorite underrated mod that needs to get more attention
https://redd.it/1pbylmt
@MinecraftModded
https://redd.it/1pbylmt
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: What’s your favorite underrated mod that needs to get more attention
Explore this post and more from the feedthebeast community
what do modded minecraft players think about block story as a game?
https://redd.it/1pc498i
@MinecraftModded
https://redd.it/1pc498i
@MinecraftModded
How would one go about fixing 1% lows on minecraft 1.12.2, they make the game feel and play like poop
https://redd.it/1pc6e5y
@MinecraftModded
https://redd.it/1pc6e5y
@MinecraftModded
Making the game more dynamic?
Looking for a collections of mods or a modpack that makes the world feel living, like trees and plants growing and spreading the forest, weather with storms that affect and even damage the environment, blocks breaking down over time, I just want to be able to see the world changing right in front of me without my input, not super chaotic (unless i get really unlucky) but just enough to feel like nature is taking it course
https://redd.it/1pc8mxp
@MinecraftModded
Looking for a collections of mods or a modpack that makes the world feel living, like trees and plants growing and spreading the forest, weather with storms that affect and even damage the environment, blocks breaking down over time, I just want to be able to see the world changing right in front of me without my input, not super chaotic (unless i get really unlucky) but just enough to feel like nature is taking it course
https://redd.it/1pc8mxp
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
Explore this post and more from the feedthebeast community
My modpack inspired by Hytale and Stardew Valley, I’ve updated it and anyone interested can download it now on CurseForge.
https://redd.it/1pca6gi
@MinecraftModded
https://redd.it/1pca6gi
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: My modpack inspired by Hytale and Stardew Valley, I’ve updated it and anyone interested…
Explore this post and more from the feedthebeast community