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Modded Minecraft Reddit Feed
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be mods which disallow third party downloads. Just follow the prompts to get those.

*Wait for the pack to download.

*Select the pack and hit play.

Done! Your first modpack should now be loading! While you wait for that, here's a bunch of other optional reading. First, the Q&A:


Q: What's the difference between NeoForge and Forge?
A: Very little. Due to a particular developer being a prick, the Forge team now makes NeoForge. If something runs on Forge, chances are it runs on Neo too.

Q: CurseForge sounds a lot like something related to Forge. What gives?
A: Pure coincidence. There are Fabric mods and Forge mods on CurseForge.

Q: I followed your guide, but something went wrong, how do I fix it?
A: Leave a comment here, and I'll try to help! I'm on here quite often, but even when I'm not, there's plenty of other awesome people in the community who do help! Just be sure to be denoscriptive. Attach the name of the pack or a list of mods, and tell us as much about the issue as you can.

Q: Why should I trust you?
A: If you asked this, you have a healthy sense of paranoia online. The answer is that I've played modded for about a decade, and help people with this stuff often. Other people in this subreddit can vouch for me.

Q: What is this and how do I get rid of it?
A: r/feedthememes

Q: What is feedthebeast?
A: Feed The Beast, also known as FTB is a few things. It's a team of veteran developers and players, it's a community, it's a launcher... In short, due to old events, the name stuck around and now is almost synonymous with modded Minecraft.

Q: Help, I'm trying <mod> and have no idea what I'm doing!
A: A lot of mods provide guidebooks or online wikis. For older mods, there's also the FTB wiki. Some modern mods like Create even have whole animations baked in! If all else fails, ask here!

Q: Some versions have a lot of mods, and some have relatively few. Why?
A: The three you'll notice as having a disproportionate amount of mods and packs are 1.7.10, 1.12.2, and 1.20.1. Each of these are the versions just before some super-major change, which also happened to give developers decent points to focus on.

Often, people ask what mods/packs they should play first. This question crops up so often and has so many responses that it deserves its own section.

I **heavily** recommend that you start with premade packs rather than individual mod or making your own packs, but if you must, use Create, Oh The Biomes You'll Go (or similar), and JEI. It's a pretty simple introduction to modded, but hopefully interesting and intuitive enough to get you more interested in other mods.

Now, for the packs I'd recommend:

If you're fine with older mods, Blightfall is as good as modding gets. I've recommend it enough that I made [this](https://www.reddit.com/user/BreakerOfModpacks/comments/1q0kpye/the_blightfall_recommendation/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button). It's awesome.

For more modern packs, CABIN is a cool pack to get you interested, while packs like FTB StoneBlock 4, FTB OceanBlock 2, or Liminal Industries are for more adventurous tastes.

SkyFactory 5 and 4 are really unique takes on Skyblocks, if you really love the void.

I defer to the comments below for other recommendations, for specific genres of packs or if you have extreme limitations. However, there are a few that I actively recommend new players do NOT try:


GregTech: New Horizons is the most complex modpack to date. It's great, but absolutely not for anyone starting off.

In a similar vein, any 'expert' packs, as well as difficult ones like RLCraft or Crash Landing are a hellish drag for new players.

The All The Mods (ATM) series might seem like a decent starting point, but they're massive packs with very little direction beyond 'this is the eventual goal'. Also, there's all that stuff with the devs being transphobic, but I'll stay out of the drama.

I think that about wraps it up. If you'd like to offer any other advice, inform me of mistakes, ask questions, or anything else of the sort, please do leave a
Solving the 'Identically Named Stuff Problem' FOREVER: Celebrating TWO MILLION Downloads with Version 1.5! (BIGGEST UPDATE YET; SCOPE WIDENED, COUNTLESS ISSUES SOLVED, GIGANTIC SUPPORT LIST)

Do you hate installing compatibility patches? Do you hate stripping assets from mods that authors worked hard on just to make them fit better with other mods? Do you hate having 7 different kinds of Cattail? Do you hate having to choose only one major biome mod? The Rename Compat Project is here to help with all of this and more.

This resource pack will rename almost everything in modded Minecraft that shares a name with something else to... something else. Usually, something with more specificity. Two mods add turkey? Cool, one of them is a Forest Turkey now because that one spawns in forests. Got eight duplicates of the Maple wood set? Now you have eight different VARIETIES of Maple wood sets. Silver Maple, Sugar Maple, Red Maple, etc. Incompatibilities become variety. Limitation becomes possibility. Where some approaches to this problem choose to remove or strip away assets, The RCP says, 'There is room for us all'.

With Version 1.5, the Support List is getting genuinely massive. Just about every major mod which adds new metals is now fully supported. Just about every mod which adds compatibility between wood sets and other blocks is now supported. Just about every mod which adds crops or food is now supported. Just about every mod adding mobs, biomes, wood sets, etc. is now fully supported by The RCP.

The scope of the project has also widened; I've always cleaned mods' spelling/capitalization up here and there when adding support but with 1.5, I went a bit nuts. Basically every single consistency error within supported mods is now fixed. You will now consistently see vanilla naming schema respected across ALL mods supported; "Boat with Chest", "Bucket of Entity", "Block of Metal", etc. I also went ahead and deep-cleaned a few really unpolished mods like Casualness Delight, Ice and Fire Delight and quite a few others for your pleasure.

The ultimate dream of The Rename Compat Project is to eventually unite all mods for Minecraft under a banner of compatibility, cohesion and polish. With version 1.5, this dream is closer than ever.

Thank you all very much for the support, 2 million downloads is absolutely insane to me and I will be forever grateful to this community ♡♡♡♡♡♡♡

I'm also taking this opportunity to answer any questions about the project, 'No Stupid Questions' style as well as suggestions for additions to The Support List; all of which are nearly guaranteed to be included in the next update.

The Rename Compat Project has been included in: BMC2, BMC4, BMC5, Medieval MC 3, Medieval MC 5, Fear Nightfall: Remains of Chaos, and many others!

Check the FAQ on the project page for LOADS more info

View the full Support List / Install The Rename Compat Project:

https://www.curseforge.com/minecraft/texture-packs/the-rcp

https://modrinth.com/resourcepack/the-rename-compat-project

ʸᵉˢ ᶦᵐ ˢᵗᶦˡˡ ᵃᵘᵗᶦˢᵗᶦᶜ

https://redd.it/1q1gw4t
@MinecraftModded
I think this is the fullest starting inventory I have ever had

only 3 empty spaces



https://redd.it/1q1fu6w
@MinecraftModded
Alex's Mobs now for 1.21.1 Neoforge? OMG
https://redd.it/1q1inlw
@MinecraftModded
Farmer's delight refabricated and JEI?
https://redd.it/1q1y7sw
@MinecraftModded
warframe tierlist but its based on how theyd play minecraft
https://redd.it/1q204l3
@MinecraftModded