Biases in UX Design — What Every Designer Must Know!
Bias quietly shapes decisions, research, and product outcomes. Knowing it = designing better, fairer, user-centered experiences.
1️⃣ Confirmation Bias —
Designers often favor feedback that supports their ideas and ignore the rest.
Avoid it by:
• Testing early (low-fidelity first)
• Doing discovery research, not validation
• Asking neutral questions
• Staying emotionally neutral in user testing
• Using multiple data sources
• Inviting fresh external perspectives
2️⃣ Negativity Bias —
Users remember bad UX longer than good UX. One frustration can ruin trust.
Avoid it by:
• Reducing friction in key journeys
• Fixing critical usability issues early
• Ensuring consistency & familiarity
• Designing for clarity, not cleverness
• Prioritizing real user expectations
💡 Why it matters?
Being aware of bias =
✔️ Better research
✔️ Better decisions
✔️ Better products
✔️ Happier users
https://news.1rj.ru/str/NASEXPRIENCE
Good Night 👋👋👋👍👍
Bias quietly shapes decisions, research, and product outcomes. Knowing it = designing better, fairer, user-centered experiences.
1️⃣ Confirmation Bias —
“We only see what we want to see.”
Designers often favor feedback that supports their ideas and ignore the rest.
Avoid it by:
• Testing early (low-fidelity first)
• Doing discovery research, not validation
• Asking neutral questions
• Staying emotionally neutral in user testing
• Using multiple data sources
• Inviting fresh external perspectives
2️⃣ Negativity Bias —
“One bad experience outweighs ten good ones.”
Users remember bad UX longer than good UX. One frustration can ruin trust.
Avoid it by:
• Reducing friction in key journeys
• Fixing critical usability issues early
• Ensuring consistency & familiarity
• Designing for clarity, not cleverness
• Prioritizing real user expectations
💡 Why it matters?
Being aware of bias =
✔️ Better research
✔️ Better decisions
✔️ Better products
✔️ Happier users
https://news.1rj.ru/str/NASEXPRIENCE
Good Night 👋👋👋👍👍
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NAS STUDIO
This channel is for the grapghic designer and UIUX Designer dudes
More design tips, case studies, and creative chaos coming soon.
Stay tuned 👀
contact the owner @IgnitePasion
More design tips, case studies, and creative chaos coming soon.
Stay tuned 👀
contact the owner @IgnitePasion
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Forwarded from Onyx Design ⚡️
From first sketch to polished logo
#ጥበብ_አጥር
Logo Concept
@OnyxDesignx
#ጥበብ_አጥር
Logo Concept
“ጥ” — Wisdom & Identity
The abstract form of the Amharic letter ጥ represents wisdom, heritage, and authenticity.
- Fabric-Like Flow
The soft curves mirror the movement of cloth, symbolizing elegance, fashion, and design excellence.
- Fence(አጥር) Protection of Value
The enclosed, balanced shape represents a fence that protects quality, meaning, and refined taste.
@OnyxDesignx
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Forwarded from Onyx Design ⚡️
I Stopped Guessing UI Decisions After Finding These Design System Resources
Get essential guides, plugins, and tools to learn about design systems.
https://thedesignsystem.guide/resources
https://help.figma.com/hc/en-us/articles/14552901442839-Overview-Introduction-to-design-systems
https://component.gallery/design-systems/
https://danmall.com/free-resources/
https://designsystemsrepo.com/talks
https://thedesignsystem.guide/design-system-metrics
https://www.knapsack.cloud/calculator
https://designsystems.surf/
@OnyxDesignx
Get essential guides, plugins, and tools to learn about design systems.
1. Resource library
https://thedesignsystem.guide/resources
2. Free course
https://help.figma.com/hc/en-us/articles/14552901442839-Overview-Introduction-to-design-systems
3. Design system examples
https://component.gallery/design-systems/
4. Free resources
https://danmall.com/free-resources/
5. Design system talks:
https://designsystemsrepo.com/talks
6. Design system metrics:
https://thedesignsystem.guide/design-system-metrics
7. Design system ROI calculator:
https://www.knapsack.cloud/calculator
8. Design system database
https://designsystems.surf/
@OnyxDesignx
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Fitts’ Law —
Fitts’ Law explains how fast a user can interact with a UI element.
⏱️ Interaction time depends on:
1️⃣ Distance to the target
2️⃣ Size of the target
So…
✔️ Bigger + Closer = Faster actions
❌ Smaller + Farther = Slower + more errors
🔍 Why It Matters for UX Designers?
Fitts’ Law helps us design experiences that feel:
✔️ Easier
✔️ Faster
✔️ More natural
✔️ Less frustrating
📚 Key Principles
✅ Bigger touch targets = quicker actions
➡️ Apple: 44 × 44 pt
➡️ Google Material: 48 × 48 dp
➡️ WCAG Web: 44 × 44 px
✅ Icon + Text > Icon Alone
➡️ Easier to understand
➡️ Larger clickable area
✅ Keep next actions nearby
➡️ Reduce finger travel
➡️ Avoid top ↔️ bottom jumps
✅ Avoid tiny crowded buttons
➡️ Users may overshoot
➡️ Leads to mistakes
⚠️ Where Designers Go Wrong
❌ Too-small tap areas
❌ Actions too far apart
❌ Important actions placed awkwardly
❌ Forgetting thumb reach on mobile
Example: Some iOS workflows move interaction from top → bottom → top, increasing effort & delay.
📝 Takeaway
Design for:
✔️ Larger tap areas
✔️ Minimal distance between steps
✔️ Logical next-action placement
✔️ Edge advantage when useful
But remember
🔥 Coming Next: Hick’s Law — Why Too Many Choices Kill Decisions!
Stay tuned ✨
Why Bigger & Closer Targets Perform Better in UX!
Fitts’ Law explains how fast a user can interact with a UI element.
⏱️ Interaction time depends on:
1️⃣ Distance to the target
2️⃣ Size of the target
So…
✔️ Bigger + Closer = Faster actions
❌ Smaller + Farther = Slower + more errors
🔍 Why It Matters for UX Designers?
Fitts’ Law helps us design experiences that feel:
✔️ Easier
✔️ Faster
✔️ More natural
✔️ Less frustrating
📚 Key Principles
✅ Bigger touch targets = quicker actions
➡️ Apple: 44 × 44 pt
➡️ Google Material: 48 × 48 dp
➡️ WCAG Web: 44 × 44 px
✅ Icon + Text > Icon Alone
➡️ Easier to understand
➡️ Larger clickable area
✅ Keep next actions nearby
➡️ Reduce finger travel
➡️ Avoid top ↔️ bottom jumps
✅ Avoid tiny crowded buttons
➡️ Users may overshoot
➡️ Leads to mistakes
⚠️ Where Designers Go Wrong
❌ Too-small tap areas
❌ Actions too far apart
❌ Important actions placed awkwardly
❌ Forgetting thumb reach on mobile
Example: Some iOS workflows move interaction from top → bottom → top, increasing effort & delay.
📝 Takeaway
Design for:
✔️ Larger tap areas
✔️ Minimal distance between steps
✔️ Logical next-action placement
✔️ Edge advantage when useful
But remember
Fitts’ Law is a guideline, not a rigid rule. Always validate with real user behavior & data
🔥 Coming Next: Hick’s Law — Why Too Many Choices Kill Decisions!
Stay tuned ✨
🎯 Hick’s Law —
🧠 The more options users have, the longer they take to decide.
Decision time increases logarithmically, not linearly — meaning complexity grows quickly as choices multiply.
So…
✔️ Fewer / clearer choices → Faster decisions
❌ Too many choices → Confusion, hesitation, drop-offs
🔍 Why It Matters in UX?
Hick’s Law helps designers:
✔️ Reduce cognitive load
✔️ Improve decision speed
✔️ Increase conversion rates
✔️ Create more focused user experiences
Users don’t want to “think hard.” Our job is to guide them.
📚 Real-Life Examples
📺 TV Remote
Old remotes = too many buttons → confusion + slow decisions
Apple TV / Mi Remote = fewer buttons → faster actions
Complexity moves to UI → less cognitive load
🔎 Google Homepage
Just a search bar + actions → only 1 clear decision
No distractions → fast task completion
Perfect example of focus > clutter
🛒 E-commerce Mega Menus
Sometimes you MUST show many options (Walmart, Alibaba etc.).
Hick’s Law doesn’t force reducing options — it guides better organization:
✔️ Group related items
✔️ Use meaningful labels
✔️ Order logically
✔️ Make scanning effortless
⭐️ Pricing & Plan Selection
Too many plans can overwhelm users.
Highlighting one recommended / “Best Value” plan:
✔️ Reduces thinking effort
✔️ Builds confidence
✔️ Speeds decisions
Netflix and SaaS companies do this perfectly.
🧠 How Designers Apply Hick’s Law
1️⃣ Reduce Options
Only show what truly matters.
Less clutter = faster decisions = better conversion.
2️⃣ Break into Steps
Instead of asking everything at once:
Bag → Address → Payment (Myntra checkout example)
Small steps feel effortless.
3️⃣ Show All Options but Guide Users
Use:
✔️ Highlighted options
✔️ Visual emphasis
✔️ Smart defaults
Help users decide faster without removing choice.
📝 Key Takeaways
Hick’s Law helps designers:
✔️ Direct users to what matters most
✔️ Help users reach CTA faster
✔️ Prevent confusion and hesitation
✔️ Improve conversion & usability
But remember
Too Many Choices Slow Users Down!
Hick’s Law (Hick–Hyman Law) explains how users make decisions.
It states that:
🧠 The more options users have, the longer they take to decide.
Decision time increases logarithmically, not linearly — meaning complexity grows quickly as choices multiply.
So…
✔️ Fewer / clearer choices → Faster decisions
❌ Too many choices → Confusion, hesitation, drop-offs
🔍 Why It Matters in UX?
Hick’s Law helps designers:
✔️ Reduce cognitive load
✔️ Improve decision speed
✔️ Increase conversion rates
✔️ Create more focused user experiences
Users don’t want to “think hard.” Our job is to guide them.
📚 Real-Life Examples
📺 TV Remote
Old remotes = too many buttons → confusion + slow decisions
Apple TV / Mi Remote = fewer buttons → faster actions
Complexity moves to UI → less cognitive load
🔎 Google Homepage
Just a search bar + actions → only 1 clear decision
No distractions → fast task completion
Perfect example of focus > clutter
🛒 E-commerce Mega Menus
Sometimes you MUST show many options (Walmart, Alibaba etc.).
Hick’s Law doesn’t force reducing options — it guides better organization:
✔️ Group related items
✔️ Use meaningful labels
✔️ Order logically
✔️ Make scanning effortless
⭐️ Pricing & Plan Selection
Too many plans can overwhelm users.
Highlighting one recommended / “Best Value” plan:
✔️ Reduces thinking effort
✔️ Builds confidence
✔️ Speeds decisions
Netflix and SaaS companies do this perfectly.
🧠 How Designers Apply Hick’s Law
1️⃣ Reduce Options
Only show what truly matters.
Less clutter = faster decisions = better conversion.
2️⃣ Break into Steps
Instead of asking everything at once:
Bag → Address → Payment (Myntra checkout example)
Small steps feel effortless.
3️⃣ Show All Options but Guide Users
Use:
✔️ Highlighted options
✔️ Visual emphasis
✔️ Smart defaults
Help users decide faster without removing choice.
📝 Key Takeaways
Hick’s Law helps designers:
✔️ Direct users to what matters most
✔️ Help users reach CTA faster
✔️ Prevent confusion and hesitation
✔️ Improve conversion & usability
But remember
It’s not about “removing choices.”
It’s about presenting them smartly, clearly, and at the right time.
Why Lo-Fi Wireframes Matter 🧠
Lo-Fi wireframes focus on structure, flow, and purpose, not visuals.
Key Benefits:
• Faster iteration & early feedback
• Clear content hierarchy
• Aligns designers, devs & stakeholders
• Highlights primary user actions
• Reduces rework in Hi-Fi & development
• Ideal for early usability testing
Sample UX Labels:
• “Layout only — visuals intentionally ignored”
• “Primary CTA to validate user goal”
• “Content priority & component logic”
• “Testing flow, not aesthetics”
In short:
👉 Lo-Fi wireframes validate what goes where and why — before polish begins.
Lo-Fi wireframes focus on structure, flow, and purpose, not visuals.
Key Benefits:
• Faster iteration & early feedback
• Clear content hierarchy
• Aligns designers, devs & stakeholders
• Highlights primary user actions
• Reduces rework in Hi-Fi & development
• Ideal for early usability testing
Sample UX Labels:
• “Layout only — visuals intentionally ignored”
• “Primary CTA to validate user goal”
• “Content priority & component logic”
• “Testing flow, not aesthetics”
In short:
👉 Lo-Fi wireframes validate what goes where and why — before polish begins.
🎯 Miller’s Law —
Miller’s Law states that:
🧠 The average human can hold only 5–9 items in working memory at once.
This is known as Miller’s Magic Number (7 ± 2) and it plays a huge role in how we design interfaces, content, and flows.
🔍 Why Miller’s Law Matters in UX
Users get overwhelmed easily.
When we show too much information at once, they:
❌ Forget
❌ Get confused
❌ Make mistakes
❌ Abandon tasks
Good UX respects memory limits.
🧠 The Magic of Chunking
Instead of forcing users to remember everything, we group information into chunks.
Example 👇
❌ 8810987563
✅ 8810 – 9875 – 63
Same number. Easier to remember.
This is chunking, and it’s the core idea behind Miller’s Law.
📚 Everyday Examples You Already Know
✔️ Phone numbers (split into groups)
✔️ Credit card numbers (4-4-4-4)
✔️ Social Security / ID numbers
✔️ Presentation slides (5–7 bullets max)
✔️ TV remotes (only essential buttons)
All designed around human memory limits.
🎬 Digital Product Examples
Netflix
• Shows ~6 noscripts per row
• Groups content by categories
• Easy to scan, recall, and decide
Perfect use of 7±2 rule + chunking.
Walmart Mega Menu
• Main categories → subcategories
• Visual grouping + hierarchy
• Reduces complexity of massive content
Large systems made usable with chunks.
Pinterest Explore
• Content grouped by date → category → topic
• Multiple layers of chunking
• Easier browsing & recall
🧩 Where Designers Use Miller’s Law
✔️ Navigation menus (5–7 items)
✔️ Contact lists (limited visible entries)
✔️ Checkout steps (split into stages)
✔️ Supermarket shelves (grouped brands)
✔️ Slides & dashboards (minimal metrics per view)
📝 Key Takeaways for Designers
✔️ Don’t overload memory
✔️ Break content into chunks
✔️ Group related information
✔️ Use hierarchy & spacing
✔️ Show information progressively
Why Users Can Remember Only 7±2 Things
Miller’s Law states that:
🧠 The average human can hold only 5–9 items in working memory at once.
This is known as Miller’s Magic Number (7 ± 2) and it plays a huge role in how we design interfaces, content, and flows.
🔍 Why Miller’s Law Matters in UX
Users get overwhelmed easily.
When we show too much information at once, they:
❌ Forget
❌ Get confused
❌ Make mistakes
❌ Abandon tasks
Good UX respects memory limits.
🧠 The Magic of Chunking
Instead of forcing users to remember everything, we group information into chunks.
Example 👇
❌ 8810987563
✅ 8810 – 9875 – 63
Same number. Easier to remember.
This is chunking, and it’s the core idea behind Miller’s Law.
📚 Everyday Examples You Already Know
✔️ Phone numbers (split into groups)
✔️ Credit card numbers (4-4-4-4)
✔️ Social Security / ID numbers
✔️ Presentation slides (5–7 bullets max)
✔️ TV remotes (only essential buttons)
All designed around human memory limits.
🎬 Digital Product Examples
Netflix
• Shows ~6 noscripts per row
• Groups content by categories
• Easy to scan, recall, and decide
Perfect use of 7±2 rule + chunking.
Walmart Mega Menu
• Main categories → subcategories
• Visual grouping + hierarchy
• Reduces complexity of massive content
Large systems made usable with chunks.
Pinterest Explore
• Content grouped by date → category → topic
• Multiple layers of chunking
• Easier browsing & recall
🧩 Where Designers Use Miller’s Law
✔️ Navigation menus (5–7 items)
✔️ Contact lists (limited visible entries)
✔️ Checkout steps (split into stages)
✔️ Supermarket shelves (grouped brands)
✔️ Slides & dashboards (minimal metrics per view)
📝 Key Takeaways for Designers
✔️ Don’t overload memory
✔️ Break content into chunks
✔️ Group related information
✔️ Use hierarchy & spacing
✔️ Show information progressively
⚠️ It’s not about showing exactly 7 items
It’s about reducing cognitive load